New Slot Announcement Afterlife Inferno by Leander

Well I played 40 dollars on this game and not one bonus. Yo was only playing 20 cents a shot. The first 20 was 40 cents a shot. Not fun at all. Not sure about all the hype. That was at slotmillion. Good luck to people that play. Maybe was just bad luck.
 
The ideas behind the slot are great but I found the game to be full of teases today. My RTG after at least a thousand spins is 72.56%. Last session, put in $30 and got no bonuses, no Hell Freezes Over and the best win was 21x. Ave Caesar seems to offer more in the way of excitement at this time.

Not going to want to play a slot that refuses to bonus. You might want to tell Leander to make it easier to give us a feature.
 
If any of you are interested,
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consulting on this game. I found it really interesting seeing how a game got developed and the rticle explains a bit about the concept and some of the decision making processes.

For anyone that doesn't understand how "High Variance" (volatility) impacts you as a player, it could also be insightful!
 
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Well I played 40 dollars on this game and not one bonus. Yo was only playing 20 cents a shot. The first 20 was 40 cents a shot. Not fun at all. Not sure about all the hype. That was at slotmillion. Good luck to people that play. Maybe was just bad luck.

Same to me 2 tine 20 € deposit only that slot izi tilt
 
I take back what I said about this slot LOL I hit for over 1600x in a Hell Freezes Over feature:

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Certainly wish I could bet $5 a spin but I don't have the money to do so. Anyway, cashed out $450 of it as I had lost money throughout May.
 
@Simmo!

one observation. The spin speed feels too low. Don't ask me why, but I have the impression it is slower than the flash version of DOA.

Losing Spins = 4 seconds
Winning Spins including animation = 8 - 12 seconds

With a winning spin happening on average every 4 spins that would convert to roughly 8 spins per minute or 480/hour.

Could Leander speed it up without much work? I mean they want to generate revenue after all. :)

Other than that, love the game. :thumbsup:
 
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@Simmo!

one observation. The spin speed feels too low. Don't ask me why, but I have the impression it is slower than the flash version of DOA.

Losing Spins = 4 seconds
Winning Spins including animation = 8 - 12 seconds

With a winning spin happening on average every 4 spins that would convert to roughly 8 spins per minute or 480/hour.

Could Leander speed it up without much work? I mean they want to generate revenue after all. :)

Other than that, love the game. :thumbsup:

A fair point Harry - the spin speed should be consistent with losing and winning spins but obviously animations slow things down. There is of course a Skip option and a fast-play option. I guess if it becomes a big thing they could probably do something but I'd be hesitant to do so unless it was universally disliked.

Nice hit on HFO though!!!
 
A fair point Harry - the spin speed should be consistent with losing and winning spins but obviously animations slow things down. There is of course a Skip option and a fast-play option. I guess if it becomes a big thing they could probably do something but I'd be hesitant to do so unless it was universally disliked.

Nice hit on HFO though!!!

Yep cheers, nice hit indeed including heart-stopper moment. :D

You can only skip big wins, smallish wins count up and the arrows to skip do not show like on a big win.

Fast-Play - I might be blind as I looked for that and couldn't find it. That of course helps then and the speed should be OK.
 
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consulting on this game. I found it really interesting seeing how a game got developed and the rticle explains a bit about the concept and some of the decision making processes.

For anyone that doesn't understand how "High Variance" (volatility) impacts you as a player, it could also be insightful!

I read all of that piece Simmo, really interesting stuff - thanks for a very informative article :)

I've given this slot a lot of play in demo money mode and really rather like it, it'll be the next slot I feature on my channel in real money play (at a very modest 40p play or suchlike, I ain't no high roller :D ).

It definitely needs to be in 'fast play' mode (and even then it can feel a bit slow when wins of as little as 0.2x stake generate an animation sequence), and unless I'm missing it there are no autoplay stop triggers beyond number of spins played? During a lengthier session I quite like to leave autoplay running with a modest stop trigger of maybe 25-50x stake, so that if I go to get a drink or for a pee or suchlike, I'll still get to see the win on the screen if something reasonable has been hit in my absence. (Although I do appreciate it autostops on what is deemed to be a BIG WIN, these are things I like to configure myself.)

The three different free spins modes all have their own appeal, and the Hell Freezes Over feature is great, especially as because it's a 20-liner, it can be fairly generous with how many reels it turns fully wild. (And TBH I'm finding the MEGAWAYS WARS rather tedious, it's quite nice to get back to a good old 20-liner.)

Hopefully this will be a successful slot, I think it's far more deserving of players' time and funds than nonsense like Bonanza and its evil twin Extra Chilli, and as long as people go into it with their eyes open as to its variance (i.e. don't do £1 spins on a £100 deposit!), it should deliver a solid player experience over a decently enough sized spin sample.
 
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Didn't get the 5- reel WIld Desire as hoped for but wrangled a good hour's play out of it on 40p bets, got one feature which recouped my losses.

Only real downside was not being able to remember which buttons triggered the 5 scatters or big wins in debug mode :mad:
 
I absolutely can't catch a break on this slot. I doff my cap to Simmo as it's the first slot that has got its hooks into me for a very long time so he's definitely got the design down....

Current stats at Videoslots are:

6078 spins
RTP 84.94%
Biggest win 143x stake

My bonus round frequency has been fine (although it does go through some pretty nasty dry patches). I like them all (although Paradise is the weakest IMO) so I mostly just work through them in order and then go back to the start. The problem isn't the frequency, it's the pays, I haven't had a single round that's paid anything of particular note.

(I'm also interested to see how the Paradise round manifests itself when it pays big with its apparent mega-variance, 'cause on a bad round it's really awful to sit through, and you often know it's going to be a stinker with half the spins remaining. It can and does pay 1x stake or less.)

Similarly for the Hell Freezes Over round, it's been cropping up at about expected frequency, but the pays have all been poor. (Including a 3-reels wild round that managed to pay zero.) I haven't had a single extra wild land for a respin either.

It's gone through nearly £400 worth of deposits on 40p spins, and has kind of fatigued me out for now.

I like the slot, I like the design, I can see its potential, but it's very much potential not realised in my case.

I've got a full review video already edited together and ready for upload, and on my subsequent sessions I've been recording all bonus rounds and Hell Freeze Over rounds, so I'll do a follow-on video with narration over the top of those.

I know what I'm letting myself in for when I play a high variance slot, but all I've seen with this is the take capability of high variance, with none of the pay capability of high variance.

In fairness the slot does deliver good playtime, and I don't feel hard done to in that regard, but it can start to get frustrating chasing a decent hit that never happens. The only thing that feels slightly off to me if the multiplier in the Inferno bonus round, it seems to be very good at seeking out the 3x when the higher multipliers would make for an impressive win, and appears to be far more comfortable with the 10x/15x when it's just multiplying crappy little 3OAKs. (Can you confirm if the multiplier is random or not Simmo?)

Screenshots below show the zero-pay three reel wild Hell Freezes Over, and my stats at Videoslots.

The three reel wild was actually on my very first spin of a fresh deposit (as you can see in the autoplay numbers), and I'm thinking to myself, 'Finally, things are looking up!', and then it did that.....

As you can see from the stats, all my sessions have been below expected RTP, with yesterday's extended session munching through £200 of deposits on 40p spins and delivering an RTP of 83.57%.

EXTRA NOTES -

All feature triggers have been 3 scatters. No 4 or 5 scatters triggers.

Why does the win count up after a multiline win start with the lowest win and work its way up from there? If you're in autoplay+fastplay that means you only ever see the value for the lowest two paying lines before the slot trundles along.

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Some interesting stats there Chopley. Sorry it's not treating you fairly though: I did tell it to be nice to you as well but I think Tirilej has been slagging you off to it behind my back and she's been taking all the wins and hoarding them.

But to your points: Yes, the Inferno feature is random. I initially suggested it be low variance (to contrast against Purgatory which is just above medium variance and Paradise which is high variance) but when testing, found it incredibly boring: you'd always get between 30x and 60x and it never surprised you so I suggested going more medium. It remains the most consistent feature but like you, I prefer high variance which means there is a much wider range of results.

Without giving too much away, I wanted the player to experience some sort of feature in Afterlife: Inferno roughly every 120-130 spins so you always felt that you were in with a chance but the higher variance you go the more likely you are to have a bad run of features. So over 6000 spins, I'd expect you to have some pretty decent results in there but I guess variance is calculated over millions of spins and there is no way unfortunately to ensure everyone gets a good run.

I know exactly what you mean about how you feel a slot is against you and you can just feel that it's going to be a bad feature when it arrives: been there a thousand times myself. But like every other game, it had to be submitted for 3rd party testing to get it's licence which kind of reinforced the discussion had here previously with Trancemonkey that games are checked for randomness. Sometimes, even I find I'm sceptical but there it is: that's the process that licensing jurisdictions insist on.

On HFO, that can be be a beast: a 0 win actually statistically is very low but then so is an 8,000x win like LuckyLoser got at the other end of the spectrum. But that is the feature that has the biggest span of wins - by design. It's rarer than the other features, it can wind you up big time but it has more potential to make you smile - or cry :D

To address the scatter point: this is one of my pet peeves on a game. I wanted Inferno to have a really big 5 scatter payout so it's set at 500x stake. I hate games where when that rare event happens, you get 100x (or less!) as I have always felt 5 scatters is one of the Holy Grails of slots play. The 4 scatters should be reasonably frequent as they just slot into the normal variance but the 5 scatter win in a game should be a fist-pump moment IMO. I always remember getting 5 scatters in Thunderstruck, once in the free spins at 3x, it was one of my favourite ever moments of slots play! So I wanted Inferno to be able to give that feeling, hence why the 500x pay and the fact you can re-trigger the free spins in the Inferno feature, potentially with 5 scatters and potentially at 15x! How amazing would that feel?! :D Highly unlikley I know but I love a game where you can see the potential for a huge win...which is why I love high variance.

Your very last point about counting from a small win is a great spot and I wish we'd caught that in testing...I blame the Casinomeister Focus group - shoddy testing :D Unfortunately, without re-submitting the game for testing and licensing we can't change it now either.
 
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Thanks Simmo all very interesting stuff :) I wasn't complaining about the slot in my post (which I hope was clear), just acknowledging that I've been running badly on it. I can absolutely see the potential in every bonus round, and whilst 6000+ spins isn't a significant sample size I still felt I was 'due' a decent paying feature! (Not that random games are ever 'due' to do anything, of course.)

I think having one of the features as a bit lower variance might have been a reasonable idea, so the player had a 'balance maintainer' choice if they felt it was required. I certainly felt more comfortable choosing Paradise when my balance was healthy, and wished there was a choice for the other end of the 'balance condition' spectrum :)

I agree with you on the pay for 5x scatters, it should be (1) Rare and (2) Very well paying. I have a clear memory of hitting 5 scatters in free spins on the original Thunderstruck, paid over 1000x IIRC and I was on 90p spins, my balance just shot up to over £1000 :) That was my first big online hit!

One final thing, I think there's a 'missing' winline, and that line 20 should have its 'mirror' as a winning line, as it feels like it really should be one. I've learned it now but it instinctively feels like it should be a winning line, and looks like it too when symbols land on the 'missing' line.

Thanks again for the detailed reply, much appreciated :)

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One final thing, I think there's a 'missing' winline, and that line 20 should have its 'mirror' as a winning line, as it feels like it really should be one. I've learned it now but it instinctively feels like it should be a winning line, and looks like it too when symbols land on the 'missing' line.

Thanks again for the detailed reply, much appreciated :)

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this ^^

now im close to 2000 spins played and im yet to get used to that not being a winline >.< especially if you play other slots in between as anything that has more than 15 lines has that winline its really hard to get used to it.
 
this ^^

now im close to 2000 spins played and im yet to get used to that not being a winline >.< especially if you play other slots in between as anything that has more than 15 lines has that winline its really hard to get used to it.


Some developers actually do this, have 21 win lines, it's not uncommon. Must be a pain in the arse for development though and I think people are transposing their play of Dead Or Alive in this instance and other Netents which DO have that 'chevron' on the bottom row.
 
this ^^

now im close to 2000 spins played and im yet to get used to that not being a winline >.< especially if you play other slots in between as anything that has more than 15 lines has that winline its really hard to get used to it.

Same goes for what is usually Pay Line 9 on a MG 9-liner, starting in the bottom-left corner and ending in the top-right corner.

Leander went for two zig-zag pay lines instead which usually are only on 25-liners e.g. where it goes bottom reel 1 - top reel 2 - bottom reel 3 - top reel 4 - bottom reel 5 (line 13)

Takes some time to get used to the layout but that's OK for me.
 
I haven't read all the feedback in this thread so maybe I will repeat some. Anyway there are three things that I'm not so fond of.

I can put it on fast play. It's great to have the option, but then when I get a feature I want that to be slow. The only way I can do that now is to close the game and reopen it. Then I have it back to normal speed.
I do have learned to double click to have faster play but I shouldn't need to.
Also when I use the autoplay if I get the HFO feature it continues automatic and if I'm not at the computer I can miss it.

Now I can't even remember the third thing but I know it irritates me:p It's a great game though and I will post a couple of new features in the contest later so they know who they're up against:thumbsup:
 
Thanks Simmo all very interesting stuff :) I wasn't complaining about the slot in my post (which I hope was clear), just acknowledging that I've been running badly on it.

I realised that but I honestly don't mind if you did anyway - as I mentioned elsewhere, no game will keep everyone happy and I'm not precious :D

And regards the 20th payline: I agree - I would have preferred that bottom pay line to pay out too but I overlooked it with all the other things to feed back on.
 
STUPID CHOPLEY.

You know when you think to yourself 'I won't deposit today and will play with demo money instead, and then when I lose the £100 I would have deposited, I'll know I've made the correct decision'.....

Hit this within 300 spins, and had 2 respins in there as well :oops: About 300% better than I managed in real money in over 6000 spins.

Oh well, them's the breaks I suppose.

EDIT - And a four scatters trigger 46 spins later. I give up :D

 
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