New Slot Announcement Afterlife Inferno by Leander

I realised I'd got a decent number of free spins bonuses from Videoslots over the last few days, played them all through and ended up with just shy of £20 of real money funds (not a bad result), which I lobbed at Afterlife Inferno. I then got my Casino Race reward of £11, which I also chucked in Afterlife Inferno's direction. (All played at 40p spins.)

Things didn't improve much, I've added another 400 spins to my real money total, but my RTP has actually gone down slightly.

Just can't get past that 143x win blockade! The 400 spins today didn't require any fresh deposits on my part (the Videoslots free spins rewards pay straight into your real money balance with no WR, as do the Casino Race rewards), but I'm not minded to deposit again - I'll just stick a film on, and perhaps return again in the near future.... :D

I do appreciate I'm just running badly on this slot at the moment, it'd only take a 1000x stake win at a 40p spin and I'd be right back in the game, but after so many miserable bonus rounds it's easy to get into the mindset that it's just never going to happen.

The one trick I think has been missed here is a lower volatility bonus round, maybe put the multiplier range in Inferno to 2x-10x, add five extra spins on, something like that? Make it a nice solid choice for 50x-ish a good chunk of the time, but still with the potential to pay more. As it stands I'm starting to feel like every bonus round needs that ONE MEGA SPIN to be respectable, and when you watch it not happen enough times over, motivation to carry on can start to dip.

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after about 2 dozens features i can agree with free spins not being... tense enough anymore. I know its a small sample but i ended up quickspining my last few features after just 2 spins because its kinda obvious if feature is going to pay anything :oops:

might be just my mind playing games with me though :p but so far not a single feature that started badly has paid anything to me. Its a HV monster and im well aware of that but after just 20ish features i was kinda ... meh when another feature triggered. You should be jumping of joy when that happens, so it does feel a bit odd but that could be because i havent had a monster feature yet.

Mind you most of my life ive been playing slots like Bdba, DoA, Reel steal and such so getting low paying features is nothing new to me, but even when i get DoA fs, which pays like 10x on a good day, it gets my hopes up. here not so much :/

today after i hit 0,4x feature win i played it for another 50 spins and biggest win was 2x. So i left it and played tiki. my 2nd time ever. In my 2 plays i had 4 sets of free spins. Its also HV slot. but out of those 4 features my lowest paying one was 150x. It just shows how 2 slots while both being high variance can be completely different kind of beasts.

I blame it on hell freezes feature because im sure a decent chunk of RTP goes there, and slots like tiki dont have random features outside of FS, so their free spins tend to be better. Dont get me wrong i love that feature, but if you dont hit it, and free spins dont pay, you end up with 50% rtp. Much like Blueprint or Redtiger slots that have 5-10 base game features each, if you dont hit those you end up with 18% rtp.

only now i realized how hard it must be to make a slot that will appeal to everyone. I remember first time i played blueprint game, i was like... daaam why netent and others dont have random features in their games. Now after playing redtiger slots i hate random features. Its never that simple is it :)
 
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I will reserve judgement until I've played it...
I'll be honest, I'm not a big fan of the graphics... the reels symbols are not the best in my opinion, but as we all know, slots are far more about the maths than they are the graphics....

I also found the reel spins to be very slow, and there is a minor fault where you hear the reels stop behind the expanding wilds...

Which testing house did Simmo use for this? GLI?
Very good review Dunover :thumbsup:I didn't realise that I was involved in an innovation when I took part in the process :)

I agree in part with Trancemonkey's conclusion but only in as much that they could be from a game produced 5 years or so ago. That is not such a bad thing for me because it gives the feel of a slot that does not rely on gimmicks without potential to sell a game- DOA v any number of childish themed slots with little chance of reward.

I intend to hammer this slot this evening for the first time in real play once I manage to settle down with a nice big glass of Vodka :p
 
@theapple @ChopleyIOM

Your comments are really interesting. One of the biggest issues with slot design is the fact that you are very aware that (the inevitable) bad runs result in negative perceptions. Even more so with HV games. That was the hardest part of the design process for me: trying to get people experiencing a bad run to see enough potential in the game to keep them interested beyond the losing session.

Dont get me wrong i love that feature, but if you dont hit it, and free spins dont pay, you end up with 50% rtp.

game developers won't ever put all the game maths in the public domain but in this case but I guess what I can say is, I think you'd be surprised.
 
@theapple @ChopleyIOM

Your comments are really interesting. One of the biggest issues with slot design is the fact that you are very aware that (the inevitable) bad runs result in negative perceptions. Even more so with HV games. That was the hardest part of the design process for me: trying to get people experiencing a bad run to see enough potential in the game to keep them interested beyond the losing session.



game developers won't ever put all the game maths in the public domain but in this case but I guess what I can say is, I think you'd be surprised.

yeah i was exaggerating a bit there but if i was some random player and today was my first play on this slot, it would be hard to convince me to come back again. Thats the thing with HV slots and bad runs :) Ive seen screenies here and on my first play it got me from 20 to 90 in a few 20-40c spins so i know whats this beast about. But for someone whos not part of CM its going to be just another slot.

Im sure how with time it could get some sort of cult following simply because of enormous potential it has on every single spin, and not just free spins (something like DoA, with 5 scatters in base game + wl hunt), so your slot will be fine but until that happens i can see quite a few people playing it once and running away screaming :=)

Base game can, and most of the time is going to be brutal because 5OAK are so rare (i still had only one so far) and without decent hell freeze feature some people could end in tears :p 1x features not being so rare just adds to its variance but as i said thats the price you have to pay if you want your game to be able to pay 10000x wins, so im ok with it.
 
It may be a special game because some of us where given the privilege to access and maybe a few gain from it but my honest truth is very different to the homage paid to this slot.
I expressed my thoughts in the most positive way I could during the process then I also did so in this thread.
It is akin to playing Dead or Alive on 20p spins for two hours on an egg timer when you have £2000.00 to blow without worrying about it.
 
It may be a special game because some of us where given the privilege to access and maybe a few gain from it but my honest truth is very different to the homage paid to this slot.
I expressed my thoughts in the most positive way I could during the process.
It is akin to playing Dead or Alive on 20p spins for two hours on an egg times when you have £2000.00 to blow without worrying about it.
Don't hold back Colin :eek2::eek:
 
When have you ever helped me in here other than provided me with a reason to reply?
This forum is maybe to introverted?
I may resign from here and go see what pornhub casino has in store for me with their very interactive forum
You'll find it very stimulating
 
Why can I not get a feature on this slot? So many two symbol teases and no Hell Freezes Over bonus in two long sessions. Leander needs to fix this issue. If I wanted to play a slot that takes forever to bonus, I’d play Bonanza.

Almost every slot was tight today at VS. It’s sad that I have to get the megahit/lucky bloke of the day win to get a cashout. Building it slowly rarely happens now.
 
Been there, done that!

In fact, one of my final testing sessions on Inferno was so bad, it made me think "Oh no! What have I done?!" :D
Then that player won 8000+ x stake at 5 euro, and Simmo thought "Oh no! What have I done?!" :)

Look, the game performs exactly as I'd expect with the mechanic and math model incorporated and the range of wins possible. Chopley's example of 85% or whatever over several thousand spins is exactly the behaviour one expects from games of this type. Take Bonanza recently, in excess of 9,000 spins, 14 features, a 5-scatter trigger paying 164x bet and the other 13 paying 97x and the remaining 12 no greater than 58x, with the worst at 5.4x. An RTP of around 76% on my play in this run and features averaging well below the mean long term results of around 100x. One single 1-2000x one and it all seems sunny in the garden again. You want those adrenaline rushes of giant wins then you pay the price beforehand usually, if not definitely afterwards.

Chopley makes good examples and shows all aspects, and he 'recovered' by his own admission albeit in demo. He similarly bemoaned Bonanza when he first played it and then saw a 800x arrive in the feature and all his stats swayed the other way, this time positively. It is what it is folks....:thumbsup:
 
@theapple @ChopleyIOM

Your comments are really interesting. One of the biggest issues with slot design is the fact that you are very aware that (the inevitable) bad runs result in negative perceptions. Even more so with HV games. That was the hardest part of the design process for me: trying to get people experiencing a bad run to see enough potential in the game to keep them interested beyond the losing session.



game developers won't ever put all the game maths in the public domain but in this case but I guess what I can say is, I think you'd be surprised.

And to get around the "bad run" issue, you obviously rigged it, right :p

What's it like to join the dark side Simmo - now you know all our dirty secrets..... haha
 
Hey - game looks great :). What's the top payout possibility?

Good question. In fact, there isn't one because the "Paradise" and "Purgatory" features could (very theoretically!!) award infinite spins.

And to get around the "bad run" issue, you obviously rigged it, right :p

What other way would there be? :D

What's it like to join the dark side Simmo - now you know all our dirty secrets..... haha

Fascinating in a word. I guess there aren't many secrets - it's all pretty much common sense and logic but there is definitely an art to making a game match the initial concept (in terms of game play). Until you play a game *a lot* - or have developed a lot of them I guess - you just can't tell if you've got the balance as you'd envisaged. I had several testing sessions throughout the process where I knew something in the maths wasn't right but often, knowing how to fix it without impacting another element wasn't easy.

I've always thought that very, very few HV games are any good at keeping you entertained when things aren't going your way and going through this process, it's easy to see why developers struggle to do that. I don't think it's so much about rocket science as it is about compromise, nonetheless, it is very interesting.
 
My RTP is awful on this, both at VS and Slotsmillion, only a small sample size but it has wiped me out so quickly I haven't played it much. However you expect that from HV games, so will keep playing.

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Yes, the hit frequency feels about right to me, although I think they should have binned off the win animations for all win/wins that add up to less than 1x stake, seeing a fiery inferno animation for an 8p 'win' from a 40p spin time and time again starts to feel a bit old after a while.
 

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