New Slot Announcement Afterlife Inferno by Leander

I'm really surprised at a 1 in 2.65 hit frequency... it's just not necessary to have wins that frequent on any game, let alone a HV one...
It's not a 1/2.65 hit frequency if you look, but 2.65/10 which is a gnat's knacker under 1/4 spins....:p
 
It's not a 1/2.65 hit frequency if you look, but 2.65/10 which is a gnat's knacker under 1/4 spins....:p

Apologies - i didn't see the "/10"... makes more sense now :)

God knows why they didn't just use either 26.5% or 1 in 3.77 - both of which make more sense than this!
 
Apologies - i didn't see the "/10"... makes more sense now :)

God knows why they didn't just use either 26.5% or 1 in 3.77 - both of which make more sense than this!

Oh yeah? Why don't YOU design a slot game then, hotshot! :mad:



Hold on
 
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Cos it's the my My RTP screen that's showing it, not the game :p

I'm more bothered about the fact Colin only managed 46 spins in 1 1/2 hrs :eek:
I know, I'm only joshing. I haven't played it as much as some others here, only had the solitary Paradise feature. And one Wild Desire :p

If you know of any 'special combinations' to hurry these along, PM me :laugh::eek:
 
Cos it's the my My RTP screen that's showing it, not the game :p

I'm more bothered about the fact Colin only managed 46 spins in 1 1/2 hrs :eek:

Yeah considering I played the first 50 on autoplay, it does seem a tad wrong lol.

Had 4 bonuses today, 3 under 10x stake, best was 28x I think, one was 1.4 think this will be one of those games you play and NEVER win on for me!
 
I know, I'm only joshing. I haven't played it as much as some others here, only had the solitary Paradise feature. And one Wild Desire :p

If you know of any 'special combinations' to hurry these along, PM me :laugh::eek:

Please, you'll upset him with that terminology - it's 'HELL FREEZES OVER' GODDAMIT!!!
 
Look, the game performs exactly as I'd expect with the mechanic and math model incorporated and the range of wins possible. Chopley's example of 85% or whatever over several thousand spins is exactly the behaviour one expects from games of this type. Take Bonanza recently, in excess of 9,000 spins, 14 features, a 5-scatter trigger paying 164x bet and the other 13 paying 97x and the remaining 12 no greater than 58x, with the worst at 5.4x. An RTP of around 76% on my play in this run and features averaging well below the mean long term results of around 100x. One single 1-2000x one and it all seems sunny in the garden again. You want those adrenaline rushes of giant wins then you pay the price beforehand usually, if not definitely afterwards.

Nothing you've said there is inaccurate dunover, but I think it's very important to be mindful of how far a player's patience can be stretched when it comes to camping out a decent hit.

I appreciate there's only so much RTP to go around, and from the excellent article Simmo wrote about the slot (which I read in its entirety) and his very informative posts to this thread, it's clear that an awful lot of thought went into trying to reconcile producing a HV slot with keeping the player engaged.

However, do we really need wins of 5000x and more on the paytable? Cap the thing at 2500x stake, that's a monster hit, and frees up a nice chunk of RTP for distribution elsewhere on the game. Once you get to 2500-3000x stake or more you're sort of into 'Five Reel Wild Desire' territory, yes we all know it's there on the paytable as something we might hit, and the fact it's there as a one-off is enough.

I think Afterlife Inferno would benefit from having its pay range 'squished' a bit at the high-end, free up some space for hits in the 250-500x stake range, a single 5000x stake win could pay for ten 500x stake wins. I'm at the point now where I need 1000x stake to get back to level pegging, and as I know how rare those hits are, I'm really disinclined to deposit again and chase it, even though I know I'm 12% off expected RTP from nearly 6500 spins and random numbers should eventually start to kick back in my favour.

(It also really needs a lower variance bonus round option, Inferno could have been tweaked to serve this purpose IMO, and have been the relatively safe 25-50x bonus round on average, with the ability to hit those 250-500x rounds that can really help kick a balance back up.)

I know theoretical RTP is worked out over millions of spins, but consideration has to be given to how much lumpiness a single player is prepared to tolerate on his own spin sample size, which will always be small in comparison.
 
Yes, the hit frequency feels about right to me, although I think they should have binned off the win animations for all win/wins that add up to less than 1x stake, seeing a fiery inferno animation for an 8p 'win' from a 40p spin time and time again starts to feel a bit old after a while.

I don't know if it's fixable with an update but I seriously hope so. Win animations should start at 10x or more on all slots.
 
Nothing you've said there is inaccurate dunover, but I think it's very important to be mindful of how far a player's patience can be stretched when it comes to camping out a decent hit.

I appreciate there's only so much RTP to go around, and from the excellent article Simmo wrote about the slot (which I read in its entirety) and his very informative posts to this thread, it's clear that an awful lot of thought went into trying to reconcile producing a HV slot with keeping the player engaged.

However, do we really need wins of 5000x and more on the paytable? Cap the thing at 2500x stake, that's a monster hit, and frees up a nice chunk of RTP for distribution elsewhere on the game. Once you get to 2500-3000x stake or more you're sort of into 'Five Reel Wild Desire' territory, yes we all know it's there on the paytable as something we might hit, and the fact it's there as a one-off is enough.

I think Afterlife Inferno would benefit from having its pay range 'squished' a bit at the high-end, free up some space for hits in the 250-500x stake range, a single 5000x stake win could pay for ten 500x stake wins. I'm at the point now where I need 1000x stake to get back to level pegging, and as I know how rare those hits are, I'm really disinclined to deposit again and chase it, even though I know I'm 12% off expected RTP from nearly 6500 spins and random numbers should eventually start to kick back in my favour.

(It also really needs a lower variance bonus round option, Inferno could have been tweaked to serve this purpose IMO, and have been the relatively safe 25-50x bonus round on average, with the ability to hit those 250-500x rounds that can really help kick a balance back up.)

I know theoretical RTP is worked out over millions of spins, but consideration has to be given to how much lumpiness a single player is prepared to tolerate on his own spin sample size, which will always be small in comparison.

"I think Afterlife Inferno would benefit from having its pay range 'squished' a bit at the high-end, free up some space for hits in the 250-500x stake range, a single 5000x stake win could pay for ten 500x stake wins. I'm at the point now where I need 1000x stake to get back to level pegging, and as I know how rare those hits are, I'm really disinclined to deposit again and chase it, even though I know I'm 12% off expected RTP from nearly 6500 spins and random numbers should eventually start to kick back in my favour."

Then that defeats the purpose of the slot; high variance with the belief huge prizes can be won, and it's that belief that keeps players like myself who like HV playing. I wouldn't play IR if it weren't for the fact I could possibly hit that 10k x bet WD feature, or a few k x bet for a 4-reeler with the right symbols because I sure as hell won't hit that amount in the free games! I wouldn't play Bonanza if it wasn't for the belief I could have that special drop-in on a 14x multiplier paying thousands x. Your example in italics means I may as well play St*rb*rst or Twin Spin all night (perhaps St*rb*rst is a little unfair here as that won't pay 500x while the sun still shines).

Your example simply describes a different math model and mechanic altogether, one which the game wasn't intended to be. It's a complex task for any developer or designer to cut the RTP pie to everyone's liking so they accept beforehand there'll be fans (like myself) and naysayers in equal measure. If you want to see a developer that tries to please everybody and ultimately pleases nobody then check out the garbage Netent have spewed out in the last year, and how anonymous they have all turned out to be bar one or two.

P.S. Wait until tomorrow (Weds) for my next new slot announcement, as it will be a HUGE hit and I cannot wait for the Chopley treatment......
 
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"I think Afterlife Inferno would benefit from having its pay range 'squished' a bit at the high-end, free up some space for hits in the 250-500x stake range, a single 5000x stake win could pay for ten 500x stake wins. I'm at the point now where I need 1000x stake to get back to level pegging, and as I know how rare those hits are, I'm really disinclined to deposit again and chase it, even though I know I'm 12% off expected RTP from nearly 6500 spins and random numbers should eventually start to kick back in my favour."

Then that defeats the purpose of the slot; high variance with the belief huge prizes can be won, and it's that belief that keeps players like myself who like HV playing. I wouldn't play IR if it weren't for the fact I could possibly hit that 10k x bet WD feature, or a few k x bet for a 4-reeler with the right symbols because I sure as hell won't hit that amount in the free games! I wouldn't play Bonanza if it wasn't for the belief I could have that special drop-in on a 14x multiplier paying thousands x. Your example in italics means I may as well play St*rb*rst or Twin Spin all night (perhaps St*rb*rst is a little unfair here as that won't pay 500x while the sun still shines).

Your example simply describes a different math model and mechanic altogether, one which the game wasn't intended to be. It's a complex task for any developer or designer to cut the RTP pie to everyone's liking so they accept beforehand there'll be fans (like myself) and naysayers in equal measure. If you want to see a developer that tries to please everybody and ultimately pleases nobody then check out the garbage Netent have spewed out in the last year, and how anonymous they have all turned out to be bar one or two.

P.S. Wait until tomorrow (Weds) for my next new slot announcement, as it will be a HUGE hit and I cannot wait for the Chopley treatment......

Actually I disagree here... you don't need a 5000x win anywhere in a slot for it to be successful. This is proven by many games time and time again....

You DO however if you want to appeal to the streamers and the streamers audience and people on this forum...

We are a small subset of players and we are not necessarily indicative of a games success.

Don't get me wrong... I love games with huge potential. I've just done a game that can award £10,000 on a 60p bet (that's the maximum win)... and it's not theoretical, we know it happens because it does in the simulations (and it's not a progressive).

But my main focus for big wins is normally the 250-500x range. Players don't expect to win more than this...

The question I ask myself as a designer (not a player) is: "Is it better to give 50 people a 100x win, or 1 person a 5000x win." And there is a very careful balance to that..

One thing I learnt early on in this industry is that games that I can't only make games that I would play as a player... I need to make games that have a wider audience than just me.

My honest guess is that Afterlife Inferno will be an average performing game - although i hope it does well for Simmo!
 
But my main focus for big wins is normally the 250-500x range. Players don't expect to win more than this...

The question I ask myself as a designer (not a player) is: "Is it better to give 50 people a 100x win, or 1 person a 5000x win." And there is a very careful balance to that..

One thing I learnt early on in this industry is that games that I can't only make games that I would play as a player... I need to make games that have a wider audience than just me.

If I was designing regularly and under pressure to deliver successful mass-market games then I'm sure I'd produce games more along those lines and when Leander first approached me, I considered this for a long time but I ultimately decided that if that's what they wanted, they didn't really need me. I decided therefore that "Afterlife: Inferno" had to be a game that I would play first and foremost otherwise it would have been a largely pointless and less interesting exercise. I know that I am not a "mass market" player and am definitely NOT the sort of player to play a game that pays me 250x - 500x regularly: I want to see 5,000x (+) potential in a game and I don't mean "unachievable" potential like many HV games that promise amazing hits which you never, ever see: I mean "achievable" potential - which I experienced myself in testing with a full screen of wild reels - and when LuckyLoser posted that 8,300x win within hours of release, that was almost a vindication of the strategy for me.

Whether that will be a successful strategy or not, only time will tell and you may very well be right in your assessment but I would rather have tried to push the envelope a bit and end up with an average game than to have created something "safe" and ended up with an average game. TBH, I think Leander also probably got worried a few times when they saw what I was trying to do but they really put their trust in me to try and create something that pushed the boundaries and while the features may lean towards the tried-and-tested, albeit with a unique twist, the variance coupled with the frequency of decent payouts was the real risk while trying to make an HV game accessible to a wider audience was the challenge.
 
If I was designing regularly and under pressure to deliver successful mass-market games then I'm sure I'd produce games more along those lines and when Leander first approached me, I considered this for a long time but I ultimately decided that if that's what they wanted, they didn't really need me. I decided therefore that "Afterlife: Inferno" had to be a game that I would play first and foremost otherwise it would have been a largely pointless and less interesting exercise. I know that I am not a "mass market" player and am definitely NOT the sort of player to play a game that pays me 250x - 500x regularly: I want to see 5,000x (+) potential in a game and I don't mean "unachievable" potential like many HV games that promise amazing hits which you never, ever see: I mean "achievable" potential - which I experienced myself in testing with a full screen of wild reels - and when LuckyLoser posted that 8,300x win within hours of release, that was almost a vindication of the strategy for me.

Whether that will be a successful strategy or not, only time will tell and you may very well be right in your assessment but I would rather have tried to push the envelope a bit and end up with an average game than to have created something "safe" and ended up with an average game. TBH, I think Leander also probably got worried a few times when they saw what I was trying to do but they really put their trust in me to try and create something that pushed the boundaries and while the features may lean towards the tried-and-tested, albeit with a unique twist, the variance coupled with the frequency of decent payouts was the real risk while trying to make an HV game accessible to a wider audience was the challenge.

Totally understand why you've done that... you're reasons make sense. Hope it works for you :)
 
If I was designing regularly and under pressure to deliver successful mass-market games then I'm sure I'd produce games more along those lines and when Leander first approached me, I considered this for a long time but I ultimately decided that if that's what they wanted, they didn't really need me. I decided therefore that "Afterlife: Inferno" had to be a game that I would play first and foremost otherwise it would have been a largely pointless and less interesting exercise. I know that I am not a "mass market" player and am definitely NOT the sort of player to play a game that pays me 250x - 500x regularly: I want to see 5,000x (+) potential in a game and I don't mean "unachievable" potential like many HV games that promise amazing hits which you never, ever see: I mean "achievable" potential - which I experienced myself in testing with a full screen of wild reels - and when LuckyLoser posted that 8,300x win within hours of release, that was almost a vindication of the strategy for me.

Whether that will be a successful strategy or not, only time will tell and you may very well be right in your assessment but I would rather have tried to push the envelope a bit and end up with an average game than to have created something "safe" and ended up with an average game. TBH, I think Leander also probably got worried a few times when they saw what I was trying to do but they really put their trust in me to try and create something that pushed the boundaries and while the features may lean towards the tried-and-tested, albeit with a unique twist, the variance coupled with the frequency of decent payouts was the real risk while trying to make an HV game accessible to a wider audience was the challenge.
You did a great job simmo i havnt played for real money yet but will be asap ive played for fun balance and i love it,
 
Been there, done that!

In fact, one of my final testing sessions on Inferno was so bad, it made me think "Oh no! What have I done?!" :D
I'm going to give this biatch another £50 on low stakes just because of my emotional involvement.

* Nothing to do with my emotional involvement in wanting to hit something big I hope you understand :)
 
Quick update on the casinos that now have Afterlife:Inferno (that I am aware of!) ...

SlotsMillion
Videoslots
Betsson
Intercasino
Pokerstars
CasinoEuro
Vera & John
OranjeCasino
KroonCasino
NordicBet
Tropezia Palace
Betsafe
Lady Lucks
Cheri Casno
 
Quick update on the casinos that now have Afterlife:Inferno (that I am aware of!) ...

SlotsMillion
Videoslots
Betsson
Intercasino
Pokerstars
CasinoEuro
Vera & John
OranjeCasino
KroonCasino
NordicBet
Tropezia Palace
Betsafe
Lady Lucks
Cheri Casno

Can only add: Mr. Smith
 
Here is my video review of this slot. Please note this is only my first 1500 spin session, I'll do a follow-on video for the next 5000+ spins in due course :)

 

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