New Slot Announcement Vikings Go Berzerk Yggdrasil

i can't believe you stuck with it for 110k spins....i'm sweating just thinking of the losses....

LOL. I have issues when a slot is released that has nice graphics and potential. They designed this slot perfectly to reel someone in and hook them. I would be doing the dishes having it on auto spin lol.

I had a chance at ragnarok spins or 14 spins inside the 5th reel chest lately. Course I pick neither :rolleyes:

I really wish I wasnt the first ones to really give this a shot. I blew through a bit of money chasing beserks and ragnarok spins...when in most cases they dont pay that great.

If and when you do play it I hope its hot for you!
 
this slot is just sooooo bad how they rigged it.

Every single time you get close to berserk the rtp dives around 20% for like the next 500 spins. This has happened to me 13 times in a row. And just did 884 spins to get one more hit to get the red bearded guy to go berserk so I can never play this piece of crap again....and it still hasnt hit. In those 884 spins my rtp is 22.3%. No chests and no free spins

I watched that letsgiveitaspin guy play a bit when he was on this slot. He lost like 8,000 KR needed only a hit or two for berserk and his rtp took a massive dive too. Finally hit it and won like 2,000 kr back

Im gonna have to stop being that dummy that thinks its rigged but plays it anyways LMAO

super mega rigged slot
 
this slot is just sooooo bad how they rigged it.

Every single time you get close to berserk the rtp dives around 20% for like the next 500 spins. This has happened to me 13 times in a row. And just did 884 spins to get one more hit to get the red bearded guy to go berserk so I can never play this piece of crap again....and it still hasnt hit. In those 884 spins my rtp is 22.3%. No chests and no free spins

I watched that letsgiveitaspin guy play a bit when he was on this slot. He lost like 8,000 KR needed only a hit or two for berserk and his rtp took a massive dive too. Finally hit it and won like 2,000 kr back

Im gonna have to stop being that dummy that thinks its rigged but plays it anyways LMAO

super mega rigged slot


Stop playing this slot!! Lol.
 
@lockinlove That's why they're known as Rigdrasil. The only reason people play their slots is because Kim "letsgiveitaspin" Hultman is their biggest supporter on his gambling streams. He could play many better providers in Sweden yet 50% of the time he plays their slots.

I like Vikings Gone Berzerk, though. Good for clearing bonuses.
 
this slot is just sooooo bad how they rigged it.

Every single time you get close to berserk the rtp dives around 20% for like the next 500 spins. This has happened to me 13 times in a row. And just did 884 spins to get one more hit to get the red bearded guy to go berserk so I can never play this piece of crap again....and it still hasnt hit. In those 884 spins my rtp is 22.3%. No chests and no free spins

I watched that letsgiveitaspin guy play a bit when he was on this slot. He lost like 8,000 KR needed only a hit or two for berserk and his rtp took a massive dive too. Finally hit it and won like 2,000 kr back

Im gonna have to stop being that dummy that thinks its rigged but plays it anyways LMAO

super mega rigged slot

IF it's repeatedly dropping RTP in every instance while waiting for the final berserk win to drop (something I immediately noticed in my OP video) for all players then it must be compensated in some way and NOT truly random. Truly random means every spin must have an equal chance of giving every possible result whether a 2x stake win, a 0.4x stake win or a 200x stake win.
 
IF it's repeatedly dropping RTP in every instance while waiting for the final berserk win to drop (something I immediately noticed in my OP video) for all players then it must be compensated in some way and NOT truly random. Truly random means every spin must have an equal chance of giving every possible result whether a 2x stake win, a 0.4x stake win or a 200x stake win.


Foil hat time (again) but I feel that this is the case with a lot more slots than we realise!
 
C'mon we always suspected that there was compensatory gameplay in most games, hundreds of players can't be wrong!

The difference being that some software is better at masking this than others. You get the big wins early (to reel you in) and spend the next few days/weeks/years trying to repeat this feat.

If the supposed RNG was 100% random as most understand the term, then gameplay would be so humdrum with balances decreasing at a very slow rate, with the occasional 'big win' to break up the monotony.

What these games illustrate is extremely erratic spikes that defy logic yet have an amazing habit of repeating themselves, almost always to the detriment of the player and with predictable regularity! :mad:

Yggdrasil's software is simply more crude at displaying this, wheras the likes of MG and Netent seem to have mastered it, nothing more.
 
Case in point - any Realistic Games slot. Claim to be random but compensated to the hilt - and obviously so. They even have built in streaks ffs.
 
any of the regular players on this game has ever hit the 5 scatters ?

or the 7 wins in a row "silver coin" achievement ?

personally I am well over 200,000 spins and so far I am still missing both.
 
I wish I had read this thread before touching Vikings Go Berzerk.
Playing a slot tournament at Superlenny I lost more than 200 units in just above 400 spins.
Was ready to be entertained all night, but it only lasted 15 minutes :p


Freddy
 
I wish I had read this thread before touching Vikings Go Berzerk.
Playing a slot tournament at Superlenny I lost more than 200 units in just above 400 spins.
Was ready to be entertained all night, but it only lasted 15 minutes :p


Freddy

I know that feeling. In fact, here she is now :eek:
 
Absolutely DISGUSTING. 2nd time in over 100,000 spins I got this. For anyone not familiar with this game its supposed to be like the hotmode of term2. And look at this pile of absolute bullshit

jhgjkh.jpg
 
IF it's repeatedly dropping RTP in every instance while waiting for the final berserk win to drop (something I immediately noticed in my OP video) for all players then it must be compensated in some way and NOT truly random. Truly random means every spin must have an equal chance of giving every possible result whether a 2x stake win, a 0.4x stake win or a 200x stake win.
Yggdrasil slots are 100% definitely NOT "truly random" in my definition of the term (e.g. like MG's Thunderstruck, etc).

Here's a very strange thing:
I was playing Berzerk at Come On when I was in Czech at Christmas (1,000's of spins with no decent wins, but getting close to my first Beserk feature when I ran out of funds)...
When I came back to the UK, the game simply does not appear at Come On any more :eek2:
I contacted the casino and they said it IS there. But I can't see it, no matter which browser I use. (I can see the other Yggdrasil games)
Now this is probably a very GOOD thing, as it will save me throwing more money down the drain - but I still find it annoying. :mad:

I have a question for you too: Do you know how this slot "compensates" for different bet sizes?
There seem to be no restriction on changing the bet amount, so what happens if you low-roll until getting close to a Berserk, and then up the bet significantly?

KK
 
Yggdrasil slots are 100% definitely NOT "truly random" in my definition of the term (e.g. like MG's Thunderstruck, etc).
KK

Slight derail, apologies :oops:

What do you mean KK please, I play Thunderstruck a hell of a lot, been 'conspiring' for a while now that its "Not like it used to be years ago"

Is it compensated such as a land based B3 machine or do I have the wrong end of the stick (again) ?

Cheers

PS: Does the 'etc' in your post mean this applies to most MG slots, just the TS Clones? ?

I'm one of the worst foil hatters about but stand by the fact there's been a significant decline how a lot of the older MG slots play most if not all sessions these days compared to how they used to 2-3 years back.
 
Slight derail, apologies :oops:

What do you mean KK please, I play Thunderstruck a hell of a lot, been 'conspiring' for a while now that its "Not like it used to be years ago"

Is it compensated such as a land based B3 machine or do I have the wrong end of the stick (again) ?

Cheers

PS: Does the 'etc' in your post mean this applies to most MG slots, just the TS Clones? ?

I'm one of the worst foil hatters about but stand by the fact there's been a significant decline how a lot of the older MG slots play most if not all sessions these days compared to how they used to 2-3 years back.
I think you misunderstood - I was saying Thunderstruck etc ARE 100% truly random.
I can't prove this of course, but back in the day a few CM members did some extensive research and concluded this is the case.
They COULD have changed the games, but I can't think of any reason why they would want to do that.

Here's one of the old threads: https://www.casinomeister.com/forums/threads/probabilities.10822/
WARNING: 214 posts... with a lot of very complicated maths! :Read: :eat:

KK
 
ok after having done some 350,000 spins on one casino and about 200,000 on a second one, I can say I have a little bit of experience about this game.

I somehow like this game, I think it is a bit additive, since the game is designed to leave always at least one of the 4 achievements quite "close" to be reached. And when all 4 are at their beginning, the BOOST magically appears. Randomly. :rolleyes:

Also, I think the MUSIC is ingenerating some kind of addition. Try to play this game with and without music. Two different beasts.

IMPO the TRTP is ok, as declared.

But I must agree with other players who complain since some symbols "disappear" when the player is close to reach an achievement. And the same symbols magically are more frequent on the reels when the player is far away from the achievement.

And this is something new, considering we are talking about a "slot machine". This is opening a new scenario about online slotting. I think that so far this aspect was a bit underrated.

Before this game release, we accepted the fact that DURING FREE SPINS the reels of a determined slot could be modified from the standard base game reels design. Take DoA, or many WMS slots. Plenty of examples. Still ok.
However, we still were in the situation of a ONLINE game which was visually representing a "mechanical" slot machine, I mean with 3,4,5,6...n reels, and on each single reel there is a fixed strip/design of symbols.

Now, everything changes. We have a slot machine which is "self adjusting" the reels design in accordance with the players' achievements (I mean the "collect a thing" achievements).
This is no more a visual rapresentation of a "mechanic" slot machine since the above could be impossible to be done obviously. Visually, this is more a "movie" than a slot machine. In other words, the game is more a "scratch card" than a "slot machine". RNG does nothing here.

This can be seen as a positive or negative aspect, I am not here to judge, but I think that whoever is playing such a game, has to accept this new approach, otherwise it could be quite frustrating.
 
good post orion and I think you sum this slot up perfectly.

There are 2 real issues I have with this slot and how it was designed. One, is the built in patterns. You are far away from a berserk, you get the symbols, you get close, they disappear completely.

Second, you have a rare feature that is incredibly hard to get. So once you dump thousands into it, chances are it wont pay any better or even much worse than a regular 3 scatter bonus with 7 spins.

The slot is addicting in the sense of the music and watching those vikings go rage. The graphics are pretty damn cool.

But I feel they are going to burn their bridges with this game. I dont know many seasons gamblers who will pour a bunch of time and money to finally get that rare feature and it pay them 13x. I actually find that insulting. Its pretty much "thanks for sticking with us and dumping all this money into it. Heres a 10x ragnarok in return. Sucker"
 
ok after having done some 350,000 spins on one casino and about 200,000 on a second one, I can say I have a little bit of experience about this game.

I somehow like this game, I think it is a bit additive, since the game is designed to leave always at least one of the 4 achievements quite "close" to be reached. And when all 4 are at their beginning, the BOOST magically appears. Randomly. :rolleyes:

Also, I think the MUSIC is ingenerating some kind of addition. Try to play this game with and without music. Two different beasts.

IMPO the TRTP is ok, as declared.

But I must agree with other players who complain since some symbols "disappear" when the player is close to reach an achievement. And the same symbols magically are more frequent on the reels when the player is far away from the achievement.

And this is something new, considering we are talking about a "slot machine". This is opening a new scenario about online slotting. I think that so far this aspect was a bit underrated.

Before this game release, we accepted the fact that DURING FREE SPINS the reels of a determined slot could be modified from the standard base game reels design. Take DoA, or many WMS slots. Plenty of examples. Still ok.
However, we still were in the situation of a ONLINE game which was visually representing a "mechanical" slot machine, I mean with 3,4,5,6...n reels, and on each single reel there is a fixed strip/design of symbols.

Now, everything changes. We have a slot machine which is "self adjusting" the reels design in accordance with the players' achievements (I mean the "collect a thing" achievements).
This is no more a visual rapresentation of a "mechanic" slot machine since the above could be impossible to be done obviously. Visually, this is more a "movie" than a slot machine. In other words, the game is more a "scratch card" than a "slot machine". RNG does nothing here.

This can be seen as a positive or negative aspect, I am not here to judge, but I think that whoever is playing such a game, has to accept this new approach, otherwise it could be quite frustrating.

I played this ONCE when I made the video in the OP and I observed exactly that right from the start virtually - SURELY I cannot make such observations on a 'random' slot on such a small sampling? That's what people would tell me.

Turns out with the benefit of you guys' millions of spins I was right from the start!

You see I can smell BS a mile off, and I smelt it very quickly with this slot...
 
Absolutely DISGUSTING. 2nd time in over 100,000 spins I got this. For anyone not familiar with this game its supposed to be like the hotmode of term2. And look at this pile of absolute bullshit

View attachment 74684

You need to get at least 4 scatters in the ragnarok mode to hit big .

I have had ragnarok features on 3 scatters which paid less then 100x .Ihave had 4 scatters triggers that paid better then 3 scatter ragnarok freespins and one 4 scatter ragnarok freespins that paid 1500x .
 
And this is something new, considering we are talking about a "slot machine". This is opening a new scenario about online slotting. I think that so far this aspect was a bit underrated.

Before this game release, we accepted the fact that DURING FREE SPINS the reels of a determined slot could be modified from the standard base game reels design. Take DoA, or many WMS slots. Plenty of examples. Still ok.
However, we still were in the situation of a ONLINE game which was visually representing a "mechanical" slot machine, I mean with 3,4,5,6...n reels, and on each single reel there is a fixed strip/design of symbols.

Now, everything changes. We have a slot machine which is "self adjusting" the reels design in accordance with the players' achievements (I mean the "collect a thing" achievements).
This is no more a visual rapresentation of a "mechanic" slot machine since the above could be impossible to be done obviously. Visually, this is more a "movie" than a slot machine. In other words, the game is more a "scratch card" than a "slot machine". RNG does nothing here.

This can be seen as a positive or negative aspect, I am not here to judge, but I think that whoever is playing such a game, has to accept this new approach, otherwise it could be quite frustrating.
Not new at all - there have been slots like this around for at least 10 years!

A classic example are IGT slots, where the reels are extremely obviously created "on the fly" and are not representations of "fixed reel layouts".
Many other software companies use the same techniques. Yggdrasil and Blueprint for sure are among loads of others.
Even many slots WITH fixed layouts do not produce truly random spins - it's bleedin' obvious.

And even MG and RTG who historically had "truly random" slots with fixed reel strips for at least the first 10 years of their existence have now started producing games which seriously bring that into question... :(

At the end of the day, does it really matter?
As long as the slot is spitting out it's published TRTP over the long term, then how exactly that is achieved is a moot point (for most people) as long that is, that they are not "compensated" slots.

KK
 
Not new at all - there have been slots like this around for at least 10 years!

A classic example are IGT slots, where the reels are extremely obviously created "on the fly" and are not representations of "fixed reel layouts".
Many other software companies use the same techniques. Yggdrasil and Blueprint for sure are among loads of others.
Even many slots WITH fixed layouts do not produce truly random spins - it's bleedin' obvious.

And even MG and RTG who historically had "truly random" slots with fixed reel strips for at least the first 10 years of their existence have now started producing games which seriously bring that into question... :(

At the end of the day, does it really matter?
As long as the slot is spitting out it's published TRTP over the long term, then how exactly that is achieved is a moot point (for most people) as long that is, that they are not "compensated" slots.
KK

Yes, but that's the whole point of some of the posts here - it is beyond doubt now that in advance of triggering the cumulative Ragnarok spins (i.e. when they appear 'imminent') the reel maps are changing to reduce the frequency of the required symbols OR spin results that produce these symbols are being limited in the pool of results the RNG feeds from. Therefore the poor bloody player is bashing his way into a long run of poor RTP until he finally accumulates the necessary symbol(s). When finally achieving this, if he/she is lucky they'll get the cost of this poor run of RTP back and hopefully a profit on top - or not! In effect the player has 'forced' the feature the same as they could in a UK AWP slot.

If that isn't 'compensated' what is?

The only difference here is that unlike the AWP the player cannot forfeit wins with by the gamble button or deliberately nudging them past etc. thus accelerating the feature dump. He has to have the bad run at the slot's pace.....
 
another pattern I noticed on this game is how useless the red guy is in this game. Ive had him go berserk 10 times. 4 times he didnt show up once. 9 out of 10 features paid under 30x and the other paid 50x

So I dont really understand why they make it so incredibly difficult to get him to go berserk
 
Also, unless you play this game once and hit quick you will never get up on this game. Say you start with $200 balance and you are only a hit or two away from berserk. It usually takes 200+ spins with an rtp somewhere around 20% or less. So what happens is, they lower the rtp to rock bottom knowing you are going to try and get that last hit. So then you lose lets say $100 on .75 bets. Then you finally go berserk and win about $20 under what you started with. Rinse and repeat.

And it gets even worse when you have two close to berserk because now you have 2 symbols gone off the reels. So its harder to get any hits and especially when the red guy barely ever shows up. So yeah really crazy how sneaky the made this one

Very smart designers

Today it was a balance saver for me. Was down to $15 then tried it out and won $75
 

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