Ok so they can change the payouts even by your own admission as often as they wish without informing the players.
This the same company that is not shoddy right?
Rusty, you seem to be just an antagonist that selectively chooses what they will read, then pick out the points that try to match their argument and twist to suit.
I've stated that there are 3 very close RTP settings that an operator may elect to use, which can be changed, but not on the fly. This is done by RTG, and does involve a time delay of greater than 24 hours. Typically an operator may stick with the same setting for months on end...since once again I'll point out that the RTP variants available are close.
And you're telling me that having several RTP settings makes software shonky? So by that rationale all B&M casinos that can change settings generally once a month if they say desire are shonky? And no, B&M casinos also do not advertise the change.
Don't give up your day job.
Why don't you tell us all which Casinos have what payback currently and how often they are changed and if we will be advised of any changes in the future?
I am sure players would like and indeed have a right to know.
That's up to the operator.
Some might like to advertise such, some might not.
I'm here to comment on the software and refute some of the misinformation that is being spouted, not comment on operators.
You state that a reel strip may be reduced in size (and no doubt increased) to effect frequency of feature triggers.
What symbol is removed and from which reel? (Cleo or Achilles as examples)
Since the freespins (IF THEY WERE INDEPENDENT RESULTS) would be quite high variance in their possible returns this would seem to be the most unlikely way to manipulate RTP.
What? A most unlikely way to manipulate RTP?
Actually it's a very useful way that enables higher RTP settings to have a slightly better trigger chance, which is not unlikely, it's an industry norm.
Why not just replace one symbol with another that would give far tighter control?
Tighter control?
To have an average random chance of 1 in 129, for example, versus 1 in 134 has nothing to do with control.
Why keep the higher RTP setting at 1 in 134 and replace a lower symbol with a higher one? The impact is less pronounced than by reducing the average trigger chance.
Replacing is another industry norm, but less effective.
Either you are full of it and/or the freespins are not independent random results so can be calculated in more precisely.
See here's one of those "sweeping statements" I refered to.
Either everything fits into the erroneous mental picture you have of the way things should work, or it must be rigged and we're all ful of crap!
I'm not here to convince you Rusty, I'm here to counter rubbish statements like that one.
You never did give an explantion of why the freespin rounds were sent in batches did you?
I suppose you can only use that "10 Year architecture" every so often
Once again, if it doesn't fit the way you would do it, it must be rigged, right?
As stated in the previous Fruit Fenzy discourse, the "request all free game results in one go" was only on the first game to go live that we supplied (Cleopatra's Gold).
The resulting delay in communication produced a noticeable delay, which is why it was changed from requesting all free game results at the time of trigger to requesting one at a time.
And it's the same as requesting any random result from any spin, 5 random stop locations are requested (with equal chance to stop on any given position of each reel), and then win evaluation occurs.
Which leads me to ask you;
Since the reel animation is obviously quick enough to make a complete cycle without the need to splice in another animation I don't accept your explanation (10 Year old architecture) for the glitches.
So in one breath you say that cutting from one location to another mid-spin is fine for Cashapillar and then you turn and so that RTG shouldn't be using it? Instead RTG should cycle through 50, 60, 100? stop locations each and every spin? Lol.
And what happens if you have different length reel strips? So 30 on one and 80 on another? Does this mean, since according to you we should cycle through all stop locations, one spins for almost 3 times longer? Lol
Maybe we should just use the mega blur that some other providers use so you can't get any reel anticipation?
More importantly these glitches occur at the start of animations and often reset the animation further back which actually contradicts your argument completely.
Also why does these resets only occur in batches of spins?
They should occur all the time if what you say is true.
No, actually, splicing does not occur at the start of the spin, otherwise you'd have things occurring like in NG Tomb Raider II, with the switch from base game reels to completely different free game reels from the trigger event.
On the RTG games the spin starts and at least 3 stops on the existing location are displayed before any switch to the reel area leading up to its new stop location.
Not sure what you mean by "only occur in batches of spins"?
Why are there periods where the reels speed up dramatically and the resets become much more frequent?
Typically in these periods Two scatters will appear often and the reel animations for the 3rd scatter always restet.
Any reel speed changes would be communication issues. There are no in-built calls for speed changes...why would they even be useful? If the system was dodgy as you say it is, why would a reel speed decrease or increase be required? It would serve no purpose, it's not a mechanical device, one could keep the video speed constant and have the same result.
Animations never "reset"...it's not a system where the reels stop and then the symbols suddenly vanish.
The switch between start reel location and lead up to end reel location occurs mid point.
Here is an easy one for you;
How are retriggers calculated?
Please say they are naturally occurring
That's correct.
you should know how the maths work, it's simply a probability of something occurring and the average prize that will result from that yielding the contribution towards RTP.
So in the base game any prize has a certain chance of occurring (number of combinations/total combinations). The prize value multiplied by this probability yields its contribution towards RTP.
e.g.: A 5000 prize with 10 combinations out of 5,000,000 total combinations would contribute 1% of the game's total RTP.
Features are just another part of this calculation.
What is the chance of the trigger occurring? What is the average prize that they player will win from it? (for instance in free games the average RTP using free game reels multiplied out by the average total number of free games)
Retriggers are calculated within this framework and contribute to increasing the average total number of free games.
All results are random.
Another one;
How is it RTG Casinos are the only ones that can offer huge free chips and enormous match bonuses?
Well now you're getting in to operator issues.
And I'm fairly sure that a lot of RTG operators do not offer this facility.
You want us to believe that RTG are fair and honest and yet it is obvious they lack integrity , even morality, when they allow rogue operators to rip off their customers and turn their backs on them.
Of course RTG still get their sack of Gold from the Op so they don't give a damn, and you say this is not a shoddy company?
Obviously you have different standards to the rest of us Dogboy, you even think it acceptable for the operator to alter RTP without informing the player.
Well good luck to you on convincing people RTG software is fair, did they supply you with a magic wand to go with the ABC of denial?
Rrrruff
You're confusing operator issues once again with software issues.
I'm aware that you have issues with oversight and with
some operators, that's not for me to comment on.
What is for me to comment on is the constant spouting about an unfair system, and in that you're wrong Rusty
Woof