vinylweatherman
You type well loads
- Joined
- Oct 14, 2004
- Location
- United Kingdom
Good God!!!
How could MGS cock up on such a scale. It makes the Chief's Fortune cock-up look like the proverbial "Vicar's tea party".
After some extensive trials to see if I can find out WTF is going on with this new lobby, I FOUND IT!!!!!
I have often been told to check that "ports 1990-1999 are open" by technical support, but have only EVER seen port 1990 being used to communicate with the server, so what was the deal with the rest.
Well, a couple are for the updates, but the higher ones are used for the tournaments.
The vulnerability is pretty basic, but pretty damn good. I call it the "infinite continue vulnerability". It is better even than the "time expansion vulnerabilty" (where you can expand your time, and use more coins up per session).
Obviously, for tournaments that allow 1000 continues the vulnerability is about as useful as a concrete parachute, but for those like the weekender, with only a few continues, it is a goldmine.
Why has this not been spotted before, well - and I speculate, players are not going to "go mad", with continues, and make it "bleedin' obvious" that they are using a cheat, because there would be an investigation.
Despite this, questions HAVE been asked about what is seen as the "same players always winning", and this should NOT happen in limited continue tournaments UNLESS you consider the possibility that they can get extra continues than those allowed. It often doesn't take much, just one or two extra continues in the Loaded weekender can allow a player to come in the top 10, or even top 5, every week, and with little extra outlay, certainly NOT buying in with several accounts, and using all 5 rebuys in each.
This MIGHT throw some light on the other observation. WHY do these players keep on throwing money into what MUST be a -EV situation by buying their way to the top positions in a large number of tournaments.
For obvious reasons, I cannot go into detail as to which of the 10 ports are involved, and what you have to do to set up this "situation" locally.
I also do not know how long this has been around, but maybe it is related to the November 2009 update, which seemed to be the trigger for all the recent problems, made much more obvious in January when the new lobby was rolled out. The November update contained some code to prepare the casino to accept the new lobby, which became "live" in time for the release of Hellboy.
This exploit does NOT appear to work in those casinos with tournaments that are sticking with the old lobby (or maybe I haven't found out how it DOES work in these).
How could MGS cock up on such a scale. It makes the Chief's Fortune cock-up look like the proverbial "Vicar's tea party".
After some extensive trials to see if I can find out WTF is going on with this new lobby, I FOUND IT!!!!!
I have often been told to check that "ports 1990-1999 are open" by technical support, but have only EVER seen port 1990 being used to communicate with the server, so what was the deal with the rest.
Well, a couple are for the updates, but the higher ones are used for the tournaments.
The vulnerability is pretty basic, but pretty damn good. I call it the "infinite continue vulnerability". It is better even than the "time expansion vulnerabilty" (where you can expand your time, and use more coins up per session).
Obviously, for tournaments that allow 1000 continues the vulnerability is about as useful as a concrete parachute, but for those like the weekender, with only a few continues, it is a goldmine.
Why has this not been spotted before, well - and I speculate, players are not going to "go mad", with continues, and make it "bleedin' obvious" that they are using a cheat, because there would be an investigation.
Despite this, questions HAVE been asked about what is seen as the "same players always winning", and this should NOT happen in limited continue tournaments UNLESS you consider the possibility that they can get extra continues than those allowed. It often doesn't take much, just one or two extra continues in the Loaded weekender can allow a player to come in the top 10, or even top 5, every week, and with little extra outlay, certainly NOT buying in with several accounts, and using all 5 rebuys in each.
This MIGHT throw some light on the other observation. WHY do these players keep on throwing money into what MUST be a -EV situation by buying their way to the top positions in a large number of tournaments.
For obvious reasons, I cannot go into detail as to which of the 10 ports are involved, and what you have to do to set up this "situation" locally.
I also do not know how long this has been around, but maybe it is related to the November 2009 update, which seemed to be the trigger for all the recent problems, made much more obvious in January when the new lobby was rolled out. The November update contained some code to prepare the casino to accept the new lobby, which became "live" in time for the release of Hellboy.
This exploit does NOT appear to work in those casinos with tournaments that are sticking with the old lobby (or maybe I haven't found out how it DOES work in these).