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Battlestar Galactica Slot Game

Just because you think this does not mean it's true, and while there are a lot of conspiracy theories around about casinos, I do think most people here agree on how slots are supposed to work. This is the first time I have seen a video slot fake the reel strips. I'm not talking about chances on bonus rounds or similar, those are obviously weighted, but so far all video slots have conformed to how we expect a slot to work and this one doesn't.

Oh look, that topic again.

One day, someone in one thread tried to calculate the RTP of Thunderstruck by stripping its reels. From that day, many people on Casinomeister took for granted that video slots work just like mechanical slots.

Also, you're confused if you think that a RNG + reel animation = "weighted". The wins/losses are still pure randomness.
 
Don't like this game. Bland game play, no big wins, the run mode feature appears predetermined. However the Ion Storm feature is a nice addition. This game is a clone of Immortal Romance with the same features just occurring at different stages throughout the game.

I'd rather play Immortal Romance.
 
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Oh look, that topic again.

One day, someone in one thread tried to calculate the RTP of Thunderstruck by stripping its reels. From that day, many people on Casinomeister took for granted that video slots work just like mechanical slots.

Also, you're confused if you think that a RNG + reel animation = "weighted". The wins/losses are still pure randomness.

I am not confused at all, it was far more slots than just Thunderstruck and it has held true for every slot so far from the major online casino providers I have tried until this one. The reels have a set layout with each stop having equal probabilities and each reel being independent of the others. For mechanical slots the reel strips are generally much shorter and the RTP is instead controlled by weighting the different stops, while the weighting on video slots is done in the design of the reel strips. Not a big difference in practice but both have each reel being independent of each other which is the big difference here. As long as you can trust what you see on the reels to be possible and the reels are independent you can also predict the max possible win and the chance for it happening, but if you remove this it is no longer a slot and rather a scratch card where it decides first how much you win and then bring up some pretty pictures to show it. Maybe a small difference for most people since you still either win or lose but to me it's a pretty big change.

The difference isn't in the RTP, only in the fact that the player can not in any way know what wins are possible and the frequency of them, which they can on a 'fair' video slot where you can always analyze the reelstrips if you think it's worth the effort. Can anyone even show any other MG slot that doesn't have independent reel strips during spins?
 
i read in a few post ( Bland game play, no big wins,) i think it's a little hasty take this conclusion yet.. someone forget that the experince bar unlock not only new animation but also new feature (for example the reel numer 3 all wild) and there is 4 grade i don't think someone have taken all to see if there's another feature at the end ?
 
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As long as you can trust what you see on the reels to be possible and the reels are independent you can also predict the max possible win and the chance for it happening, but if you remove this it is no longer a slot and rather a scratch card where it decides first how much you win and then bring up some pretty pictures to show it.

But that's exactly what a slot machine is! It's just a fancy scratch card. The RNG picks a number, and then the reels/bonus round/fortune wheel/whatever show you the result of what the RNG picked - that's all there is to it.

This is why if you get a disconnect at the start of a free spins round, when you reconnect you'll be sat back on the base game with the result of the free spins round added to your balance, the slot knew exactly what it was going to pay at the start of the spin that triggered the free spins round - everything else is just a sound and light show.

Can anyone even show any other MG slot that doesn't have independent reel strips during spins?

I'd be inclined to say you could take your pick from just about any of the more modern MG slots, IR springs to mind with its 'short loop' it does when you have two scatters and you're waiting for a third.

Do you honestly think BG represents an absolute first for MG and this is the first time they've ever made a slot with 'dishonest reels'?
 
But that's exactly what a slot machine is! It's just a fancy scratch card. The RNG picks a number, and then the reels/bonus round/fortune wheel/whatever show you the result of what the RNG picked - that's all there is to it.

Yep. Each number of the RNG is associated to a specific win or loss, when you press spin the RNG stops on a random number and the win/loss associated to that number is shown on your screen. It's very efficient, secure, easy and foolproof. Want to change the RTP? No problem, change the value associated with the numbers.

Note that a slot machine RNG goes through numbers extremely fast and is always working in the background even when you don't play, and there are hundreds of thousands of different "numbers" in the generator.
 
i read in a few post ( Bland game play, no big wins,) i think it's a little hasty take this conclusion yet.. someone forget that the experince bar unlock not only new video but also new feature (for example the 3 reel all wild) and there is 4 grade i don't think someone have taken all to see if there's another feature at the end ?

Yes, I think too that its hard to say this game is low or high variance based on a few hours of play.
When IR was released I first thought it was rather low variance too, and a nice playthroughmaker.
That was until the screenshots started coming in, especially the Wild Desire ones..:eek2:

This game also has some big hit potential, but it might take a while before one of us hits one..:D

I also had my first dry spell on it, and it was like playing TDK in a bad mood.:mad:
 
I realize it's a very subtle difference, but that is exactly my issue here, the RNG isn't supposed to pick one number, it should pick 5, one for each reel and each independent. Obviously you could translate these 5 numbers to one bigger number representing the same range of results but the difference is in how big the range is, a true video slot has a very large range of possible results, each with equal probability, while a scratch card has a short range with very weighted chances.

Looking at IR it appears to me it does exactly that, for example each reel has the top symbol next to a wild and indeed you sometimes get good wins by hitting several of these just like you would expect, there is no hidden coding adjusting the wins to prevent it. Same thing for scatters, there are simply more on the first reel which produce a lot of 2 scatter hits. MG does have somewhat worse coding for the spinning reel animation, so even if you watch the symbols spin by you can't predict if you will hit or not but if you look at RTG they do it much earlier and you can tell for each reel if you will hit just watching the spin animation. I do think if you do a large amount of spins of IR and note the results, the chances of getting a scatter on any of the last 3 reels will be the same no matter if you have 2 scatters or 0 on the first 2 reels.

Sure, everything in a casino is controlled by RNG in the background and everything could be set up like a scratch card, the difference is in the players ability to calculate the RTP and get an idea of what wins and often a game will give. If you play Blackjack or VP you have certain expectations for how the game should work, and you can calculate the RTP based on the paytable. The same should be true for Video Slots, even if it does take quite a bit more effort, and the more hidden stuff there is going on the further away from it we get.
 
Looking at IR it appears to me it does exactly that, for example each reel has the top symbol next to a wild and indeed you sometimes get good wins by hitting several of these just like you would expect, there is no hidden coding adjusting the wins to prevent it.

IR is probably the worst slot you could pick to prove your point. Just look at how the scatters drop on each reel (ever noticed how it drops all the time on reel 1? Sometimes 5 or 6 times in a row, all on "dead" spins? Or how disproportionately you get 2 scatters vs. 3 scatters?) Or look at the features, do you actually believe that the wild wine drops wilds randomly across the reels? This is all due to lazy programming by the way, they could have achieved the same RTP and "hide" better the fact that what you see isn't random. Just like when you spin that Mega Moolah progressive wheel. The result is random, what you see isn't (that's why you always end right next to that $5M spot).

There are even slots (not MG) that have symbols on the reels that can't actually drop on those reels (the reels animation was botched). That's even lazier programming.

Also, there's no practical or logical reason from a programming perspective to have the RNG pick 5 numbers instead of 1.
 
I realize it's a very subtle difference, but that is exactly my issue here, the RNG isn't supposed to pick one number, it should pick 5, one for each reel and each independent. Obviously you could translate these 5 numbers to one bigger number representing the same range of results but the difference is in how big the range is, a true video slot has a very large range of possible results, each with equal probability, while a scratch card has a short range with very weighted chances.

Looking at IR it appears to me it does exactly that, for example each reel has the top symbol next to a wild and indeed you sometimes get good wins by hitting several of these just like you would expect, there is no hidden coding adjusting the wins to prevent it. Same thing for scatters, there are simply more on the first reel which produce a lot of 2 scatter hits. MG does have somewhat worse coding for the spinning reel animation, so even if you watch the symbols spin by you can't predict if you will hit or not but if you look at RTG they do it much earlier and you can tell for each reel if you will hit just watching the spin animation. I do think if you do a large amount of spins of IR and note the results, the chances of getting a scatter on any of the last 3 reels will be the same no matter if you have 2 scatters or 0 on the first 2 reels.

Sure, everything in a casino is controlled by RNG in the background and everything could be set up like a scratch card, the difference is in the players ability to calculate the RTP and get an idea of what wins and often a game will give. If you play Blackjack or VP you have certain expectations for how the game should work, and you can calculate the RTP based on the paytable. The same should be true for Video Slots, even if it does take quite a bit more effort, and the more hidden stuff there is going on the further away from it we get.

But with so much of the RTP tied up in bonus rounds and suchlike, the base reels are almost an irrelevance.

In fact, overall I'd say IR is a very bad example 'cause you've got:

1) All the WILD DESIRE hits, from 1-5 reels, with no way whatsoever of knowing how many of them are on the paytable.

and

2) The various features, including those that quite clearly use different reel strips (the tumbling reels one being the most obvious example).

Even if the base reels do play 'straight' on your 'five RNG picks' model, I'd say it gives you no idea whatsoever about the pays of the slot overall.
 
But with so much of the RTP tied up in bonus rounds and suchlike, the base reels are almost an irrelevance.

In fact, overall I'd say IR is a very bad example 'cause you've got:

1) All the WILD DESIRE hits, from 1-5 reels, with no way whatsoever of knowing how many of them are on the paytable.

and

2) The various features, including those that quite clearly use different reel strips (the tumbling reels one being the most obvious example).

Even if the base reels do play 'straight' on your 'five RNG picks' model, I'd say it gives you no idea whatsoever about the pays of the slot overall.

You just remind me that during the Wild Desire feature, the regular wild symbols are still "spinning" on the reels but cannot land. IR was really the worst example to prove his point.
 
IR is probably the worst slot you could pick to prove your point. Just look at how the scatters drop on each reel (ever noticed how it drops all the time on reel 1? Sometimes 5 or 6 times in a row, all on "dead" spins? Or how disproportionately you get 2 scatters vs. 3 scatters?) Or look at the features, do you actually believe that the wild wine drops wilds randomly across the reels? This is all due to lazy programming by the way, they could have achieved the same RTP and "hide" better the fact that what you see isn't random. Just like when you spin that Mega Moolah progressive wheel. The result is random, what you see isn't (that's why you always end right next to that $5M spot).

There are even slots (not MG) that have symbols on the reels that can't actually drop on those reels (the reels animation was botched). That's even lazier programming.

Also, there's no practical or logical reason from a programming perspective to have the RNG pick 5 numbers instead of 1.

Of course you get a lot of scatters on reel 1, it just has more of them on the reel strips, the reels are designed to produce a lot of almost free spins. Instead of arguing that it's not a video slot in the way I claim it is get me some numbers? If you can show that reel 5 has more scatters when it is not the 3rd scatter compared to when it is the 3rd, you have a point.

Of course the wild wine isn't random, it is heavily weighted to go to wheel 3 and 5, just as the Mega Moolah wheel isn't a true representation of the odds, I never claimed they were. Same thing with different reel strips during features, happens on a lot of slots but doesn't change the fact that the reels are independent. If it wasn't for the Wild Desire you could absolutely calculate the RTP from the reel strips and come pretty close to the real numbers. It should be quite possible to analyze the reels for the base game, the first and the third feature, and while there might be tiny differences in RTP between features very likely they are too small to matter so you should get very close to the real number except for Wild Desire.

The regular wild symbols spinning during the Wild Desire feature is definitely a bug they should fix, but I still think there are reels behind it that are independent, which can be seen from the fact you can get no win from Wild Desire. Compare that to Battlestar Galactica where I don't think you can get a 0 hit during Ion Storm.

It is absolutely easier to program a slot to draw 5 random numbers then map them to the reels and evaluate the wins compared to drawing 1 number and mapping it to a huge list of possible outcomes. At least if you want all these outcomes to look different enough that noone will notice.
 
Regarding the unlockable Win animations that you get as you rank up. i went into practice mode and kicked it off in quickspin at max bet . i gave up when i got to rank 5. with 10 000 000 points accumulated. the next rank requires an additional 40 000 000 points:eek:. even at max bet of 1500 coins that is 26 666 spins. and who the hell play at 1500 coins or 15€/$/£.

BSG_rank_5.jpg


crazy_requirements.jpg


if you are like me and play at 0.30€, then that is 1 333 333 spins to the next rank. and i don't even know if that is the last rank.

just seems kinda crazy. not a big deal since it's just win animations but still. why such insane values, hardly anyone is going to see them.:confused:
 
At least the experience bar in TS2 and IR bought something to the game - new features.
1.3 million spins for a few new videos? wont exactly be falling over myself to get that unlocked.
 
At least the experience bar in TS2 and IR bought something to the game - new features.
1.3 million spins for a few new videos? wont exactly be falling over myself to get that unlocked.

I hate videos, as they often tend to hide the winning screens. When you get a big win during the free spins on TDK and there's a video, there's no way to get a screen shot of the actual win because if you wait for the video to end or click anywhere on the screen, the next spin will start automatically. Sucks.
 
my feel of this game is really bad, I have been doing a lot $15 spins and at rank - 5. Not seen 100x bet yet and ion storm best 2 reels.
looks like this slots just does not pay any...

free spins just no potential... nothing comparing to IR and TS 2. the payout my feel is even worse than TDK...

anyone hit 500x bet yet?
 
my feel of this game is really bad, I have been doing a lot $15 spins and at rank - 5. Not seen 100x bet yet and ion storm best 2 reels.
looks like this slots just does not pay any...

free spins just no potential... nothing comparing to IR and TS 2. the payout my feel is even worse than TDK...

anyone hit 500x bet yet?

It's a low-medium variance slot IMO, absolutely nothing like IR/TS2, or even TDK, which had a medium variance base game.

Just 'cause it sort of 'looks the same' in terms of overall setup, doesn't mean it's actually the same!

BG is a pretty grindy slot, it should give decent playtime and some modest wins, and is potentially useful to meet a WR but not one to play looking for a big win. Yes it does have the full five reels wild in Ion Storm, but that in and of itself doesn't make it another IR.

I'll reach a fuller opinion when I've lumped more spins through it, but that's my take on it for now.
 
I hate videos, as they often tend to hide the winning screens. When you get a big win during the free spins on TDK and there's a video, there's no way to get a screen shot of the actual win because if you wait for the video to end or click anywhere on the screen, the next spin will start automatically. Sucks.
Can't you click on "stop"?

For what it's worth, I totally agree with everything Zap987 has said in this thread about how MG slots work, which means I disagree with Chopley & Balthazar. Of course, neither side can categorically prove that their theory is correct, so there's no point arguing about it. :p
The end result is pretty much the same anyway, the only difference is how the RTP is arrived at; with "Our way" the RTP can usually only be changed by altering the reel-strips or the paytable, which players can see. With "Their way" the RTP can be tweaked by changing a setting in the back-end, which players can not see.

I also agree with Zap about the "timer icon" feature on Battle-star - those spins definitely appear non-random to me for the same reasons he said. Looks like they have "weighted" that feature the same way the Wild Vine & Wild Desire features are weighted on IR.
I am very disappointed about that feature on this slot.

Finally - Low Variance IMO - I played for ages on pretty high stakes (£1.50 - £3/spin) and my balance went down VERY slowly.

KK
 
here are all the unlockables. i got to rank 6 in practice mode( 10 000 000 points total).

from 6 to 7 is 40 000 000.
wtf.jpg


So to reach rank 7 is 50 000 000 points in total.
i do not know what it is for the last rank. i got the pictures from the .swf files in the download casino. 50 000 000 points is 33 333 spins at max bet of 1500 coins or 15€/$/£. at min bet of 30 coins or 0.30€/$/£, it is 1 666 666 spins.

with such high numbers i would not at all be surprised if it takes another 50 000 000 points from rank 7 to 8. maybe in a few months/years someone will post the answer.:p


rank_1_4.jpg


rank_5_8.jpg
 
The difference isn't in the RTP, only in the fact that the player can not in any way know what wins are possible and the frequency of them, which they can on a 'fair' video slot where you can always analyze the reelstrips if you think it's worth the effort. Can anyone even show any other MG slot that doesn't have independent reel strips during spins?

OK then how about Tunzamunni?

You absolutely can't believe that the reels on that thing are 'genuine' - play that slot for any amount of time and you'll see the progressive jackpot sevens combination drop in above and below the winline with shockingly tedious regularity.
 
OK then how about Tunzamunni?

You absolutely can't believe that the reels on that thing are 'genuine' - play that slot for any amount of time and you'll see the progressive jackpot sevens combination drop in above and below the winline with shockingly tedious regularity.
That slot and all the other 3-reeler's (and a couple of MG's 5-reeler's) are "Weighted Slots" - that is plainly obvious.
You can't compare the two any more than you can compare an AWP to a video slot.

KK
 
my feel of this game is really bad, I have been doing a lot $15 spins and at rank - 5. Not seen 100x bet yet and ion storm best 2 reels.
looks like this slots just does not pay any...

free spins just no potential... nothing comparing to IR and TS 2. the payout my feel is even worse than TDK...

anyone hit 500x bet yet?

I can help with more than 100x bet :D

Had fantastic time yesterday. Got very nice $100 bonus from 32RED as made lots of larger deposits lately and lost it all really quick. They were very kind on this so big kudos to 32RED they are great!!! :notworthy

But actually only played Battlestar to try grind bonus LOL nah I actually wanted to get higher in ranks. And I was so angry with this slot. I had lost so much on it. I was prob being to aggressive with to high bets at first.
But yes it does seem like spins are weighted a lot. bit like the other series of 3 slots with wild features where you can build up symbols and then activate. This seems the same its just hidden.

I was playing for more than 5 hours in a row. And wagered over 3000$ Even continued and ended up in end cashing out $330.
But I did go from $450 which was highest and all way down slowly to almost $10. Luckily I had build enough in it so it paid out suddenly.
This slot does not seem that random. The running feature seem so horrible frustrating. It is like you have to loose a lot before entering it and then you can win. That was how I felt at first.

From my experience with 1000's of spins now. It seems very clear that best is getting 3x free spins in normal mode. It has great potential just look at screen shots. Just couple more wil right places there and :eek:

Running mode seems very weighted on how you have performed on this slot. If you have made deposit of 500$ and gone down most of it. then you are certain to win good in it. If you on other hand win good in normal mode and get free spins there. It pays just bout nothing.
And Sorry this is my experience.

Finally last Red mode. I did have very nice win not in screen shots as it jumped to next. But there was split wild. This is very nice I think. BIG BIG potential in that mode. And at least wheels are not turning that annoying way as in running mode.

That was just bit of opinions some might sound rubbish sorry. I was only supposed to say thank you to 32RED and post some winnings shots as I am very happy :) GL guys on slots. MY suggestions is vary your stakes on it. Follow you balance on how much you bet. Big increase in your balance after big win. Then slow increase stake. If you go lot down. Then lower your bets. It worked very well for me last night in the 1000's of spins.

Oh well here are my nice best winnings shots. Though couple missing from RED feature mode(battle mode). :lolup:

32RED - Battlestar - BIG WIN! in free spin feature.webp32RED - Battlestar - BIG WIN! in free spin feature TOTAL FEATURE WIN.webp32RED - Battlestar - BIG WIN 1.webp32RED - Battlestar - BIG WIN 1 overview pic.webp32RED - Battlestar - BIG WIN! in free spin feature 2.webp
 
The last screen shots in bottom above in my post before. Paid around 300x !! So there is you big win on this slot. Hoep someone soon shows over 500x or even 1000x It can not be long that is sure. From what I can see just one wild from over 500x and 2 right places over 1000x.

Also last screenie as only allowed 5 in one post.

Also look at bottom screen shot here!!! Hilarious nice funny humour they have put into slot. It popped up with "You gotta be fraaking kidding me" I did not catch but another text came up. Let's top that up for you now because of your efforts hehe. That was great I think.
So This slot also has kind of RTG feature build in. With if to low win in free spins you get extra. :D :thumbsup:

32RED - Battlestar - BIG WIN! in free spin feature 2 total win result.webp32RED - Battlestar - UNNY low win  free spin feature.webp
 
My god.. This is by far THE WORST slot i have ever played. Man, this is just a scam. All these fancy modes is just some lights blinking while it steels you money. The run and fight modes suck you dry..lmao first time i ever played a slot where getting bonus rounds actually makes my balance go in the negative.
 
My god.. This is by far THE WORST slot i have ever played. Man, this is just a scam. All these fancy modes is just some lights blinking while it steels you money. The run and fight modes suck you dry..lmao first time i ever played a slot where getting bonus rounds actually makes my balance go in the negative.

This all depends on what your starting balance was / deposit? And also what bets you were making.
You have to remember the different play modes are not actual bonus rounds. This is important to remember.
Only when you hit 3 scatters or get the wild mode that is bonus rounds. You can't go into negative balance on a bonus round, that is a silly statement IMHO :rolleyes:

I have experienced if you play a bit with changing your stakes a lot up and down. It seems to give back a lot. And also had lot of playtime on this slot. As you can also see on my screen shots.

You have just been unlucky which you can be on any slots on a bad day or time. :thumbsup:
 

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