Rome Casino - Analysis

This is all great in theory, but I think the same question I have about any new casino might still be answered in all of these pages. Has anyone around here:

1) Played at Rom
2) Won
3) Gotten paid

??

So far I've only smoked over their games and have not tried them in real mode yet but I believe I will give them a shot to test the waters !!
 
I believe PokerAddict "Took the plunge" :)

That's a very fair question and I believe that PokerAddict has gambled, won and withdrawn successfully.

BR,

Josh.

I should have posted this sooner but I've been away. I was cashed out without any hassle and the support person here was very helpful. All was resolved either yesterday or maybe even Sunday. If you opt out of the bonus it isn't a bad deal from my experience.
 
Hi Rusty,

I apologize that Patricia responded in the manner she did as this could definitely have been handled in a more productive way. I'm hoping you'll accept my apology on her behalf and perhaps you would be willing to offer some advice on what you think would make our slots better.

I will be the first to admit that although our platform is definitely the quickest in the industry, our slots are currently not as elaborate as those you'll find at MGS. If this is what you're looking for then you'll find it will take us a few more months to have games at that level. We also have no current plans to create any co-branded games such as the likes of Crypto (Marvel) and MGS (Eidos Interactive).

Please give us the benefit of the doubt as we're still quite new and are developing new games all the time. If you're still willing, please have a look at the games below as they have all been updated to include both free spins and bonus rounds. The slots work with a cash bonus system, not with multipliers. Feel free to try them with fun money with absolutely no risk:

Dioblo
Glamour
Lucky Number
Morpheus Dream
Crazy Jungle

We've also added a new Roulette variation if that is more your speed.

If you're still not impressed with the games, any input or suggestions you could make would be greatly appreciated. Again, I apologize for the tone you were exposed to in our previous post.

BR,

Josh.

Thank you Josh for the professional response.
It may seem unfair to some that forum members can use emotive language while Reps are expected to have considered and polite responses but that is balanced by the fact that forum members (gamblers) ultimately pay the Reps wages.

Anyway your response is deserving of a more considered and helpful appraisal of your slots.

Unfortunately it is difficult for me to comment on the impact of the updates as I did not play your slots before it was implemented.
The reason I assumed there had not yet been an update was because the original complaints on the game-play were a lack of free spins and multipliers along with potentially high paying bonus rounds.
I still see none of these in evidence.

For example the first slot you mention is Dioblo.
This game awards 1 free spin for 3 scatters and a maximum of 5 free spins for 5 scatters.
This is poor game-play as no one is going to get excited about hitting 1 free spin.
The only possible way this could work would be by offering the chance of huge multipliers but the free spins have no multiplier.

I am guessing then that the update made the bonus round more difficult to win and increased the prizes awarded?

I played 100 spins in free play in which time I won 1 free spin without multiplier and Zero bonus rounds.

Now this is such a small sample that I can not make any conclusions about the frequency of feature rounds or variance of the slot so perhaps you can give the forum some information regarding this.
1) How many free spins are awarded per 100 games on average.
2) How many spins on average are bonus rounds awarded.
3) What is the range of wins and probabilities involved in bonus prizes.
4) Breakdown the payout percentage of base game, free spins and bonus.

Trust me, I am not alone, when I say slots that offer a maximum of 5 free spins without a multiplier are just not going to compete with slots that do and that basically is all your competitors.

The only chance you would have is to offer something completely different in your slots and not less of something we already have.
That makes sense surely?
The graphics and sound are fine but ultimately a game lives or dies on its game-play. Excite us!

Finally there is another serious issue I have with these slots though this may not be so commonly held by other players. For me it is certainly a reason I would not play these slots in their current form.

As far as I can tell the symbols are generated on the fly.
That is instead of having virtual reels with a set symbol layout they are completely different each spin.
This conflicts with what the player sees "spinning reels" and the natural result of this is distrust of the game.
I am unsure if you are familiar with Grand Virtual software but they work around this problem by not depicting spinning reels and using reveals in many of their games.
With virtual reels the player builds up a familiarity of how the game plays and with the help of some good graphic design this can encourage
anthropomorphic tendencies in the player which is much desired if you are a slot designer.
Another problem with this design is players have no idea or sense of being on a hot spell by favourable reel positions recurring.
I think your slot designers know little or nothing about what makes a slot exciting and addictive to play.
A final problem is that players can not see that the slot is playing randomly/correctly because they have no idea of the expected frequency of a symbol appearing as they do with set virtual reels.

In summary it is my opinion that to attract players to your slots these design problems and game-play limitations need to be addressed.
A simple guide would be to put 65% return into the base game and 30% into the feature games.
You would want the feature to trigger around 150 spins on average.
With these basics in mind you can start fine tuning depending on the variance you want.
Most importantly feature rounds should have the potential to pay much better than the base game.
It is OK to have high variance in the feature rounds as long as the potential is there and achievable.

Of course all this is just my view and hopefully others will comment and agree or disagree with my opinion.

All this for free, that is worth being polite for, right Reps ;)
 
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Thank you Rusty.

Rusty,

To say that you've floored me with your understanding of the machines is definitely an understatement. Without exaggeration, I'm still attempting to lift my chin up off the floor and I can absolutely promise you that this is going directly to development. Unfortunately, I don't have anywhere near your understanding of the mathematics behind the slots and so I will need to run your questions by development and see what they come back with. I am just a "suit" after all :)

I'll try to answer your questions to the best of my ability for the time being though:

Prior to this update, we had absolutely no bonus rounds or free spins of any kind. Now that they've been implemented, I hit the bonus game on Dioblo in usually less than 150 spins though I was playing with $3 a spin on all 13 lines. The game allows you to choose a door with a 50/50 chance to win a big cash prize or a small one. Some of the other slots have more elaborate games. The number of free spins does change though again, since this update is so recent, I will need to ask development what triggers the # of free spins you receive. I don't believe there are any multipliers as of yet.

With regard to the symbol generation, I could be mistaken but I think if you try the Bingo slot, we've built something like what you've described. If you could check it out and let me know, I'd appreciate it. I think, for the most part, it's the most advanced slot we have at the moment.

I'll be back with the answers to your questions once development gets back to me. I want to thank you again for your input here as I think it will help us a great deal in making the slots more fun for our players. In fact, I'm currently having a "custom" Rome slot built from the ground up. We've obviously taken many queues from Microgaming and Cryptologic but we'll need to come up with our own ideas lest we violate their respective intellectual property rights or patents.

BR,

Josh.


Thank you Josh for the professional response.
It may seem unfair to some that forum members can use emotive language while Reps are expected to have considered and polite responses but that is balanced by the fact that forum members (gamblers) ultimately pay the Reps wages.

Anyway your response is deserving of a more considered and helpful appraisal of your slots.

Unfortunately it is difficult for me to comment on the impact of the updates as I did not play your slots before it was implemented.
The reason I assumed there had not yet been an update was because the original complaints on the game-play were a lack of free spins and multipliers along with potentially high paying bonus rounds.
I still see none of these in evidence.

For example the first slot you mention is Dioblo.
This game award 1 free spin for 3 scatters and a maximum of 5 free spins for 5 scatters.
This is poor game-play as no one is going to get excited about hitting 1 free spin.
The only possible way this could work would be by offering the chance of huge multipliers but the free spins have no multiplier.

I am guessing then that the update made the bonus round more difficult to win and increased the prizes awarded?

I played 100 spins in free play in which time I won 1 free spin without multiplier and Zero bonus rounds.

Now this such a small sample that I can not make any conclusions about the frequency of feature rounds or variance of the slot so perhaps you can give the forum some information regarding this.
1) How many free spins are awarded per 100 games on average.
2) How many bonus rounds are awarded per 100 games on average.
3) What is the range of wins and probabilities involved in bonus prizes.
4) Breakdown the payout percentage of base game, free spins and bonus.

Trust me, I am not alone, when I say slots that offer a maximum of 5 free spins without a multiplier are just not going to compete with slots that do and that basically is all your competitors.

The only chance you would have is to offer something completely different in your slots and not less of something we already have.
That makes sense surely?
The graphics and sound are fine but ultimately a game lives or dies on it is game-play. Excite us.

Finally there is another serious issue I have with these slots though this may not be so commonly held by other players. For me it is certainly a reason I would not play these slots in their current form.

As far as I can tell the symbols are generated on the fly.
That is instead of having virtual reels with a set symbol layout they are completely different each spin.
This conflicts with what the player sees "spinning reels" and the natural result of this is distrust of the game.
I am unsure if you are familiar with Grand Virtual software but they work around this problem by not depicting spinning reels and using reveals in many of their games.
With virtual reels the player builds up a familiarity of how the game plays and with the help of some good graphic design this can encourage
anthropomorphic tendencies in the player which is much desired if you are a slot designer.
Another problem with this design is players have no idea or sense of being on a hot spell by favourable reel positions recurring.
I think your slot designers know little or nothing about what makes a slot exciting and addictive to play.
A final problem is that players can not see that the slot is playing randomly/correctly because they have no idea of the expected frequency of a symbol appearing as they do with set virtual reels.

In summary it is my opinion that to attract players to your slots these design problems and game-play limitations need to be addressed.
A simple guide would be to put 65% return into the base game and 30% into the feature games.
You would want the feature to trigger around 150 spins on average.
With these basics in mind you can start fine tuning depending on the variance you want.
Most importantly feature rounds should have the potential to pay much better than the base game.
It is OK to have high variance in the feature rounds as long as the potential is there and achievable.

Of course all this is just my view and hopefully others will comment and agree or disagree with my opinion.

All this for free, that is worth being polite for, right Reps ;)
 
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Rusty,

To say that you've floored me with your understanding of the machines is definitely an understatement. Without exaggeration, I'm still attempting to lift my chin up off the floor and I can absolutely promise you that this is going directly to development. Unfortunately, I don't have anywhere near your understanding of the mathematics behind the slots and so I will need to run your questions by development and see what they come back with. I am just a "suit" after all :)

I'll try to answer your questions to the best of my ability for the time being though:

Prior to this update, we had absolutely no bonus rounds or free spins of any kind. Now that they've been implemented, I hit the bonus game on Dioblo in usually less than 150 spins though I was playing with $3 a spin on all 13 lines. The game allows you to choose a door with a 50/50 chance to win a big cash prize or a small one. Some of the other slots have more elaborate games. The number of free spins does change though again, since this update is so recent, I will need to ask development what triggers the # of free spins you receive. I don't believe there are any multipliers as of yet.

With regard the symbol generation, I could be mistaken but I think if you try the Bingo slot, we've built something like what you've described. If you could check it out and let me know, I'd appreciate it. I think, for the most part, it's the most advanced slot we have at the moment.

I'll be back with the answers to your questions once development gets back to me. I want to thank you again for your input here as I think it will help us a great deal in making the slots more fun for our players.

BR,

Josh.
im so glad you posted josh,yes our rusty is pretty sharp as well as others on here at c/m :thumbsup:, to many to list but they do know the slots and what should be a fair payout percentage and what is not..............laurie
 
Josh;
With regard to the symbol generation, I could be mistaken but I think if you try the Bingo slot, we've built something like what you've described. If you could check it out and let me know, I'd appreciate it. I think, for the most part, it's the most advanced slot we have at the moment.

I just had a very brief look.

As far as I can tell the symbols are generated in the same way as the other slots and not with virtual reels.
However because the background is represented as a bingo card ie the symbols separated by horizontal lines and not as spinning reels this is more acceptable to the player.
Also the symbols appear in a random fashion rather than sequentially so there is no pretense of this being a slot with spinning reels.
I did note that the award of free spins was the same though.
 
The Sots

Or the Slots, rather :)

Rusty,

Okay, so as I suspected, I didn't know what you meant. With respect to the virtual reels you're talking about, where can I see a really good example of this? Is this something that MGS slots do or only specific games? If you could point me to a slot that you think "does it right" I'll have my guys take a look so they can get a feel for the kind of features you're looking for. As I said, I'm having this new "exclusive" Rome slot built and now would be the perfect time to implement some of these fresh ideas. Again, I really appreciate your input and the time you're taking to review the games.

BR,

JC.
 
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I also played some of your slots last week in fun mode.
Things that I liked:
-Game tabs, although it's not a big deal.
-The bonus/cash/fun display.
-Video poker seemed to be ok.
Things that I didn't like:
-Stacked "cheap" symbols on reels. For a non-beginner slot player this tells that the mathematical model of your slots is seriously outdated.
-Very unbalanced gameplay and paytables. You have some 5-of-a kind wins that only return the triggering bet. Please don't take it as an offense, I work in a very different area of sw industry, but I could very likely create a better model and slot engine in a week or two than those. I don't have any interest in your business, but based on the slots you offer imho you should think twice whether your current development team will ever be capable of releasing a game that meets the expectations. The problem is not only the balancing, but there are serious design problems as well.
-Major problems with VP autohold, like holding two wilds and a 4 for three of a kind in deuces wild instead of two wilds only.

All in all your team did a very good job on the casino software infrastructure&framework part, but I tend to believe that they have less experience in slot design and implementation.
 
$20ND Bonus? Can't cashout any winnings from it? What's the use?

Like I mentioned to the CSR, what's the use? It's just a waste of time for both the player and the casino....and no different than playing in "Fun" mode...

..unless I'm missing something?

CSR 16:16:11
Your account has been credited with the free $20 bonus
Me 16:16:34
thanks :) what are the wagering requirements for that bonus, and is there a maximum cashout amount?
CSR 16:17:57
You can not withdraw the winnings from the sign up bonus
Me 16:19:04
?? I'm a little confused....if I can't withdrawal any money from the $20 bonus, what makes that different than if I were to just play with "fun money?"
CSR 16:21:00
The sign up bonus is to test our site. If you deposit you will receive a deposit bonus, you can withdraw deposit bonus as soon as you meet the wagering criteria
Me 16:22:19
so in all reality, there's no difference between the $20 bonus you just gave me and the fun money? Why go through the trouble?
Me 16:22:46
or do the games play/payout differently in fun mode compared to real mode?
CSR 16:25:41
All the games play the same. The free non deposit bonus is not withdrawable. It is a courtesy on the house. The deposit bonuses are once you meet the wagering criteria.
CSR 16:25:56
You chose if you wish to use it or not, as of a while back it is in your account.
CSR 16:26:30
Deposit options are found in the Cashier Section of your Lobby Menu.
Me 16:27:08
thanks...I just don't see why it's called a non-deposit bonus when you can't withdraw anything from it; because that's just the same as playing in "fun" mode, and just a waste of everyone's time to get it.....thanks, though :)
 
$20ND Bonus? Can't cashout any winnings from it? What's the use?

Like I mentioned to the CSR, what's the use? It's just a waste of time for both the player and the casino....and no different than playing in "Fun" mode...

..unless I'm missing something?

Highly unusual, but it is not quite the same as fun mode. AFTER playing in fun mode, the skeptic could use the free $20 to see if REAL mode is the same, and without having to risk a dime. The negative side to this is that they might hit big off the $20, and never ever be able to claim it as their own. This might be so offputting that they never deposit, as they may believe they had already used theit one in a million chance, and will never see the likes again.
Most casinos simply cap the max cashout, but even this can lead to problems with a really big hit.

Convincing players that slots that generate symbols "on the fly" are fair is going to be hard work. It would be better to scrap the idea and develop proper slots using virtual reels. IF these slots had proper virtual reels, the likes of Zoozie could analyze them and determine the RTP, and further see that they play fair in the software. Using symbols on the fly means the slots can be rigged, and it is impossible to tell.

By "rigged", I mean designed to "block" certain levels of payout if the slot has already paid too much previously. With fair virtual reels, such as with MG, such rigged slots would be caught out.
MG had a skeleton flushed out of the closet, as it was discovered by mathematical analysis and the reel strips that the old MG 5 reel video slots were WEIGHTED, this was completely unexpected, as MG was considered above this kind of thing. This rendered these old games pretty UNfair when less than max lines were backed.

For a new software brand, licensed only in Costa Rica, ABSOLUTE openness is the only way to gain trust. Players know that Costa Rica is NOT even slightly interested in player protection. It may be the cheapest place to operate from, and with the least "red tape", but a player has to trust the brand well over 90% to consider playing with a Costa Rican based casino.

This will be helped if Casinomeister members start trying out Rome for real, and report back that there are no issues with payment, and that the games feel "fair" in play.

There are many ideas in slot design that can freely be used without worries about patents, although this excludes the more unusual features that come from a specific development team.

Licensing branding from the likes of Eidos and Marvel should not be necessary if a really good development team is involved. Players like co-branding because they identify with the brand, be it movie, game, product, and then like to play the slot. If the games are innovative enough, players will try them irrespective of branding. So far, this does not appear to be the case with Rome casino slots.
 
Virtual Reels and Rusty's suggestions.

VWM,

Rusty has actually made a point of explaining how crucial the virtual reels are and was extremely helpful in providing me with some suggestions to take over to development. I took all of his writings and brought them directly to our project manager. She is taking Rusty's notes very seriously and will be implementing some of his suggestions. Her response, in fact, was that on our "non-production" servers, we are testing some much more advanced slots similar to what you folks are used to with MGS and RTG. These new games include the virtual reels that you and Rusty are talking about. There are many other features that will be added but TopGame has asked me not to comment on those until they are released. Having said that, they should be done before the end of the year and I will be sure to post here in detail as soon as they're available.

BR,

JC.
 
$20ND bonus

WinBig,

VWM has basically beaten me to the explanation for this. The promotion may not be of interest to you but we've found it to be quite effective in getting people to try the software out in "real money mode". Having said that, I'd be happy to credit you with $20 of real money with no playthrough limitations if you'd like to test the software out and report your findings here. If you're interested, please provide me with your account information via PM and I'll have it credited today. I'd be interested in your thoughts on the whole experience, to be honest.

BR,

JC.

$20ND Bonus? Can't cashout any winnings from it? What's the use?

Like I mentioned to the CSR, what's the use? It's just a waste of time for both the player and the casino....and no different than playing in "Fun" mode...

..unless I'm missing something?
 
WinBig,

VWM has basically beaten me to the explanation for this. The promotion may not be of interest to you but we've found it to be quite effective in getting people to try the software out in "real money mode". Having said that, I'd be happy to credit you with $20 of real money with no playthrough limitations if you'd like to test the software out and report your findings here. If you're interested, please provide me with your account information via PM and I'll have it credited today. I'd be interested in your thoughts on the whole experience, to be honest.

BR,

JC.

I'm with Winbig on this one, it is pointless to give out a $20 freebie to play in real mode if you are not going to allow your customers to cash out if they happen to win off of this freebie !! Like Winbig said there would be absolutely no difference in playing in fun mode if this is the case...that is, unless you guys have your slot machines set up to pay out at different RTP rates in fun mode than you do in real mode ??

So what would be the point in testing real mode verses fun mode if there is no difference in the RTP rate ??
:confused:
 
Well, let me explain :)

I'm with Winbig on this one, it is pointless to give out a $20 freebie to play in real mode if you are not going to allow your customers to cash out if they happen to win off of this freebie !! Like Winbig said there would be absolutely no difference in playing in fun mode if this is the case...that is, unless you guys have your slot machines set up to pay out at different RTP rates in fun mode than you do in real mode ??

So what would be the point in testing real mode verses fun mode if there is no difference in the RTP rate ??
:confused:

RobWin,

The answer to your question is that we do offer $10/$20 free bonuses with the conditions you're used to but only through specific affiliates that have a good history of not abusing them. In fact, I would be happy to give any of you that have participated so far in this thread $20 of real money to try Rome out and post your findings. However, again... only to those whom have contributed here so far.

Let me know,

JC.
 
RobWin,

The answer to your question is that we do offer $10/$20 free bonuses with the conditions you're used to but only through specific affiliates that have a good history of not abusing them. In fact, I would be happy to give any of you that have participated so far in this thread $20 of real money to try Rome out and post your findings. However, again... only to those whom have contributed here so far.

Let me know,

JC.

JC, I will take you up on that offer in order to test the water there at your casino...let me get an account set up this morning and I will private message you my user name so you can credit my $20 to my account...:thumbsup:
 
I'm with Winbig on this one, it is pointless to give out a $20 freebie to play in real mode if you are not going to allow your customers to cash out if they happen to win off of this freebie !! Like Winbig said there would be absolutely no difference in playing in fun mode if this is the case...that is, unless you guys have your slot machines set up to pay out at different RTP rates in fun mode than you do in real mode ??

So what would be the point in testing real mode verses fun mode if there is no difference in the RTP rate ??:confused:

The point is that without risking a dime, you don't have to take the casino's word for it, you can run $20 worth of tests YOURSELF, and only when satisfied, would you conclude the casino are not up to any trickery with their fun mode.

The no cashout rule is really down to the "gamblers fallacy", as if they hit big off the $20 in REAL mode, they will think all the luck had been used up, and that the software now "knows" this big win happend, and that the games may now take it back - which players WILL believe if they have even the slightest doubt about the fairness and random nature of the games. This is not just a problem for Rome casino, players at MG casinos who hit really big from a limited chip, such as in those "free play" promotions or small free chips with max cashout, can believe they had hit big at "the wrong time", and have killed off the luck in that casino by doing so, but have not received the rewards from it.

Take GoWild. Because there was no Neteller option, I stuck 2000 in Guest mode (or fun mode), and turned it into 35000!
This is bad enough, but what if "guest mode" shared the SAME account as "real mode", and that in order to play my 35000 would be removed, and I would start again with deposit & bonus. I am HIGHLY unlikely to do the same again, and could easily believe that the gambler's fallacy means I have NO chance whatsoever now at this casino, and should just move on.

Unfortunately, the ND free chip has become a BIG target for "bonus whores", as it is a no risk way of making SMALL amounts of profit by simply going from casino to casino, playing the free chip, but not really having any intention of playing with their own money whatever level of service and fairness they receive.

It is probably better to avoid completely this "gambler's dilemma", and forget about this $20 and just make a deposit for the SUB and try the software this way, maybe replace "no risk" with "small risk".
 
RobWin,

The answer to your question is that we do offer $10/$20 free bonuses with the conditions you're used to but only through specific affiliates that have a good history of not abusing them. In fact, I would be happy to give any of you that have participated so far in this thread $20 of real money to try Rome out and post your findings. However, again... only to those whom have contributed here so far.

Let me know,

JC.

Thanks Josh, as you know I did take you up on this offer to try your casino and games in real mode and I have to say that I did quite enjoy your different slot games a lot but I also agree with Rusty's assessment of them and I too would like to see more free spins offered in the video slots bonus rounds and also multipliers offered in the rounds and the main thing that I would suggest, is to change the minimum bet per line from 0.05c to 0.01c per line as this is a true turnoff to most video slot players and I would make this change ASAP...

I really liked the video poker games too but you really need to get rid of the menu screen on the right so that the card game interface can spread out and make the cards larger, there is no need for this to be displayed all the time as we could access this from a drop down menu button...you also need to add more video poker games to your selection too...

I plan on playing there at your casino now with a real deposit and I want to check out your speed on processing payouts too...the other thing that I would say you need to offer is an "online check facility" for processing deposits !! :thumbsup:
 
I would suggest is to change the minimum bet per line from 0.05c to 0.01c per line as this is a true turnoff to most video slot players and I would make this change ASAP...

Case in point:

A year ago, a little while after Harrah's opened up their slot parlor in Chester, PA, they had the popular "Deal or No Deal" slots with a 1c coin size. They had about a dozen of these machines lined up, and people were 2 deep waiting to play these machines. To win the progressive (usually around $800-$1000 before it hit), you had to be playing max coins @ max lines.

Several months later, they increased these machines to 5c. Guess what happened? They're now empty. You rarely see anyone playing them now.
 
Case in point:

A year ago, a little while after Harrah's opened up their slot parlor in Chester, PA, they had the popular "Deal or No Deal" slots with a 1c coin size. They had about a dozen of these machines lined up, and people were 2 deep waiting to play these machines. To win the progressive (usually around $800-$1000 before it hit), you had to be playing max coins @ max lines.

Several months later, they increased these machines to 5c. Guess what happened? They're now empty. You rarely see anyone playing them now.

You're absolutely right Win, Harrah's Cherokee also tried this and the exact same scenario that you mentioned above also happened there too and they later went back in and lowered the machines in question back to 0.01c machines !!
 
*Located in Costa Rica* No thanks.
I make a habit of only playins at casinos licensed in Gibraltar, Alderney or by the UK gambling commission. Sorry Rome casino
 
As far as I can tell the symbols are generated on the fly.
That is instead of having virtual reels with a set symbol layout they are completely different each spin.
This conflicts with what the player sees "spinning reels" and the natural result of this is distrust of the game.
I am unsure if you are familiar with Grand Virtual software but they work around this problem by not depicting spinning reels and using reveals in many of their games.
With virtual reels the player builds up a familiarity of how the game plays and with the help of some good graphic design this can encourage
anthropomorphic tendencies in the player which is much desired if you are a slot designer.
Sorry to take a long time to comment on this - but I hadn't read this thread for weeks! :p

As you probably know I play Grand Virtual casinos a fair bit, and from my experience I'm 99% sure their slot symbols are not generated on the fly. I can understand why anyone would think they are because of the way the reels don't actually 'spin', but if you play them long enough you will see patterns of the same bunch of symbols together over & over.
IMO they decided "why show reels spinning when it's just 'eye candy' on the way to showing the finishing positions anyway?", and decided to do something a bit different.

Sorry about the slightly OT post; I haven't tried Rome myself yet - but it's on my list!
;)
 
Sorry to take a long time to comment on this - but I hadn't read this thread for weeks! :p

As you probably know I play Grand Virtual casinos a fair bit, and from my experience I'm 99% sure their slot symbols are not generated on the fly. I can understand why anyone would think they are because of the way the reels don't actually 'spin', but if you play them long enough you will see patterns of the same bunch of symbols together over & over.
IMO they decided "why show reels spinning when it's just 'eye candy' on the way to showing the finishing positions anyway?", and decided to do something a bit different.

Sorry about the slightly OT post; I haven't tried Rome myself yet - but it's on my list!
;)

I will look forward to your reel maps of oktoberfest and Cactus Jack then ;)
 
Licensing

Doesn't matter one iota to me sorry. If I win big and I mean big I don't want any fuss. My sister got burnt by a casino located in Costa Rica and it was painful to watch the whole sorry episode ;)

Hi Pinsnipes,

I actually understand your apprehension for casinos based on Costa Rica. Unfortunately, for US facing operations, you're going to have a very hard time finding one that's UK white-listed. If you're looking for a Casino with a very good reputation that is not US-Facing, I would suggest Spin Palace. I used to be the Casino Director at PrimeCasino and I can tell you that Microgaming runs a very honest ship and Spin Palace are definitely some of the best guys around and personal friends of mine. Obviously I'd like to do everything in my power to earn your business and your trust but if you MUST have a Malta licensee, again my suggestion would be Spin Palace. We've actually shifted focus and are looking to get our UK Whitelisted license from Antigua as it's just been added to the list. If you have any questions I could answer that would ease your concerns, feel free to ask me here or in private.

Kind Regards,

JC.
 

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