New game Lucky For You™ with €1000 cash prize tournament

OMI

Dormant account
Joined
May 22, 2013
Location
Stockholm, Sweden
Hi All,

Tomorrow Monday, Feb the 20th we are releasing our latest slot Lucky For You™ for mobile and desktop on initially BetConstruct, Every Matrix network and then others. As part of the release we are running a Lucky For You™ - €1000 cash prize tournament.

fb2_medium_sm.jpg

[video=vimeo;194057085]https://vimeo.com/194057085[/video]

We would love to get your opinion on the game, if you wish to try it out today please find Lucky For You™ under the games section on our website www.omigaming.com.

Speak to us or your casino rep. if you wish more information regarding the game or the Lucky For You™ - €1000 cash prize tournament.

I hope you will enjoy the release.

Have a great afternoon.
/Tobias - OMI Rep.
 
Last edited:
I have to start with saying that I wish you the best of luck :thumbsup:

Then I unfortunately have to say I didn't like the game at all. Standard boring pictures. The game was too slow. I did find a way to speed it up but then when the win came I had to sit and wait for those to count up. Nothing special and nothing that wanted me to stay and play the game more than a minute. Sorry!
A Swedish company?

You also started with Every Matrix platform, and then maybe this forum wasn't the best place to get feedback :D
Besides Casino Luck and Next, we mostly recommend people to not play there. All casinos on the platform is not bad but EM are no favourits around here.
 
Thank you very much for your honest feedback. :thumbsup:

Yes the game has a very traditional theme, maybe please give it some time and you will discover many surprising features :), including: Two “Fortune game“ modes: “Fortune game 20” and Fortune game 100“, use “Win Boost” to toggle game mode, Expanded wilds with multiplier x2-x25, Stacked Expanding Wilds with random multipliers triggering re-spin, Linked stops on re-spin with sticky multiplier stacked wilds, Double symbols matching up to 10 of a kind and two bonus games with guaranteed prizes.

Best,
Tobias - OMI Rep.
 
Thank you very much for your honest feedback. :thumbsup:

Yes the game has a very traditional theme, maybe please give it some time and you will discover many surprising features :), including: Two “Fortune game“ modes: “Fortune game 20” and Fortune game 100“, use “Win Boost” to toggle game mode, Expanded wilds with multiplier x2-x25, Stacked Expanding Wilds with random multipliers triggering re-spin, Linked stops on re-spin with sticky multiplier stacked wilds, Double symbols matching up to 10 of a kind and two bonus games with guaranteed prizes.

Best,
Tobias - OMI Rep.

I have just tried it. Errors in the game (fun mode) and English translations in pay tables. Can't play Fortune 100 mode in fun apparently?
Got a wheel feature and where did the winnings go????
(See video in 20 minutes time.)
 
Thank you very much for your honest feedback. :thumbsup:

Yes the game has a very traditional theme, maybe please give it some time and you will discover many surprising features :), including: Two “Fortune game“ modes: “Fortune game 20” and Fortune game 100“, use “Win Boost” to toggle game mode, Expanded wilds with multiplier x2-x25, Stacked Expanding Wilds with random multipliers triggering re-spin, Linked stops on re-spin with sticky multiplier stacked wilds, Double symbols matching up to 10 of a kind and two bonus games with guaranteed prizes.

Best,
Tobias - OMI Rep.

I do hope someone else have more patience than me :D

A little more feedback then. Please do a better film showing the game with its features then, because the film didn't tease me either.
I saw you added BetConstuct. I don't know much about them though except that they were nice helping casinos getting a license from Curacao :eek2:

Now I'm sure others will have nice critics for you. I started so you'll know it's not an easy task pleasing all here :)
 
I have just tried it. Errors in the game (fun mode) and English translations in pay tables. Can't play Fortune 100 mode in fun apparently?
Got a wheel feature and where did the winnings go????
(See video in 20 minutes time.)



Hi,

Thank you for your comments, I'm very sorry I forgot to mention that Lucky For You is a video slot with two supermeter modes (Fortune mode 20 and Fortune mode 100) :), to be able to play Fortune mode 100 you will need at least 100 coins in balance. All winnings in the Fortune modes are collected to the Fortune mode balance, hit the "checkout" button to checkout your supermeter balance, please see the rules of the game for more details.

Thank you.

Best,
Tobias - OMI Rep.
 
Hi,

Thank you for your comments, I'm very sorry I forgot to mention that Lucky For You is a video slot with two supermeter modes (Fortune mode 20 and Fortune mode 100) :), to be able to play Fortune mode 100 you will need at least 100 coins in balance. All winnings in the Fortune modes are collected to the Fortune mode balance, hit the "checkout" button to checkout your supermeter balance, please see the rules of the game for more details.

Thank you.

Best,
Tobias - OMI Rep.

I had 30,000 credits in fun mode so why couldn't I access it? :confused:

And WHERE did the wheel win disappear too?
 
I had 30,000 credits in fun mode so why couldn't I access it? :confused:

And WHERE did the wheel win disappear too?

Check again. Your wheel win went to above checkout box in left hand corner. Next spins you played used the win at a higher stake, Thats why the reels looked different. Slot looks pretty complicated. Not one i think i would play.
 
Check again. Your wheel win went to above checkout box in left hand corner. Next spins you played used the win at a higher stake, Thats why the reels looked different. Slot looks pretty complicated. Not one i think i would play.

Yes, I thought it was odd it never immediately added to my balance, so I lost it? :confused: Sod this for a lark.

I see, I had to get this 'win' to enter the Fortune 100 mode, which promptly ate it with 8 or 9 100 coin spins? The instructions need altering, as the implication is that you can choose your 20/100 coin stake, but now you (Paul) have said that, it seems it's a consequence of a previous feature win? I think the test/fun mode is different to how the real-money game must be, so you cannot use the choice. But my lord, an 80% RTP at lower stakes?
 
Yes, I thought it was odd it never immediately added to my balance, so I lost it? :confused: Sod this for a lark.

I see, I had to get this 'win' to enter the Fortune 100 mode, which promptly ate it with 8 or 9 100 coin spins? The instructions need altering, as the implication is that you can choose your 20/100 coin stake, but now you (Paul) have said that, it seems it's a consequence of a previous feature win? I think the test/fun mode is different to how the real-money game must be, so you cannot use the choice. But my lord, an 80% RTP at lower stakes?

There was a button called "check out" under fortune bet 20. Maybe its like jackpot6000?
 
There was a button called "check out" under fortune bet 20. Maybe its like jackpot6000?

Funnily enough that's exactly what I just replied on YT to someone, like the Netent 3-reelers where you can collect or spin the top reel set.

So thanks everyone for clearing all this up for me and the other readers|!!!!!!!!!!

The slot is very confusing at first as the rules are badly translated.

1. You cannot opt to play the 98.10% RTP model (Fortune 100) from the outset.
2. You must play the minimum 80% RTP Fortune 20 from the start.
3. You can only play Fortune 100 when winning 100+ coins on Fortune 20.
4. You MUST ALWAYS play Fortune 100 in order to raise your long-term RTP to anywhere near the maximum 98.10%
5. 9/10 times you will spunk any winnings on Fortune 100 when you've made a (rare) 100+ coin win on Fortune 20.
6. By not risking your Fortune 20 wins and using the collect button on the bottom left your RTP and experience will be dreadfully bad.

Sorry, I cannot think of one good reason to ever play this. At least on the Bastardcrest 'super bet' slots you can choose to stake big and get the 98% from the word 'go' but not here.

The rules need an English-speaker to go through them, badly!
 
Lucky For You review

Hey all - i'm going to chime in here with my thoughts and opinions.
Just a bit on my background - i'm a games producer working with the slots / casino industry for 19 years, so at least you know where i'm coming from before i say all this :)

Let's dissect this bit by bit in a constructive way:

1. The layout of the player bar (panel, keypad, whatever you want to call it) is extremely confusing - the fact that some people in here who are seasoned slot players couldn't work out what was going on should tell you everything you need to know. For example, why is the bank for the Fortune Bet nowhere near your normal bank or the spin button - if you're going to have these kind of paid spins (like Yggrasil do on the Joker game) it needs to be more obvious what's going on and the fact you are playing from your winnings.

2. The graphics - the graphics are of poor quality. When you look at modern slots, the graphics are of a much higher quality than this - so instantly you are at a disadvantage against companies such as QS, TK, NE, etc... (admittedly this is down to personal choice, but i'm not a fan at all) The transitions are also poor, or in fact non-existant. Why do you show the LUCKY FOR YOU symbol in the middle position on reel 2 before the spin?! If i showed this game at a producer feedback meeting, i would be told that it was a good mock-up ... it is so far from a polished game, it looks unfinished. For example, when you get the wheel win, why does the value count up and move up at the same time - why doesn't it stay centred in the wheel?

3. RTP - Why, why, why have you done a game that runs at a minimum of 80%? Your paytable makes it sound like i HAVE to ALWAYS play all the coins in the Fortune Bet mode in order to get the maximum percentage. And in doing so, you have to play until the amount in the Fortune Bet meter caps? That's madness.... I understand the capping, otherwise you could probably just go round and round in the fortune bet mode endlessly, but players will feel a game at 80%, so why even do it - you're just giving people an excuse not to play.

4. Maths - for what reason did you chose to make the top prize on the disc 825x, but all the other prizes so dreadfully small - why not just have a much more achieveable and meaningful win? And WHY put it on two places on the wheel - it feels unachievable with one section, let alone two!

5. That respin feature - the way this works is poorly implemented. Why does the middle reel rock when it lands? If it's to show that you've got the wild, just highlight the reel.. unless it can stop off centre... the wobble just feels pointless. Also, the wilds are multi-coloured right? So it looks like when you get a win that some winlines will go through one multiplier and others through another - but no, you just randomly change the 7's in the middle to one of the multipliers - and without an animation. No anticipation on what they might become. And the worst bit - why would you lock the reels together before you stop them on the left and right side? It makes it painfully obvious that you can't get a win because as they spin through locked, there are virtually no positions that would give you a win - this is so against the grain of slot design psychology.

In short, this breaks so many unwritten rules of slot design (and yes it's acceptable to break them with good reason, and if it's an improvement) but this isn't. You must look at other manufacturer games and see the kind of graphics, sounds, animations, transitions, layouts, etc. that they do - and yet it seems like you've just ignored precedent and done your own thing - and whilst standing out from the crowd should be encouraged wherever possible, doing it for all the wrong reasons is not going to get you plaudits here.

I apologise that this is all negative, but i'm afraid i can't find anything positive to say about this game...

Thanks for posting it on here, but i think you have a lot more work to do yet to get up to the quality players expect nowadays.

Anyway, good luck and I wish you all the best.
 
Hey all - i'm going to chime in here with my thoughts and opinions.
Just a bit on my background - i'm a games producer working with the slots / casino industry for 19 years, so at least you know where i'm coming from before i say all this :)

Let's dissect this bit by bit in a constructive way:

1. The layout of the player bar (panel, keypad, whatever you want to call it) is extremely confusing - the fact that some people in here who are seasoned slot players couldn't work out what was going on should tell you everything you need to know. For example, why is the bank for the Fortune Bet nowhere near your normal bank or the spin button - if you're going to have these kind of paid spins (like Yggrasil do on the Joker game) it needs to be more obvious what's going on and the fact you are playing from your winnings.

2. The graphics - the graphics are of poor quality. When you look at modern slots, the graphics are of a much higher quality than this - so instantly you are at a disadvantage against companies such as QS, TK, NE, etc... (admittedly this is down to personal choice, but i'm not a fan at all) The transitions are also poor, or in fact non-existant. Why do you show the LUCKY FOR YOU symbol in the middle position on reel 2 before the spin?! If i showed this game at a producer feedback meeting, i would be told that it was a good mock-up ... it is so far from a polished game, it looks unfinished. For example, when you get the wheel win, why does the value count up and move up at the same time - why doesn't it stay centred in the wheel?

3. RTP - Why, why, why have you done a game that runs at a minimum of 80%? Your paytable makes it sound like i HAVE to ALWAYS play all the coins in the Fortune Bet mode in order to get the maximum percentage. And in doing so, you have to play until the amount in the Fortune Bet meter caps? That's madness.... I understand the capping, otherwise you could probably just go round and round in the fortune bet mode endlessly, but players will feel a game at 80%, so why even do it - you're just giving people an excuse not to play.

4. Maths - for what reason did you chose to make the top prize on the disc 825x, but all the other prizes so dreadfully small - why not just have a much more achieveable and meaningful win? And WHY put it on two places on the wheel - it feels unachievable with one section, let alone two!

5. That respin feature - the way this works is poorly implemented. Why does the middle reel rock when it lands? If it's to show that you've got the wild, just highlight the reel.. unless it can stop off centre... the wobble just feels pointless. Also, the wilds are multi-coloured right? So it looks like when you get a win that some winlines will go through one multiplier and others through another - but no, you just randomly change the 7's in the middle to one of the multipliers - and without an animation. No anticipation on what they might become. And the worst bit - why would you lock the reels together before you stop them on the left and right side? It makes it painfully obvious that you can't get a win because as they spin through locked, there are virtually no positions that would give you a win - this is so against the grain of slot design psychology.

In short, this breaks so many unwritten rules of slot design (and yes it's acceptable to break them with good reason, and if it's an improvement) but this isn't. You must look at other manufacturer games and see the kind of graphics, sounds, animations, transitions, layouts, etc. that they do - and yet it seems like you've just ignored precedent and done your own thing - and whilst standing out from the crowd should be encouraged wherever possible, doing it for all the wrong reasons is not going to get you plaudits here.

I apologise that this is all negative, but i'm afraid i can't find anything positive to say about this game...

Thanks for posting it on here, but i think you have a lot more work to do yet to get up to the quality players expect nowadays.

Anyway, good luck and I wish you all the best.

Brilliantly structured and detailed and insightful reply! These posts are what make CM so worthwhile. Rep/Thanks and Like! :thumbsup:

I'm glad you agree with me it's unplayable in its current format. You are correct about unnecessary complication - I can normally get a slot and make a 100% correct video review straight from opening it as the pay tables and rules are more than adequate in 95% of cases so I can ad-lib it. This one I made a mess of and would have needed hours of play before even attempting a video, as I kept coming up on the video with different interpretations of how it seemed work. I think casinos are unwise to promote this game in its present form. :(
 
Hey all - i'm going to chime in here with my thoughts and opinions.
Just a bit on my background - i'm a games producer working with the slots / casino industry for 19 years, so at least you know where i'm coming from before i say all this :)

Let's dissect this bit by bit in a constructive way:

1. The layout of the player bar (panel, keypad, whatever you want to call it) is extremely confusing - the fact that some people in here who are seasoned slot players couldn't work out what was going on should tell you everything you need to know. For example, why is the bank for the Fortune Bet nowhere near your normal bank or the spin button - if you're going to have these kind of paid spins (like Yggrasil do on the Joker game) it needs to be more obvious what's going on and the fact you are playing from your winnings.

2. The graphics - the graphics are of poor quality. When you look at modern slots, the graphics are of a much higher quality than this - so instantly you are at a disadvantage against companies such as QS, TK, NE, etc... (admittedly this is down to personal choice, but i'm not a fan at all) The transitions are also poor, or in fact non-existant. Why do you show the LUCKY FOR YOU symbol in the middle position on reel 2 before the spin?! If i showed this game at a producer feedback meeting, i would be told that it was a good mock-up ... it is so far from a polished game, it looks unfinished. For example, when you get the wheel win, why does the value count up and move up at the same time - why doesn't it stay centred in the wheel?

3. RTP - Why, why, why have you done a game that runs at a minimum of 80%? Your paytable makes it sound like i HAVE to ALWAYS play all the coins in the Fortune Bet mode in order to get the maximum percentage. And in doing so, you have to play until the amount in the Fortune Bet meter caps? That's madness.... I understand the capping, otherwise you could probably just go round and round in the fortune bet mode endlessly, but players will feel a game at 80%, so why even do it - you're just giving people an excuse not to play.

4. Maths - for what reason did you chose to make the top prize on the disc 825x, but all the other prizes so dreadfully small - why not just have a much more achieveable and meaningful win? And WHY put it on two places on the wheel - it feels unachievable with one section, let alone two!

5. That respin feature - the way this works is poorly implemented. Why does the middle reel rock when it lands? If it's to show that you've got the wild, just highlight the reel.. unless it can stop off centre... the wobble just feels pointless. Also, the wilds are multi-coloured right? So it looks like when you get a win that some winlines will go through one multiplier and others through another - but no, you just randomly change the 7's in the middle to one of the multipliers - and without an animation. No anticipation on what they might become. And the worst bit - why would you lock the reels together before you stop them on the left and right side? It makes it painfully obvious that you can't get a win because as they spin through locked, there are virtually no positions that would give you a win - this is so against the grain of slot design psychology.

In short, this breaks so many unwritten rules of slot design (and yes it's acceptable to break them with good reason, and if it's an improvement) but this isn't. You must look at other manufacturer games and see the kind of graphics, sounds, animations, transitions, layouts, etc. that they do - and yet it seems like you've just ignored precedent and done your own thing - and whilst standing out from the crowd should be encouraged wherever possible, doing it for all the wrong reasons is not going to get you plaudits here.

I apologise that this is all negative, but i'm afraid i can't find anything positive to say about this game...

Thanks for posting it on here, but i think you have a lot more work to do yet to get up to the quality players expect nowadays.

Anyway, good luck and I wish you all the best.

Is this one of the best posts on CM or what? Has to be up there!
 
Brilliantly structured and detailed and insightful reply! These posts are what make CM so worthwhile. Rep/Thanks and Like! :thumbsup:

I'm glad you agree with me it's unplayable in its current format. You are correct about unnecessary complication - I can normally get a slot and make a 100% correct video review straight from opening it as the pay tables and rules are more than adequate in 95% of cases so I can ad-lib it. This one I made a mess of and would have needed hours of play before even attempting a video, as I kept coming up on the video with different interpretations of how it seemed work. I think casinos are unwise to promote this game in its present form. :(

You're welcome sir :)

There are a lot of companies that you and I both see (probably you even more so!) that think making slots is easy - and to a great extent it is. But it's not easy to make them well - i've been doing this a long time and I still get it wrong.. i'm sure people could pick holes in my games! I guess it depends where companies like OMI see themselves - if they want to make a lot of games, quickly, and hope enough people play them so they can make some money, then it stands to reasons less time, money and cost goes in to making the games.

However, if they want to stand out as a serious player in a crowded market place, games like this are not the way to do it - again, sorry to be negative but it isn't. And yes, the big guys make terrible games too btw...

There are so many smaller companies trying - Tom Horn, RabCat, Elk, Booming Games, etc... Some have great graphics. Some have good game designs. Most have terrible maths - which is THE MOST IMPORTANT part of any game, and the hardest to get right...

This game just fails on most of the basics - and for that, it's sadly unplayable for me. The proof of the pudding will be in the cashbox....

Anyway, glad to be involved more on here now :)
 
You're welcome sir :)

There are a lot of companies that you and I both see (probably you even more so!) that think making slots is easy - and to a great extent it is. But it's not easy to make them well - i've been doing this a long time and I still get it wrong.. i'm sure people could pick holes in my games! I guess it depends where companies like OMI see themselves - if they want to make a lot of games, quickly, and hope enough people play them so they can make some money, then it stands to reasons less time, money and cost goes in to making the games.

However, if they want to stand out as a serious player in a crowded market place, games like this are not the way to do it - again, sorry to be negative but it isn't. And yes, the big guys make terrible games too btw...

There are so many smaller companies trying - Tom Horn, RabCat, Elk, Booming Games, etc... Some have great graphics. Some have good game designs. Most have terrible maths - which is THE MOST IMPORTANT part of any game, and the hardest to get right...

This game just fails on most of the basics - and for that, it's sadly unplayable for me. The proof of the pudding will be in the cashbox....

Anyway, glad to be involved more on here now :)

As Simon Hammon took great pains to explain to us at the Netent stand at ICE!
 
Haven't tried the game as I can't be bothered after seeing Dunover's video and reading the excellent post from "trancemonkey".

Hence, my answer is maybe premature or not correct but the way I see it is that this slot is designed to be a gold mine for the operator. RTP of 80%!!! Are you for real OMI???

Now all these seasoned players were totally confused, what do you think how many newbies or occasional players will "honk" away with the 80% as they don't get it that the higher RTP is only achievable by risking the measly winnings from the 80% RTP play and instead will collect what they got.

I can't believe the MGA and UKGC would license such a game if my assumptions and conclusions are correct. Can you imagine how much more money a slot chews away at 80% instead of the usual 96%. That is a mega ton more for the provider and casinos!!! Very fittingly it will be launched first on the "oh so" reputable BetConstruct and EM platforms.

On top, just by skipping through Dunover's video I can see one of the poorest slot designs I have come across in years! I thought first the brick behind the Bar sign is a piece of soap. :eek: Designed by first graders maybe?

So unless OMI comes on here and shows the opposite, I will say nicely - GET LOST OMI! :rolleyes:
 
Just tried it out of curiosity and "lost" €200.00 fun money on €2.00 spins within 10 minutes.
This is bad stuff! :eek2::eek2:

Not once the wheel triggered and starting on the 20 credit spins in top game is useless as no wins drop in.
Had no coinwin over 80 so never seen the 100 coin spins in upper game.

And 80.01% in base game? :machinegu:machinegu
 
Does it really have an RTP of 80% in the base game? That is absolutely dreadful indeed, I admit I wanted to defend the slot a bit as I got a few 20 - 30x bet wins in the base game and a wheel win of 150x bet (all in fun mode) which led me to conclude this might be a solid game, but now that I think about it... :D
 
Thank you so much for all the feedback, it’s very valuable for us and thank you for pushing us in the right direction :notworthy.

Also just to be transparent (and like some of you pointed out) Lucky For You is a supermeter game where winnings from the base game (has no purple hot zones) is used as the ticket to the supermeter game modes which brings a game play with an RTP which is high, 106% for Fortune Bet 20 (has two purple hot zones) and 107% for Fortune Bet 100 (has six purple hot zones), combined with base game gives an RTP of 96.52% up to 98.10%, which pay big when playing any of the Fortune Bet modes with multipliers up to 25x,10 of a kind symbols and guaranteed prizes for the fortune wheel bonus games.

I personally wish to apologize for not communicate these features maybe well enough. And we are aware that given the nature of this game it might not be for everyone but once you play the game to its fullest and discover its Fortune modes, its features and its big winnings you will not regret trying your luck on this game.

Thank you so very much for all your help and have a nice evening.

Best,
Tobias - OMI Rep.
 
Thank you so much for all the feedback, it’s very valuable for us and thank you for pushing us in the right direction :notworthy.

Also just to be transparent (and like some of you pointed out) Lucky For You is a supermeter game where winnings from the base game (has no purple hot zones) is used as the ticket to the supermeter game modes which brings a game play with an RTP which is high, 106% for Fortune Bet 20 (has two purple hot zones) and 107% for Fortune Bet 100 (has six purple hot zones), combined with base game gives an RTP of 96.52% up to 98.10%, which pay big when playing any of the Fortune Bet modes with multipliers up to 25x,10 of a kind symbols and guaranteed prizes for the fortune wheel bonus games.

I personally wish to apologize for not communicate these features maybe well enough. And we are aware that given the nature of this game it might not be for everyone but once you play the game to its fullest and discover its Fortune modes, its features and its big winnings you will not regret trying your luck on this game.

Thank you so very much for all your help and have a nice evening.

Best,
Tobias - OMI Rep.

Thanks for the info Tobias....

The problem is, you can't be on hand to explain to everyone that might play this game the benefits when the game has so many obvious faults.

I trust you read my post - and whether or not you do anything about the game is up to you - BUT if people on here (who are mostly seasoned slots players) are struggling with the game, then you really should know you have problems.

You SHOULDN'T NEED to communicate features to us in a forum - the game needs to do that clearly and on it's own. That's why good game design is so important. If you need to explain it, it's broken.
 
Hi all,

Just a quick update, Lucky For You™ is now live on Jetbull (available under the "Newest Games" section) and I also wish to congratulate the yesterday evening winner who on a 10 EUR base game bet won a staggering 13,500.00 EUR in the Fortune bet modes, well done :thumbsup:.

Congratulation to your winnings and have a great afternoon.

Best,
Tobias - OMI Rep.
 
I got to seeing 80% RTP and I was out. It doesn't matter how good the game is, if I have to play it at 80% RTP, then it won't get a penny from me, regardless if it pays over 100% on parts of the game.
 

Users who are viewing this thread

Click here for Red Cherry Casino

Meister Ratings

Back
Top