Hey all - i'm going to chime in here with my thoughts and opinions.
Just a bit on my background - i'm a games producer working with the slots / casino industry for 19 years, so at least you know where i'm coming from before i say all this
Let's dissect this bit by bit in a constructive way:
1. The layout of the player bar (panel, keypad, whatever you want to call it) is extremely confusing - the fact that some people in here who are seasoned slot players couldn't work out what was going on should tell you everything you need to know. For example, why is the bank for the Fortune Bet nowhere near your normal bank or the spin button - if you're going to have these kind of paid spins (like Yggrasil do on the Joker game) it needs to be more obvious what's going on and the fact you are playing from your winnings.
2. The graphics - the graphics are of poor quality. When you look at modern slots, the graphics are of a much higher quality than this - so instantly you are at a disadvantage against companies such as QS, TK, NE, etc... (admittedly this is down to personal choice, but i'm not a fan at all) The transitions are also poor, or in fact non-existant. Why do you show the LUCKY FOR YOU symbol in the middle position on reel 2 before the spin?! If i showed this game at a producer feedback meeting, i would be told that it was a good mock-up ... it is so far from a polished game, it looks unfinished. For example, when you get the wheel win, why does the value count up and move up at the same time - why doesn't it stay centred in the wheel?
3. RTP - Why, why, why have you done a game that runs at a minimum of 80%? Your paytable makes it sound like i HAVE to ALWAYS play all the coins in the Fortune Bet mode in order to get the maximum percentage. And in doing so, you have to play until the amount in the Fortune Bet meter caps? That's madness.... I understand the capping, otherwise you could probably just go round and round in the fortune bet mode endlessly, but players will feel a game at 80%, so why even do it - you're just giving people an excuse not to play.
4. Maths - for what reason did you chose to make the top prize on the disc 825x, but all the other prizes so dreadfully small - why not just have a much more achieveable and meaningful win? And WHY put it on two places on the wheel - it feels unachievable with one section, let alone two!
5. That respin feature - the way this works is poorly implemented. Why does the middle reel rock when it lands? If it's to show that you've got the wild, just highlight the reel.. unless it can stop off centre... the wobble just feels pointless. Also, the wilds are multi-coloured right? So it looks like when you get a win that some winlines will go through one multiplier and others through another - but no, you just randomly change the 7's in the middle to one of the multipliers - and without an animation. No anticipation on what they might become. And the worst bit - why would you lock the reels together before you stop them on the left and right side? It makes it painfully obvious that you can't get a win because as they spin through locked, there are virtually no positions that would give you a win - this is so against the grain of slot design psychology.
In short, this breaks so many unwritten rules of slot design (and yes it's acceptable to break them with good reason, and if it's an improvement) but this isn't. You must look at other manufacturer games and see the kind of graphics, sounds, animations, transitions, layouts, etc. that they do - and yet it seems like you've just ignored precedent and done your own thing - and whilst standing out from the crowd should be encouraged wherever possible, doing it for all the wrong reasons is not going to get you plaudits here.
I apologise that this is all negative, but i'm afraid i can't find anything positive to say about this game...
Thanks for posting it on here, but i think you have a lot more work to do yet to get up to the quality players expect nowadays.
Anyway, good luck and I wish you all the best.