Mobile Casinos and high variance games

hhhelllo

Not really here
PABnonaccred
MM
Joined
May 31, 2015
Location
canada
I enjoyed playing DOA and IR in the past but these days I only am able to play on my mobile.
I tried the 32red mobile app to be able to play IR and its not bad...

It made me think... Why no DOA on mobile...
All my favorite NETENT games are not available on mobile... simsalabin or bim or something.... kings of chicago... DOA... Wild turkeys...

Whats the point of making all these new colorful sh***y games with non existent big payouts... I tried them once... Never will again...

I would also like to get raped with these HIgh variance WMS slots... but as canadian... no can do....

Unibet used to let me play them... I guess they received a warning from someone...

I remember winning 5500$ on 300 shield on a 50 cents bet a couple of years ago....:eek::eek: that is the feeling you want to get...
The problem with this slot is that it is sooooo painfully boring....

Please NETENT... create a mobile game with sick extreme high variance with possible 10 000 X hits that is actually fun to play :)

Pretty please... :) :D
 
Maybe Cazino Zeppelin by Yygdrasil ist something you like.
Mr Green got it for example on mobile. Its similar to DOA...
 
Im looking at the paytable of casino zepellin.... I dont see any payouts for 5 wilds... Thats sucks....
 
Great Blue? Never heard of that one before... I do find quite the difference in mobile casino performance is a lot less than it used to be.
 
It's similar to the video games sector where developers are abandoning lenghty and costly projects in favour of quick, easy, profitabe and disposable games. It's damaging the industry, not to mention the added dlc charges they slap on.

Basically, they're aiming at the casual market. Same thing with casinos, why have crud-looking, lenghty marathon-esque games that will make people fall asleep on the train when something like Starburst Touch® or go Bananas Touch® works far better.

But yes, for those actually interested in proper slots there seems to be a distinct lack of good games on the mobile platform thus far :mad:
 
I think there are two parts to this. My own opinion rather than that of 32Red.

There are games with a lot of video, animation and graphics which make the game. This often doesn't translate well to a mobile version as the 'fun' part of the slot will be lost when translated to the mobile version.

The other part is that the developers have a huge backlog of games to convert to mobile specification (which isn't a small task) - they need to prioritise the best fitting titles (see above) and there will be a backlog. Especially as it looks that flash won't be supported in the future.

From a 32Red point of view (and everywhere else I have seen) mobile is growing in popularity so the games will come. Every MG release lately is multi-platform, it's just a waiting game for the older titles.

Mark
 

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