Max Damage and the Alien Attack

no loyalty points?

playing this game awards no loyalty points? i was interested to see how many i got for the games i played yesterday, but it turned out to be none :confused: (10.94 from gameplay total)
loy.webp
 
Tried it for about 90€, biggest win was around 4€. Fun game but the wins suck :( Then again, I've NEVER won anything in gowild.

Lol, then why play GoWild? Sure, it's microgaming, and microgaming is microgaming is microgaming; so why not try a different software
 
IMPO this is the biggest steaming pile of.......

Well I think I made my point.

Just totally boring and seemingly impossible to win anything decent on.

I don't like the untamed slots anyway, because you're penalized if you up your bet by losing collected wilds. Surely it affects the TRTP when players do this...?

The problem seems to be that they have had to design all elements of skill out of what is normally thought of as a skill based game format. What you are left with is a game that appears to offer the increase in rewards as you progress through the levels, but does nothing of the sort. This means that it quickly becomes boring.

As a concept, it is a great move by MGS, but their implementation is terrible.

What is worse, they seem to have screwed up it's implementation. It has now emerged MGS have not tied it into the loyalty points scheme. It comes under the same class as scratchcards, is called a kind of slot in the press release, so one would expect slot level loyalty points and 100% contribution to WR.

I suspect the next complaint will be that it hasn't made any contribution to WR, followed by it not causing scores to advance on the Slotsmeister.

The big wins must be there, but very rare. Without such big wins, the game never allows you to go ahead.

Sometimes, new concept games create "emptiers", but I have not found one yet on this:(

If Barcrest had released this and it appeared at the Motorway services, I would be all over it looking for an edge, even an emptier. The last time an oddity appeared, we found it at one services "up North". It was a slot like "penny flick" machine, and me and a friend emptied it on the way up, and again on the way back:p
 
So what do we actually have here?

The CM collective are a pretty smart bunch but MG have apparently managed to design a game that's so opaque we're still in the dark about.

1) Its RTP
2) Its variance
3) Its paytable

(I mean, come on, those are some pretty important factors, yes?)

4) Does it have any skill element at all?
5) Is it entirely random?
6) Why has it been placed in a strange games category?

I'm almost curious enough to install an MG casino and play it in fun mode to have a look myself, but considering that the Viper client will immediately set about stealthily downloading over 10GB of data to my SSD without asking me if I'm, y'know, happy for it to do that, I'll take a pass.
 
Hi,

I am having trouble loading 32Red casino today as it kept coming up with error please contact casino support. Yesterday and the day before it loads up fine. I am not sure why. Perhap server is down or either my isp is up to no good again (Typical Optus)

Edited: Well game is loading fine it seems. The only other one like my promotion and my account the one came up with error, news, bank and my account also have problem.

It is fixed, software was rigged with glitch. I had to uninstall, clean out registry, MGS cache etc. And installed clean it works perfectly! I don't mind download again cos I have to have it working properly.
 
It is fixed, software was rigged with glitch. I had to uninstall, clean out registry, MGS cache etc. And installed clean it works perfectly! I don't mind download again cos I have to have it working properly.

Typical MGS corrupt update that means ALL casinos have to be installed again because the 10 Gig cache has been screwed up. I have to do this a couple of times a year as things get progressively more corrupt as more updates arrive.

Fine if you have unlimited data and 3 days to spare waiting for all your favourite casinos to reinstall and update.
 
1) Its RTP
2) Its variance
3) Its paytable

(I mean, come on, those are some pretty important factors, yes?)

4) Does it have any skill element at all?
5) Is it entirely random?
6) Why has it been placed in a strange games category?

I'm very interested to get answers to Chopley's highly relevant questions.

Since Mark from 32Red started this thread and must have most of the answers, maybe he'll want to enlighten us...
 
I'm very interested to get answers to Chopley's highly relevant questions.

Since Mark from 32Red started this thread and must have most of the answers, maybe he'll want to enlighten us...

Hi Jinn,

I'm afraid I don't have any figures with regards to RTP/Varience and I don't think there is a paytable. But in my opinion (this is not from MG) the game doesn't have any skill factor except the fact that you won't proceed to the next level without some skill. IMO you could stay on Level 1 and the payouts would be the same.

With regards to the 'strange' game category, I think this is one of two reasons. Firstly to showcase an innovative new style of game and secondly to have a seperate section as a 'home' to this style of game.

Sorry I couldn't provide a more accurate answer.

EDIT: Sorry, I've just checked a newsletter regarding this game, the RTP is "between 96% - 97%"

Regards,
Mark
 
Last edited:
Hi Jinn,

I'm afraid I don't have any figures with regards to RTP/Varience and I don't think there is a paytable. But in my opinion (this is not from MG) the game doesn't have any skill factor except the fact that you won't proceed to the next level without some skill. IMO you could stay on Level 1 and the payouts would be the same.

With regards to the 'strange' game category, I think this is one of two reasons. Firstly to showcase an innovative new style of game and secondly to have a seperate section as a 'home' to this style of game.

Sorry I couldn't provide a more accurate answer.

EDIT: Sorry, I've just checked a newsletter regarding this game, the RTP is "between 96% - 97%"

Regards,
Mark

Thanks for that Mark.

Is there any reason that MG aren't being more open with the RTP of this game, and can you explain the 'between' element of the stated RTP? Is this a suggestion that there is a skill element to the game, or are MG just being a bit vague?

As I'm sure you're aware, T-RTP is an absolute figure that can be calculated to as many decimal places as the software provider cares to run to for any truly random game, so I'm intrigued to see MG list this game's RTP as what is effectively a range.

With regards to variance/paytable, obviously the game does have a paytable that it refers to 'internally', even if the player can't see it. It just seems to be a shame that the players have no way of working out what the variance is of the game they're playing, short of lumping many thousands of spins through it.
 
Max Damage and Alien Attack

Would anybody like to tell me how this is in any way related to a slots game.

Slots games tell you the payout for every possible combination, as this just tells you what is possible for shooting a little spaceship.

Imagine how you would feel if you got a different win for the same combination on a slot game, good effort but I don't think this popular???
 
Thanks for that Mark.

Is there any reason that MG aren't being more open with the RTP of this game, and can you explain the 'between' element of the stated RTP? Is this a suggestion that there is a skill element to the game, or are MG just being a bit vague?

Hi Chopley,

As I understand it, MG don't make RTP available to us. The 'rough' figure above was just taken from a newsletter promoting the game.

Cheers
Mark
 
Well, IMO the basic idea behind this was the player to forget:

Forget he is playing a slot.
Forget he is betting money.
Forget how much he is spending.
Forget to leave if he ever wins.
Well the first one is a very easy - because it's NOT a slot.

For the rest - you are spot on.
It's just like an 80's video game: You put your money in, shoot up loads of stuff and have NO chance of getting your money back, let alone winning anything.
At least, that's my experience having played it right through to level 9 - on NO level did I end up with more $ than I started with.
If I had to compare this to slots - it would be the lowest variance one ever invented = just a money vacuum :(

KK
 
Well the first one is a very easy - because it's NOT a slot.

KK

I wanted it to be a short message but I should have used quotes!

What I meant with the word "slot" was:

A game where with every click you spend money to buy a chance to win some back. At that game the casino always has the edge and the if and when and how much you win are in no way connected to any of your skills (or the stars, the weather, the t-shirt you are wearing ...etc.).

:):):)
 
silly Q but if you've never gotten your money back and it goes down, wouldn't it then be incredibly HIGH variance and you haven't yet hit?
Yeah, I guess you could say that.
Like I said, I've only played it through once and because of the speed of play, it was hard to actually see what return I was getting for each ship. My perception was that it was mostly either $0, 0.5x my bet or 1 x my bet and very occasionally 5 or 6 x my bet.
The biggest win I actually saw was 30 x my bet - but I still finished that level WAY down on my starting point.

I'm sure some players will love it - and good luck to them - for me it still remains boring, pointless and very expensive! :(
I'm sticking to proper slots!

KK
 
Yeah, I guess you could say that.
Like I said, I've only played it through once and because of the speed of play, it was hard to actually see what return I was getting for each ship. My perception was that it was mostly either $0, 0.5x my bet or 1 x my bet and very occasionally 5 or 6 x my bet.
The biggest win I actually saw was 30 x my bet - but I still finished that level WAY down on my starting point.

I'm sure some players will love it - and good luck to them - for me it still remains boring, pointless and very expensive! :(
I'm sticking to proper slots!

KK

Good description!:thumbsup:

Definately not my cup of tea too.

Back to the black&white bears, vampires and Santa's on motorcycles.:D
 
What happened to this 32red promo was there any winners?

Also is it possible to get a look at the scoreboard without completing a whole game?
just curious to see if anybody has hit any of the huge wins yet, £1100 from a 10p shot is supposedly possible according to the pay table (11000x bet:eek:)
 
Enjoyed the game, but needs instructions.

Hi I played this game for the first time last night on 32Red. I played as low as 1p a bet, which suited me cause I don't have a lot of money, and tend to only gamble when I have enough spare cash to do so. Kind of a choice between going down the pub or playing in an online casino. 32Red is one of the few places that lets you deposit a tenner which is great, so for me the 1p denomination was a big plus. I enjoyed playing the game and it was refreshing to play something a bit different. I stopped playing however after level 3 because it said I had won a certain amount of coins yet although my balance had increased it didn't reflect the amount displayed on the level completion screen. I kept trying to find a button to collect, but there was only the continue button. I thought at the time the way it worked was you finished a level and could either collect your winnings or gamble them by continueing to the next level. I got confused and didn't know what the Hell was going on and got worried the game might be broken. So I exited the game on the completion screen and googled for information on how to play. Clear information on how the betting system worked on the game was hard to find, I eventually found this thread and learnt how it worked from reading this.

Which is my only complaint about the game, a player shouldn't have to google for information on how to play it. I was too nervous to check the paytable while playing because was worried my ship would blow up and I would lose money, (not understanding how it worked.) So I think it would be a lot better if a tutorial screen loaded up the first time it played, which explained everything, so by the time the player plays the game, he/she fully understands what is going on. If that isn't possible at least some information on the casinos website explaining the way the game works fully.

Other than that I enjoyed playing it, and will play it again, I also look forward to any new games of this sort that come out. I am probably in the minority here, but I don't really enjoy playing slots all that much, and find they get a bit boring after a bit, because there isn't much player interaction with them, so this game appealed to me more and I preferred it to the slots. That's my opinion anyway (:
 
Went to play the game again today. Didn't enjoy so much this time. Was the most expensive game of space invaders I've ever played.

I did notice this time that there is a screen that loads at the start with instructions on how to play. I think I must have just skipped that last time I played & forgot about it which shows you should always read the instructions.
 
This game has fun mode written all over the thing. I'm a real gamer, love video games... Not to big on this, even though they have marketed it as an arcade game, it's really not, arcade games generally require skill that then rewards you, don't see anything rewarding about this game. The win box looks very nice until you get to the end of the level only to find you havent actually won anything. This game may be fun but I prefer normal slots at least then I know whats going on lol! Plus games like Immortal Romance have better graphics, Max Damage looks very old school. This game reminds me very much of the casino scene on the James Bond movie Never Say Never Again, where there is a win for every space ship destroyed.

I will say that this is one category where I look forward to seeing more games. How about an old school Super Mario type game where you win something for every enemy you kill? Make Super Mario a slot and I'll happily hand all my money over lol! I've always thought casinos should have arcade style games, with the house edge and even if the wins aren't huge, casinos can still make money and players will have a whole other category of games open to them... There could be a Snooker game as well.
 
Yeah I'd be up for a snooker game, not sure how it work as a casino arcade game. Maybe you would place a bet like 10p, win 1p for every red you pot & different higher amounts for the colours. If you miss a shot or foul you have to place another 10p bet, that would cause there to be a house edge maybe... and still reward you for skill.

there are a few multiplayer pool/snooker sites out there where you play for money I joined one once but it was to easy to be hustled, experienced players would pretend to be beginners & you would play someone you thought was on the same level but wasn't so I stopped playing for money, just play multi player pool/snooker for fun now on my phone occasionally.

I don't know how a game like supermario would work arcade style. 10p for a life & you get a mystery random amount for completing a level. Factoring in house edge is the tricky part...
 
Nifty29:522522 said:
I was checking out a new MGS casinos terms the other day, and noticed that Max Carnage and the Bankroll Attack is listed specially as a 0% contribution game.

Interesting, yeah?

Odd, perhaps the casino doesn't realise how easy it is to lose a lot of money playing it. If I owned a casino I would be encouraging people to play it with promotions, I actually found the payout to be a bit less than a conventional slot when I played it. I liked playing it, but didn't like how it doesn't reward you for skill, in fact the better you get playing it the more money you seem to lose till you get to the stage of not wanting to shoot the ships anymore. What might make it better is if there where some hard to hit ships which flyed by occasionally & awarded you a definite bonus for hitting them, equivalent of a wild maybe. For me personally I won't play it anymore, too dangerous, & I lost too much & wasn't impressed with the payouts for shooting the ships. Going for all that hard work to defeat a boss & not getting a decent reward for it sort of annoyed me.

I think the idea of arcade games is a good one, but IMHO would be better if it gave you a random award for completing a level, & you had yo put money in to continue like in arcades. I guess some people would get good at it eventually and the casino would lose money, how to factor the house edge in these sort of games is difficult. Maybe I should design a fun casino arcade game with a house edge & send my idea to MG, if I could crack this I might end up getting a cool job. Who knows stranger things have happened...
 
Yeah I'd be up for a snooker game, not sure how it work as a casino arcade game. Maybe you would place a bet like 10p, win 1p for every red you pot & different higher amounts for the colours. If you miss a shot or foul you have to place another 10p bet, that would cause there to be a house edge maybe... and still reward you for skill.

there are a few multiplayer pool/snooker sites out there where you play for money I joined one once but it was to easy to be hustled, experienced players would pretend to be beginners & you would play someone you thought was on the same level but wasn't so I stopped playing for money, just play multi player pool/snooker for fun now on my phone occasionally.

I don't know how a game like supermario would work arcade style. 10p for a life & you get a mystery random amount for completing a level. Factoring in house edge is the tricky part...

Sounds like the site you joined is called World Winner, i had the same issue there and am an experienced gamer. Yeah i was thinking the Snooker game could play like that :thumbsup: would be a bit like Black Jack against the dealer which is a good example of a casino game that includes skill. Certainly more skill than Max Damage ;)

I was thinking the Super Mario game would play like Max Damage, you loose you're bet for every enemy you kill and in return win a mystery amount. Defeating Bowser (the boss) over the levels could also pay like Max Damage. I want a Super Mario slot, which will probably never get released :(
 
I was checking out a new MGS casinos terms the other day, and noticed that Max Carnage and the Bankroll Attack is listed specially as a 0% contribution game.

Interesting, yeah?

Well that's the end of that idea, i was thinking of using that game to grind down left over bonus money the next time I play lol! I can see why it would be low contribution but 0%?! Do they want people not to play the game? Not like it pays anything :rolleyes:
 
all these years I never played this game. Tried it tonight with a free chip I got. Back and forth for quite awhile. 527 spins. No feature.

Miiiiiccroooogammminnngggggg

muahahhaah

Sounds like my first run at this at roxy palace 5 deposits never hit the feature, had good runs on it since though hitting features pretty regulary but freespins can really sux dont get who's idea it was to remove stacked wilds in freespins and added those spaceships instead.
 
A few months ago, I played £800 on Max damage on a certain casino.

I was playing 90p spins, highest win was 25x

No feature the whole time, endless 2 scatters.

I have not played since, it has been added to my list of useless slots. Luckily it was bonus cash.
 
all these years I never played this game. Tried it tonight with a free chip I got. Back and forth for quite awhile. 527 spins. No feature.

Miiiiiccroooogammminnngggggg

muahahhaah
Max Damage and the Alien Attack doesn't have "spins" - it's like a video "shoot 'em up" game.
Are you getting it confused with Max Damage (the slot)?

KK
 

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