New Slot Announcement Evil Goblins xBomb by NoLimit City

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A little gentler in volatiltiy than most recent NLC slots but still very volatile if you get my drift. No lobotomies, amputations or torpedoes in sight.

Plenty of features too, attainable this time so @ChopleyIOM may actually like this one.

 
October I think, ask Pelle.

Total RTP % 96.14% / 94.28%
Volatility: Extreme (10)
Hit frequency: 2 in 5 spins Win (simulated from 10 billion spins)
Max payout: 31,969x bet (~1 in 55M spins)
Win 100x bet: 1 in 788 spins
Free spins: 1 in 191 spins

The base game isn't bad here and I found it a little more involving than others. It's nice we get the stats like 4ThePlayer do too.
 
I've given it 5000-6000 spins and TBH I'm not convinced. (It's available over at the No Limit Affiliate site to play in demo play.)

Volatility certainly seems a bit lower than some of their recent hairbrained nonsense but it's still way too spicy for my taste, and in that sample above it nearly managed 1000 spins without hitting a 50x stop trigger twice. (Taking my balance down around 400x in the process.)

The basic three scatter feature can pay very disappointingly and struggles to deliver well, and then you go to the feature buy screen and see there are six (!) different feature buys, ranging from 32x for a crappy three xBomb spins to 666x for the super-duper one which I saw go for an amazing 150x.

It's a shame really as the graphics are quite nice on this one, the theme is decent, the animations are fun and the game mechanics are reasonably entertaining with the goblins along the top dropping their bombs, the barrel explosives on the reels expanding the win ways and so on. (Until you realise that without the enhanced feature mechanics, the pays are often going to be poor.)

Alas I am forced to conclude that this is yet another NLC slot aimed purely at the feature buy community, and for those of us who want to, y'know, actually do some spinning when we play slots, we're left with an uninspiring base game and the thin gruel of the three scatters features unless we step up into the feature buys, which is clearly where NLC want people.

When I look at what 4ThePlayer have managed with 10x Rewind, a slot with no feature buys, a solid fixed RTP of 96.5%, and a genuinely engaging base game that hooks brilliantly into a cool feature dynamic, Evil Goblins just looks a bit....... mediocre.

No deal.
 
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From personal experience, I don't subscribe to the idea of this being less volatile.

It is still listed as a 10/10 extreme volatility game, by NLC themselves.

And agree wholeheartedly with Choppers vid that shows the features are reserved for the bonus, and boy do you need to be lucky for them to combine for anything decent.

Again, from experience, Das xBoot drops bonuses more often than this I think (not checked the stats).

Another game designed for Bonus Buys - oh how I miss the NLC of old, but they clearly don't miss the regular spinners or the games would be different.

More pie in the sky for me. Definitely Evil.

p.s. Compare this to Tombstone - both listed as Extreme Volatility but a million miles apart in terms of bonus and feature frequency.
 
The concept of Tombstone is very simple, bonuses easy to understand and wins easy to see. This abortion is so far from that and really this is no different to Mental in the sense of it being far too complicated.
 
From personal experience, I don't subscribe to the idea of this being less volatile.

It is still listed as a 10/10 extreme volatility game, by NLC themselves.

And agree wholeheartedly with Choppers vid that shows the features are reserved for the bonus, and boy do you need to be lucky for them to combine for anything decent.

Again, from experience, Das xBoot drops bonuses more often than this I think (not checked the stats).

Another game designed for Bonus Buys - oh how I miss the NLC of old, but they clearly don't miss the regular spinners or the games would be different.

More pie in the sky for me. Definitely Evil.

p.s. Compare this to Tombstone - both listed as Extreme Volatility but a million miles apart in terms of bonus and feature frequency.
Another slot which really needs the odds of hitting each bonus, outside feature buy explained but obviously won’t be. You can normally get an idea of bonus frequency yourself when there is just one method of attaining it through prolonged play. These “enhanced” features simply won’t be hit by a majority of players ever.
 

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