But when you say butchered I think is an oversight. lol
When they migrated their games to html5, that in no way changed the RNG or any of the game mechanics. Because that would then mean they would have had to do press releases to let people know they tweaked the game mechanics. I think it is law that they have to do that. They would then need to be retested as well.
When they change the slots to be html5 compatible that doesn't require that the slots get taken offline.
It actually frustrates me when I see people that think that the slots have changed just when they migrate them to html5. Same for the recent changes to the play n go slots. I saw people complain yet again about oh, they are worse, etc etc etc. I can assure you all, this is not the case and people just go over the top with their own exaggerations for no reason just because the reels spin different etc etc.
So I wish people would just stop moaning and complaining when they migrate them to html5. You need to remember html5 is taking over flash. It is getting depreciated I think by 2020. So all slot providers have to migrate by that time.
The variance during the feature has been changed on DOA.
Yes they'd have to have it retested, the cost of which is probably worthwhile.
No, they wouldn't need to make any kind of announcement, so long as the overall RTP remains the same (and maybe even not then).
You only need to look at how many casinos, have either removed it from their 'exempt while playing with a bonus list' or increased the percentage contribution, while playing with a bonus. To see that they view DOA HTML5 differently to the flash version.
Maybe it was done at the request of the casinos, or maybe to make it more 'casual player' friendly (less of an 'all or nothing' game)
But the whole game has now got the 'Newer NetEnt game type variance'
I've been using SlotTracker for the last 4 month, and although I only have data for 174,625 spins and 1,137 bonuses, so far. Which I know isn't statistically that good yet. Especially since I've been playing it constantly for the last 5+ years.
The spin data is split almost 50/50 between HTML5 and Flash play.
HTML5 is producing more in the 100-500x range feature wins than Flash, but less in the +500x range.
HTML5 is taking more spins on average to trigger a feature, than Flash.
But they're both equal as far as 5 scatters go
The more spins I'm doing, the more the difference is becoming apparent.
Figures have got nothing to do with cognitive distortions
I'll post the results when I reach 250,000 spins and then again at 500,000 spins......etc