- Joined
- Aug 29, 2012
- Location
- Londonia
Whether he's right or wrong, I'd say he's pretty intelligent and versed in whatever he specializes in. Far from trying to look intelligent
He's trying to look intelligent. Nothing of the codes above proof anything as trancemo key said.
All I can see is different zips from slots' code which you can btw easy make up.
None of that code is proof of anything... which part, exactly, are you suggesting is proof?
So far, I've seen nothing in any of the code you've posted that proves anything. If you believe there is proof there, by all means find it and post it... I look forward to the proof
The function where it returns s also proves nothing - game servers have to, legally, track your play which includes balance - otherwise how would a game know whether you had enough money to press start or not? They have to record all games played for game recovery and game history purposes...
Of course, I could be missing something, but I havent seen anything that proves anything so far, and posting snippets of code also doesn't prove anything because, as you know, you need to see the whole picture and be able to trace what everything is doing to prove anything.
And I'll repeat, if you can prove someone is breaking the rules, I'll be the first one in line backing you when you report it to the UKGC.
BTW you said you found this from the server, which means you must have hacked the server. And if you have, then you have the entire code. So you must be able to prove it beyond reasonable doubt. All you've shown so far is that logging occurs and that different reels can be used, or the same reels with different weights. All perfectly legal.
He's trying to look intelligent. Nothing of the codes above proof anything as trancemo key said.
All I can see is different zips from slots' code which you can btw easy make up.
I don’t think he has actually mentioned Btg it just happens to be in the Bonanza thread.
It’s more about your play being tracked and certain outcomes being available/unavailable based on your stats. There is a very good reason though why a provider would want people to hit the trtp. It brings trust that what it says on the label is happening in reality. You will have peaks and troughs around that rtp but the most important thing from the casino/providers point is if everyone hits their rtp nobody gets fed up and they RETAIN THEIR CUSTOMER BASE. The thing that is of upmost importance to them so yes their is a reason why they would care who wins and who loses.
I don’t think he has actually mentioned Btg it just happens to be in the Bonanza thread.
It’s more about your play being tracked and certain outcomes being available/unavailable based on your stats. There is a very good reason though why a provider would want people to hit the trtp. It brings trust that what it says on the label is happening in reality. You will have peaks and troughs around that rtp but the most important thing from the casino/providers point is if everyone hits their rtp nobody gets fed up and they RETAIN THEIR CUSTOMER BASE. The thing that is of upmost importance to them so yes their is a reason why they would care who wins and who loses.
....
Though if someone can prove the game provider control the outcome of the spin for streamers for advertisement benefit, I think that's really possible.
*yawn*....*stretch*, "Morning All"
Sooooo........Is it rigged or not?
I don't know how popular Gold Lab is, but we managed to datamine some irrefutable floor math from it.
Cold session, no spins tried or run.
...SNIPPED FOR BREVITY...
I might argue, that it isn't a question of, can it be done, but would it:
A - be beneficial to risk exposure?
B - not make more sense to provide streamers with a customized version for them to play?
What you've shown here is the XHR response from the game servers. This is data used for driving the display and UI logic. This is available for everyone to see if they bring up their browser’s developer tools and look under the “network” tab. I really can’t see how this proves anything claimed, please elaborate.
As for the providers needing to see your balance... well, you can’t accept a bet if you don’t know this crucial detail, can you?
I’ve looked closely at quite a few online slot providers / distributors, but the one I’m most familiar with is NextGen’s (now SG) GDM (game development module? There’s very little literature available online). When you launch a GDM game (pre-Quickfire Bonanza, for example), the casino opens a new session for your “wallet ID”. Could be a hash of your e-mail or whatever, something that maps to a value that both the casino and the operator can uniquely identify. From what I gather, the operator only has access to this hash of that value, and nothing else that identifies you as a player (If you open the same game from a different casino, the provider sees a different unique hash). This session now has access to your casino wallet to place bets. On every request for a spin with a given bet value from your game client, the provider backend checks your wallet (which it can identify thanks to the session opened previously) to see if it has the balance to place that bet, and if so, accepts it, rolls the dice, and returns your winnings back to your wallet.
These transactions (bets out, winnings in) are probably guarded by a transactional database that “locks” writes or reads while doing updates, to avoid race conditions if playing multiple games simultaneously, for example.
All dice rolls / game logic are hosted by the provider, and not the casino or game developer. This has the added benefit that the RNG is seeded by an almost-impossible-to-guess amount of entropy by all the players out there placing bets. Even if you somehow managed to find the PRNG algorithm used, AND the initial seed, you would still have to find how fast the RNG is cycling by guessing how many clients are hitting it, and at what rate. And still, most RNGs in use have some sort of internal background cycling that is seeded from another source (weather, keyboard presses, Donald Trump tweets, you name it)
Once a random value is chosen, the value is passed on to the game engine to produce a result. This of course varies wildly from game to game. The value could be used to produce reel stops, or simply pull a result from a predefined pool of results, using the random value as an index. The result is then passed on to your game client, which will display all the bells and whistles.
As long as the maths behind the game engine and the RNG is solid, neither casinos nor operators/developers have to employ dirty tricks to make money off their games. You simply can’t win (in the long run).
As for the providers needing to see your balance... well, you can’t accept a bet if you don’t know this crucial detail, can you?
I will refrain from commenting further on this thread and focus on my exchange via dm with trance monkey.
got bonus few hours ago with retigger for foken 40x so you are not missing a lotback to actual thread.......
WTF has happened to this game since DOA release. ive not seen a bonus at all and base game is dead. has everyone left it for DOA so game is just extra dog shit???
I had a few “your internet connection is slow please reload” messages on DOA2 yesterday and the odd laggy spin on Bonanza but seemed fine today. Most of my issues were at Trada. Where have you been playing?Is anyone else having disconnection problems playing this and other Btg games on a mobile? DHV and Chilli have always been bad but now Bonanza is the worst of all.
I have never had much trouble with Netent but DOA2 is dreadful also, every 5 spins or so. I really enjoy the slots but if this carries on I will pack it in. It’s impossible to enjoy it when this happens.