Pardon the absence, I've been busy with real life.
I am not out of the loop and have had splendid exchanges with @trancemonkey over Skype.
The status quo is, that most of my findings were based on clients side code, but server side research has presented itself as an opportunity as well and that's what I am currently spending my time on.
As of now, there is no way to point to a particular section, supporting my theories/claims, but questions arises the more it's being looked into.
Some discussions address the nature of RNG, is it truly RNG, when a certain RTP is promised and how does it achieve that.
Other discussions address the structure of code assembly ensuring the calculations are done across multiple servers for multiple game sessions.
And lastly some applications of math functions, that on the surface serves to support reel weighting and multiple reel sets, seem purposefully situational, to the degree of it being difficult to dismiss, whether or not, it could impact outcomes equally if the algorithm seeds and starting points were identical with each application load and or spin.