Bad Slots

Stranger111

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When you try a new slot, what things make you instantly think it is bad?

For me,
When it displays "Five of a kind!" on the screen (and pays 4x)
Anything with generic mini, minor, major, grand jackpots
It has "power combo" or "power up" in the title
Low value coins that you need 6 of to trigger a yawn hodl and spin feature
You get diamonds or something which fly into a pot and do nothing (jackpot bonus that never triggers)
Too "cute"/anime graphics
Books..... a little overdone by now..
Has fishing theme haha/

What are yours?
 
To be honest, it’s all quantity over quality these days which is a real shame. Why make the effort to come up with an original/different idea when it’s likely to get lost in the flood of releases each week. It also doesn’t help that many will dismiss a slot within a few hundred spins and move onto the next thing.
It’s also a pretty bleak scene that manufacturers hook onto anything that is remotely popular and copy the f**k out of it, usually making it worse with each incarnation.

As for specifics. Hate the clearly scripted, front loaded bonuses which seem to be the rage. Get your fishing bonus up to 10x? Good luck seeing the fisherman. Got a slot which has a monster multiplier? I see dead spins in your future. You have a billion megaways? Well let’s strip 10s on reel one and Jacks on reel two.

Anyone looking for a fair, entertaining slot will bin it once the level of trolling becomes apparent.

Strangely, as overdone as they are, I don’t mind the lock and link/collect style slots. Sure, I’m not going to play them too much as they are often a bit dull, but they bonus fairly frequently and can throw out 50-100x+ on occasions. Get 2-3 in reasonable short time, which is not impossible, and you can get a bit of profit.

Of course that brings me to my final annoyance highlighted with these lock and link slots in general. Horrible base game pays. Any slot with next to zero chance of a decent base game hit generally do not get much play from me.
 
  • If it has the letters B I G B A S S anywhere in the title.
  • Games that use a display reel (with extra scatter symbols on it that never land) for the anticipation spin.
  • Similarly, games that fuck about with the symbols that land just outside the window to make it look like a near-miss when it isn't.
  • Games with reel modifiers that involve taking away stuff that has already landed - to make the spin look less valuable - and then performing some sort of special routine to turn the result back into what they had beforehand. A prime example are the 'explosions' you get on the Big Bass games - lazy design and insulting to players.
 
  • If it has the letters B I G B A S S anywhere in the title.
  • Games that use a display reel (with extra scatter symbols on it that never land) for the anticipation spin.
  • Similarly, games that fuck about with the symbols that land just outside the window to make it look like a near-miss when it isn't.
  • Games with reel modifiers that involve taking away stuff that has already landed - to make the spin look less valuable - and then performing some sort of special routine to turn the result back into what they had beforehand. A prime example are the 'explosions' you get on the Big Bass games - lazy design and insulting to players.
Worst ones are the sub brands of games global that use the "for entertainment only" stuff. Usually a free spin, wild and hold&win symbol.

Each time you land one it fills the metre closer to the top to make the player think its far more likely to trigger when in actual fact its still just a random trigger and the bars that fill up are completely meaningless.
 
  • If it has the letters B I G B A S S anywhere in the title.
  • Games that use a display reel (with extra scatter symbols on it that never land) for the anticipation spin.
  • Similarly, games that fuck about with the symbols that land just outside the window to make it look like a near-miss when it isn't.
  • Games with reel modifiers that involve taking away stuff that has already landed - to make the spin look less valuable - and then performing some sort of special routine to turn the result back into what they had beforehand. A prime example are the 'explosions' you get on the Big Bass games - lazy design and insulting to players.
Also the Big Bass “bonus” entry picks. They are pretty much all BS. Start on level 2, no wins. Extra fish/fisherman, pretty much no difference. What is the point of enhancements if the player has no idea to what extent the setup has been enhanced. Far too many slots do this. Pay extra for increased bonus chance? Give us some numbers you bloody con men.
Slot designers are the snake oil salesman of the gambling world.
 
Worst ones are the sub brands of games global that use the "for entertainment only" stuff. Usually a free spin, wild and hold&win symbol.

Each time you land one it fills the metre closer to the top to make the player think its far more likely to trigger when in actual fact its still just a random trigger and the bars that fill up are completely meaningless.
You can tell because if you increase the stake the "progress" remains
 
@Siohmy good point about the increased chance of triggering a bonus. I sometimes do that on big bass xtreme and I think I ran out of money before I even got a bonus last time :mad: increased chance my backside. I know everyone loves BOD but I can't ever trigger a bonus on that either.

As for the generic "jackpots"-yeah they suck. I finally triggered one on AOTG-God of Storms at Christmas and it was pitiful. I was staking a crazy amount like £15 a spin or something and it's the only time I ever triggered a jackpot on it despite the fact I don't think (correct me if I'm wrong) a high stake makes any difference. It was an absolutely measly "power" JP but I guess it was at least nice to see what the jackpot game is like. I remember the main game freezing and then I saw a pop-up box and was like WTF is going on before I realised I had triggered the jackpot! I didn't have high hopes and I was still disappointed :laugh:

Only reason I was playing was I'd won a few thousand on bingo-think I'll just go back to that as I've won countless actual decent jackpots on that, slots not so much...
 

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Honestly, anything with Cash Collect in the name is an instant red flag. These games bait you with cash symbols all over the screen, but conveniently forget to drop the collector when you need it. Or worse, they’ll throw in a collector with zero cash symbols, just to rub it in.

And don’t even get me started on slots that pretend you can trigger the bonus naturally but never do. Some of these games exist purely to sell you a bonus buy because the “normal” game is just a slow bleed with no real shot at landing it.

Oh, and is it just me, or do a lot of these so-called “bonus” rounds pay absolute jack shit these days? Like, you finally hit it, and it’s 12x your bet. Wow. Thanks
 
When you try a new slot, what things make you instantly think it is bad?

For me,
When it displays "Five of a kind!" on the screen (and pays 4x)
Anything with generic mini, minor, major, grand jackpots
It has "power combo" or "power up" in the title
Low value coins that you need 6 of to trigger a yawn hodl and spin feature
You get diamonds or something which fly into a pot and do nothing (jackpot bonus that never triggers)
Too "cute"/anime graphics
Books..... a little overdone by now..
Has fishing theme haha/

What are yours?
For me:
1. When the payouts are super low, and it feels like I'm just feeding the machine.
2. Overly complicated bonus features that are hard to understand and don’t pay well.
3. If it has a repetitive soundtrack that gets annoying quickly.
 
id say most are bad like 99%, I'm very picky in what I play and need to know a game inside out before I risk money on it.

but a personal peeve atm is hold and spin so dull and predictable, please stop putting hold and spin in every game.
 

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