- Joined
- Jun 16, 2004
- Location
- In Austin, Texas, man
Random for slots has only one definition: there's no bias in the selection. And by the way, this randomness is required by law.Slotter: How do slot developers define 'random' ? It can mean a lot of different things in different contexts and I struggle to see and believe each spin is random and independent of the last.
For example, let's take a 5-reel slot with 32 stops on each reel. The RNG picks a number from 1-32 for the first reel, 1-32 for the second reel, and so on. Random simply means that every number from 1 to 32 has equal chance of being picked.
Another example: Say there's a game where you bet $1 on coin flips, and you get paid 90¢ on every heads. The RTP of that game is 95%. (Not 90%, because the penalty kicks in only when you win. When you lose, you don't lose more than the $1 you bet.) I'm sure you can see that if that game is perfectly random, it's gonna pay 95% long term. Slots are exactly the same, it's just instead of picking a number from 1-2, we pick *five* numbers, each from 1-32, and marry them to a paytable.
Also, why do slots payout much better in demo than real mode when they are supposed to be the exact same game?
They're not supposed to. I imagine doing so would be illegal in most to all regulated jurisdictions. It's possible to reverse-engineer the play data to figure out the RTP of the game, and some watchdog mathematicians have done that to discover games that weren't paying what they were supposed to, but it's a lot of work, so they're not gonna undertake that work unless the results really seem way off.
