Strategy for playing Hot Ink Slot game?

jshort

Banned user -- being a troll
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Feb 1, 2014
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Does anyone here have experience playing this game? Are their any published strategies on when to respin certain reels?

For example, if I have three matching symbols, is it always worth the extra cost to respin the other two reels to try and get a five of a kind?
 
I don't have any analytical stats, but obviously the game is very cleverly designed so that the cost of every re-spin takes into mathematical account of every possible ending position on the re-spun reel, and prices it accordingly to maintain the slot's RTP (97.5%).

In other words, there is no strategy to increase your chances of winning - it's all just random luck (the same as most other slots).

KK
 
I don't have any analytical stats, but obviously the game is very cleverly designed so that the cost of every re-spin takes into mathematical account of every possible ending position on the re-spun reel, and prices it accordingly to maintain the slot's RTP (97.5%).

In other words, there is no strategy to increase your chances of winning - it's all just random luck (the same as most other slots).

KK

Thanks KK. Just for clarification, are you basing this conclusion on your personal experimentation playing the game, or have you been told this by the manufactuarer?

97.5 RTP seems fairly high for a slot and I figured there had to be some sort of CATCH to achieve that extra return potential.
 
Thanks KK. Just for clarification, are you basing this conclusion on your personal experimentation playing the game, or have you been told this by the manufactuarer?
Based on my own experience and logical common sense.
No supplier is going to release a game that could be beaten by employing any sort of strategy - they would go bust in weeks!

97.5 RTP seems fairly high for a slot and I figured there had to be some sort of CATCH to achieve that extra return potential.
I don't really get what you mean by "catch".
MG slots have RTP's from 95.05% to 97.50%. Play any of them long enough and you WILL lose!
(Figures quoted from other webmaster's sites - not supplied to me personally by MG)

KK
 
Based on my own experience and logical common sense.
No supplier is going to release a game that could be beaten by employing any sort of strategy - they would go bust in weeks!


I don't really get what you mean by "catch".
MG slots have RTP's from 95.05% to 97.50%. Play any of them long enough and you WILL lose!
(Figures quoted from other webmaster's sites - not supplied to me personally by MG)

KK

By CATCH, I was implying that perhaps the better RTP associated with this game was because of some sort of decision making process (and thus skill) needed for this game. Also 97.5 seems too high RTP for a slot since if a player only plays this game with a x30 WR bonus in effect, the RTP jumps up to 100.8. Just seems a little too easy as this isn't a progressive jackpot or a game that might break a players bankroll to pursue.
 
The problem with any of the slots that have the respin option is,how many tries do you make before moving on.You may find that after two or three respins without the win dropping in,you feel compelled to carry on and before you know it,have used a huge chunk of your bankroll on a single spin.
 

So basically if a game goes unnoticed about being beatable and then someone beats it somehow, that person isn't paid? I know Casinomieter stance for bonus "abusers" is that any casino should pay off a player i they play with +EV via whoring, but then just stop giving these players bonuses afterwards. It didn't look like this individual was whoring bonuses, but simply playing a slot which was accidentily +EV when played a certain way......In that case they should've paid him off for similiar reasons (and then banned/closed account)..........I noticed that guy managed to get 3 millions in winnings, so I guess this is why they didn't pay him; too bad he didn't withdraw in time eh ;)
 

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