But back to the point at hand. To change a video slot, or any slot for that matter, RTP you manipulate the number of symbols on a reel, whether it be a virtual reel (3 reel games) or the physical reel (5 reel games).
Your assertion was that Mystic Dragon reel 5 had changed.
It has not, and does not, in any RTP variant.
RTG has made this way too easy for the those in the know. When the Real Series slots are spinning, it shows the entire physical reel strip while spinning, not just an animation like some MG games.
Incorrect.
It does not show the "entire" reel, this would not be workable, as reels are of different lengths but the spin time is constant.
It shows a portion of the reel from the point of the last stop, and then switches to show a portion of the reel leading up to the new stop position (determined randomly and unweighted - each stop position has the same chance of being hit)
2 stops before the reel comes to a rest the physical reel stops spinning and moves to a position on the physical reel 2 symbols from the final RNG determined resting point. Confusing? Yes, but easy to catch with frame by frame.
Confusing?
How else would it be done, praytell?
This is how it is done in the bricks & mortar industry as well...I should know, I worked for IGT.
I'm currently mapping physical reel strips from a few RS games from the 2007 (Bodog) version to the current (just downloaded last night) RTG version from one of the more questionable casinos currently having player payment issues.
What will this prove?
Most likely there's a whole new set of reel strips with symbols added, subtracted, moved around, etc.
Most likely that not a thing has changed.
Other than the fact that RTG vehemently claims that nothing has changed on their slots. I'm not sure if this has been mentioned before but remember during free spins the counter would never get to 0 on RTG slots? Well now it does, so that itself proves something changed. Programming? Maybe but if you're going to mess with the spin counter why don't you see how much you can screw the player out of in the process, they're stupid slot machine players, they'll NEVER know the difference, yet we do.
So let me get this right...
Quite correctly, players complain that the free spin counter does not decrement until the end of the spin, and therefore shows 1 free game on the last spin (until it stops spinning).
However, if the last free spin yields no win, the player never sees this decrement to 0 remaining (i.e.: It should decrement at the start of the spin, not at the end, in order to more accurately show how many are remaining)
This gets fixed...and yet you believe that by fixing this display, RTG has screwed the player in the process?
I don't see how that follows.
What does this mean?
As stated above.. the only way to manipulate a slot return is to change things on the reels.. either symbols or weight them (5 reel drive as previously mentioned).
Incorrect again.
If the game uses a probability schedule in awarding, for example, bonus prizes, this may be adjusted.
Thus a game's reel strips could remain constant across all RTP variants and yet bonus prizes being awarded, or "pick to reveal" number of free games and so forth, could be higher or lower in some variants.
And again, this is how it is done in the bricks & mortar industry as well, this is not an unusual system.
And if there is any US-based regulation, you can bet your boots that operators will be allowed to change between several RTP settings.
And if it's as per the B&M system (which it would be, regulators love consistency and doing as little work as possible) then RTP changes will be able to be made periodically and without notification or display.
So if you find a difference, then what?
Well, it proves that someone is fibbing... who? ::shrug::
Unlike yourself, I am not insinuating that you of being untruthful.
I am stating that you are misinformed and drawing erroneous conclusions from subjective and highly variable pieces of information that do not give you a complete picture or understanding of the slot process.
Wooof