vinylweatherman
You type well loads
- Joined
- Oct 14, 2004
- Location
- United Kingdom
Yet again, Microgaming have screwed up, but in a good way this time
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Cash n Curry is now available for the first time in your
River Belle download software!
Cash n Curry is a fast paced, feature rich fruit machine, with
a trail feature and a Curry-go-round Jackpot with repeat chance.
The game-play includes genuine nudges and holds on the reels,
with challenging skill elements.
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This first ever Viper FruitMachine release is more genuine than Microgaming bargained for, The knockout development is the "challenging skill elements". What they have introduced is something we "old skool" players used to hammer to death, a feature whose payout was determined by the level of skill of the player, or to use the technical term, an emptier.
While it can take years for a seasoned player to become really good at these skill features, and still we miss a few on a "bad day"; this is not the case where we have help, namely our computers. Granted, it is harder to play these features with the keyboard, however this is not the case after a swift trip down to Maplins electronics, an old mouse or keyboard, a screwdriver, soldering iron, and one of those pre cut component boards. Also needed is the receiving part of one of those laser type trip wires.
The procedure is roughly as follows. With the game loaded, and the appropriate feature in play, the tripwire receiver is taped to the monitor, such that changes of intensity (the skill bar being brighter than the background) create a voltage across it's terminals. This voltage then controls the actions of a circuit, which is designed to send a signal, which going through the old dismantled mouse or keyboard, is sent to the computer as the keystroke required to stop the game skill bar.
Tuning it is trial and error, but once it is set to stop the feature at the right time, it will get it every time thereafter, and each feature entry is a guaranteed Jackpot (just like in the old fruitie days). The "emptier" is created where the average cost of reaching the feature is less than the average payout, and where this is forced to be the jackpot each time, this condition holds true, thus the first ever fruit machine emptier with unlimited coin hopper is born
Bon Appetit!
PS - Don't let it get cold, Fruit Machine companies tend to fix these problems in days, give Microgaming a week or two, and expect your favourite casino to "develop a technical problem" loading the game in the mean time. I am sure this is one "bug" Microgaming WILL fix without delay, and while they are at it FIX THE SODDING REST (or I will post another little trick next month ).
--------------------------------------------------------------------------
Cash n Curry is now available for the first time in your
River Belle download software!
Cash n Curry is a fast paced, feature rich fruit machine, with
a trail feature and a Curry-go-round Jackpot with repeat chance.
The game-play includes genuine nudges and holds on the reels,
with challenging skill elements.
--------------------------------------------------------------------------
This first ever Viper FruitMachine release is more genuine than Microgaming bargained for, The knockout development is the "challenging skill elements". What they have introduced is something we "old skool" players used to hammer to death, a feature whose payout was determined by the level of skill of the player, or to use the technical term, an emptier.
While it can take years for a seasoned player to become really good at these skill features, and still we miss a few on a "bad day"; this is not the case where we have help, namely our computers. Granted, it is harder to play these features with the keyboard, however this is not the case after a swift trip down to Maplins electronics, an old mouse or keyboard, a screwdriver, soldering iron, and one of those pre cut component boards. Also needed is the receiving part of one of those laser type trip wires.
The procedure is roughly as follows. With the game loaded, and the appropriate feature in play, the tripwire receiver is taped to the monitor, such that changes of intensity (the skill bar being brighter than the background) create a voltage across it's terminals. This voltage then controls the actions of a circuit, which is designed to send a signal, which going through the old dismantled mouse or keyboard, is sent to the computer as the keystroke required to stop the game skill bar.
Tuning it is trial and error, but once it is set to stop the feature at the right time, it will get it every time thereafter, and each feature entry is a guaranteed Jackpot (just like in the old fruitie days). The "emptier" is created where the average cost of reaching the feature is less than the average payout, and where this is forced to be the jackpot each time, this condition holds true, thus the first ever fruit machine emptier with unlimited coin hopper is born
Bon Appetit!
PS - Don't let it get cold, Fruit Machine companies tend to fix these problems in days, give Microgaming a week or two, and expect your favourite casino to "develop a technical problem" loading the game in the mean time. I am sure this is one "bug" Microgaming WILL fix without delay, and while they are at it FIX THE SODDING REST (or I will post another little trick next month ).