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Need your input: Megaways Fatigue – Still Playing Them?

I need some input here!
We have now reached in excess of 400 Megaways games since the first one ever, Dragon Born by BTG.

Are people still playing them and do you players still look forward to new MW releases?

Personally I used to review them but after a while I noticed many were generic, clones, and ideas regarding new MW-based mnechanics were starting to thin out.

Do they still have the same pull, anyone playing them (apart from Bonanza lol)?
 
Bonanza aside, I haven’t played any of the others for ages. I never did play many of the others apart from Chilli and Millionaire.

Never came across a Megaways that seemed to work by those doing so under licence and some of the odd ones I did try were horrific. Anything by Pragmatic and that Centurion Megaways was worse than having a tooth removed…………via your ****hole.

I would really like to know how much traffic a BTG slot gets in the first month of release, compared to the likes of Bonanza and Chilli. I imagine we’d be shocked at the downturn in the popularity of their slots. You can tell how desperate they are to come up with another blockbuster, when they have to release Bonanza falls and DHV Megaways. Both of which are complete shite.

I think BTG’s popularity has gone and it’s their own fault. They take everyone for fools and think blatantly changing the way games play and skimming off the top will go unnoticed. It probably does by a lot, but you can’t fool all of the people, all of the time.
 
The games that really broke the Megaways spell for me were those daft ones like Rasputin and others that do the massively expanded reels if you can max out the bonus or whatever, and then you really can see, with absolute clarity, how the sausage is made - and it's not pretty.

Oh look, I have 3,674,295 Megaways and the whole lot managed to fucking completely miss, awesome!

Like, we all knew how the strips were designed with blockers and alternate symbols and switching out the reelsets all the time and all the rest of it, but for BTG to actually stretch out the reels like that so you can witness the full magnificence of getting a 3OAK on 9s for 0.00001x stake on what is allegedly the ultimate evolution of the marvel of Megaways a player can reach - was in a way, quite handy.

I've gone full reverse in the other direction now and much prefer to play more olde worlde slots with proper winlines that are easily perceivable to the naked eye.

MG found the sweet 'max' spot with the original 243-way games IMO, any more is daft.
 
The main and only consistent megaways game i still play (more or less - i might have a random go on another mw game now and then), is Gold megaways (the one with the gold discs for bonus).

Played this a lot the last what, 5 years, or however long its been out. Had my biggest few btg wins on that game - but it does love the expanding reels to humongous ways to then give you 3oak 9's, or something nearly equally as crap, which annoys the hell out of me. :laugh:
 
The problem is that when developers try and transpose classic 9/10/20 - liners etc. into the format, it doesn't work. Like BDBA MW for example. The Genie Jackpots Blueprint one was OK, with the 4 FS features, but most didn't work.

As @ChopleyIOM hints, the maths doesn't work when you've had low-lines games with high pays and then have to thin them down due to having 117649-ways, sure you can keep the feature potential and even raise it, but it's what lies in between features that can turn players off.
 
Bonanza is about the only megaways game I play sometimes. But not for long as it grinds my patience to much waiting so long for a feature, however last week I opened the game and it bonuses on the 2nd spin lol.

But I find most other megaways games very gimmicky and I hate how most of them need 4 scatters to bonus, when half the time you struggle getting 2 scatters to show up nevermind 4.

Also as mentioned earlier in the thread, it's fine having 7 million billion ways to win, but it means nothing when it finds a way to still manage to miss or give you a micro win while maintaining the illusion that you have so many ways to win.

Infuriating mechanics, the gimmicks been exposed for a while now and I think people are waking up to the megaways illusion scam imo.

Megaways = So many ways to win. Yet so hard to win on.
 
I remembering asking the CEO of BTG a question years ago when they started licencing the Megaways to other companies if he thought it would be a mistake and got the corporate answer that it was about expanding megaways and extending it, but as I expected the market has become saturated with cheap versions.

Obviously BTG pre Evolution takeover made their money an in the end that's what it really is about but anyone could see what would happen and they sold themselves out when they could have just kept it to themselves and concentrate on making better rather than cheap version.

The old saying quality vs quantity.
 
Apollo Pays and Spicy Meatballs are the BTG ones I play BUT Spicy Meatballs has become shocking recently so I am considering removing if from my favourites. Only others I would consider Buffalo King Megaways, Wolf Blaze Megaways Wild Wild Riches Luck Of The Irish Megaways and Black Gold 2 Megaways.
 
Apollo Pays and Spicy Meatballs are the BTG ones I play BUT Spicy Meatballs has become shocking recently so I am considering removing if from my favourites. Only others I would consider Buffalo King Megaways, Wolf Blaze Megaways Wild Wild Riches Luck Of The Irish Megaways and Black Gold 2 Megaways.
Spicy meatballs has always been shocking!!!
 
Why is Temple Tumble a Megaways game it is a set 6 x6 board how is this a Megaways game?
Because the amount of positions in play varies spin to spin . It's a max of 6x6 or 46656-ways.
 
Yes, and also yes.

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We have now reached in excess of 400 Megaways games since the first one ever, Dragon Born by BTG.

Are people still playing them and do you players still look forward to new MW releases?

Personally I used to review them but after a while I noticed many were generic, clones, and ideas regarding new MW-based mnechanics were starting to thin out.

Do they still have the same pull, anyone playing them (apart from Bonanza lol)?
I think a lot of players still enjoy Megaways games, but the hype definitely isn’t what it used to be.
When Megaways first came out, every new release felt fresh and exciting. Nowadays, a lot of them do feel like reskins or minor tweaks of existing games. It’s almost like the “wow factor” has faded because there are just so many similar ones out there.


Personally, I still check out new Megaways slots if they offer something unique — like an interesting bonus round, a crazy max win potential, or a fresh twist on the Megaways mechanic itself.
But if it’s just "another" basic Megaways slot with 117,649 ways and a standard free spins round... yeah, I usually skip it.


Bonanza and a few originals still have a cult following though. And games like Extra Chilli, White Rabbit, or newer ones with massive potential still pull players in. It’s just that not every Megaways launch feels like a big event anymore.
 
Although not Megaways I have to mention I tried Raging Rhino last night, as it never gets a mention anymore, every bonus round was either bonus guarantee or just under £5 was absolutely shocking except a 4 scatter trigger which that was only £15. A game I will not be going back to,
 
Although not Megaways I have to mention I tried Raging Rhino last night, as it never gets a mention anymore, every bonus round was either bonus guarantee or just under £5 was absolutely shocking except a 4 scatter trigger which that was only £15. A game I will not be going back to,
Play Raging Rhino Megaways then!
 

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