No, but a collaborator(s) could play the exact same slot at the exact same casino at the exact same time...
Quite, and the experiment can be done from as little as 10c (10p) a spin.
In all but one case, I found the slot to be "dead", i.e - right at the beginning of the cycle.
The "cycle" is not fixed, but depends on how much the player takes out during play. The more small prizes accepted, the longer the cycle takes to pay off, which is hitting the "Treasure Ireland" on the feature stack at the top. This is clearly the top one (fun mode experiment) since it cannot be refused, and is automatically collected - again just like a real Fruitie.
My fun mode payoff was over 1000x bet. This is because "Treasure Ireland" is the jackpot, and then a sequence of repeat chances for extra wins. I got another Jackpot, and some "shrapnel" totalling some 280 from a 20p bet.
Fruit Machine players have playing methods that shorten the cycle to reach the top payoff more quickly, and if these really ARE at 95%, this could be very good indeed
Land Fruit machines have been played this way for ages, and can be profitable at 78%, even less if not played by too many "players".
Unfortunately, if it turns out the pot is individual, and not shared throughout the casino, there can never be a return greater than 95% for ANY strategy, or even luck, as there is no chance of hitting big UNTIL the game has taken in enough to pay the top prize.
The earlier ones like Pub Fruity MAY be different. I played this at
32Red in a wager tournament, and did indeed get well ahead overall on it at one stage, which seems to indicate the pot on that one to be shared.
Until I have played this enough in REAL mode, I will not know if fun mode is a proper guide to how it might perform in real mode.
If I get the top feature in real mode ONLY after having fed it a fortune, I will know the pots are individual, but the game will at least then be useful for wager challenge events as the return will be pretty much guaranteed at 95%, even with the high variance involved, since wager challenge events usually require enough playthrough that the cycle will probably complete.
If MG have cocked-up though, even slightly, this percentage control could create a +EV situation under limited circumstances, such as if the cycle were partly complete when a new account were registered, although (sadly) this seems not the case.
Were these "Fruit Machines" available in the Viper versions when MiniVegas had that "trouble"?
Having a cycle incorrectly set at registration of an account would create a guaranteed +EV situation ON A SLOT, and not taking a bonus, but knowing that, say, Treasure Ireland will pay top feature (1000x +) BEFORE it has taken in anything close to 1000x. Perhaps this is why they now ALWAYS start out "dead" the first time they are played, maybe it wasn't always so
Are those MG reps sweating some more now?