The cost to start can be different depending on what games you want to have, and how many, and from what supplier.
Poker is cheaper to start than a casino, couse in poker the player is actally the bank, and for the service the site takes rake.
In casino's you must have a reserve, couse the gambling goes on with machines instead of player versus player.
And you can also actually use other alredy existing networks to cut the cost in the start.
Lets not forget that nobody of the developers started with 50m in their hands
And when poker and casino sites started they didnt have huge reserves.
So there actually still possibilities to start with a smaller amount.
It' all dependin on what system you want to use, and the type of games you want to offer the clients, and the type of support.
Satchmo the man the myth the working class hero..
link_message(integer sender_num, integer num, string str, key id)
{
//
// Accumulate wheel scores
//
if (num == 1)
{
wheel1_score = (integer)str;
}
else if (num == 2)
{
wheel2_score = (integer)str;
}
else if (num == 3)
{
wheel3_score = (integer)str;
}
//
// Done spinning?
//
if ((wheel1_score > 0) && (wheel2_score > 0) && (wheel3_score > 0))
{
//
// Compute score
//
integer three_bar = FALSE;
integer two_bar = FALSE;
integer one_bar = FALSE;
integer three_same = FALSE;
integer two_same = FALSE;
integer score;
score = wheel1_score + wheel2_score + wheel3_score;
if ((score == 3) && (PAYOUT_THREEBAR > 0)) three_bar = TRUE;
else if (((wheel1_score == wheel2_score) &&
(wheel2_score == wheel3_score)) && (PAYOUT_THREESAME > 0)) three_same = TRUE;
else if ((((wheel1_score == 1) && (wheel2_score == 1)) ||
((wheel1_score == 1) && (wheel3_score == 1)) ||
((wheel2_score == 1) && (wheel3_score == 1))) && (PAYOUT_TWOBAR > 0)) two_bar = TRUE;
else if (((wheel1_score == wheel2_score) ||
(wheel2_score == wheel3_score) ||
(wheel3_score == wheel1_score)) && (PAYOUT_TWOSAME > 0)) two_same = TRUE;
else if (((wheel1_score == 1) ||
(wheel2_score == 1) ||
(wheel3_score == 1)) && (PAYOUT_ONEBAR > 0)) one_bar = TRUE;
//
// Compute payout
//
integer payout = 0;
if (three_bar)
{
payout = PAYOUT_THREEBAR;
ringer_countdown = 12;
}
else if (three_same)