They are very much like the real thing, different games have different "methods".
My favourite is Treasure Ireland. It seems to have a relatively simple internal "pot" model, which progresses to the point of awarding the TI feature using a well known traditional Fruity method
Pub Fruity, on the other hand, has no clear progression of it's internal "pot", and will "streak" and "suck" in cycles without giving much in the way of an indication - a bit like the pub machines made by "Red".
Quite a few threads on these have sprung up recently, and more detailed tactical playing information has been discussed, maybe too much
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