There is a great programme of specials at All Jackpots, but can the MG multiplayer server cope, maybe not given the ongoing problems since "update Saturday" around three weeks ago. There are periods where all of a sudden the server takes around 5 seconds to deliver the result of the game, and this, once started, just locks in with ALL subsequent spins suffering such delays of between 2 and 5 seconds. HOWEVER, stop playing for around 10 seconds and it clears, and spins come in with no delay. This problem NEVER happened before, even when a few tournaments were on at once, but now it happens even when only ONE tournament is listed as being "in play", and lack of changes in the scores indicate very few participants.
I have noted that the Viper lobbies hosting these tournaments just keep on updating (the proper "double launch", not just loading the list of current tournaments). SOMETHING other than "communicatios issues" is the cause of this, and yet casino reps keep on passing this off as nothing more than a "temporary glitch", even when it seems these tournaments have "temporary glitches" almost on a daily basis since "update Saturday", whereas before such glitches were uncommon unless the core casino was also affected.
Oddly enough, it is only Tomb Raider that suffers these "server delays", Thunderstruck has remained largely unaffected, a bit odd, as I would expect "communication issues" to be independent of the actual casino game being played, but more to do with the traffic density as a whole, or are we to believe Tomb Raider tournaments are run from a different server than Thunderstruck ones?