SOUTH KOREAN GAMING MARKET A PEARL
12 September 2008
Online gaming market could reach $1.7 billion by
2009
Recent studies of the South Korean gaming market show a
fervent gaming culture and indicate that it is enjoying
something of a boom, according to San Francisco research
company Pearl Research. The firm predicts that the
online games market in the country will reach $1.7
billion next (2009) year.
Researchers found that free-to-play, easy-to-learn
casual games is one of the fastest growing South Korean
market segments. Quality (broadband) Internet
connections characterise the market, with up to 80
percent of households online. 67 percent of Koreans in
the 20 – 30 age demographic have paid for online
content, roughly 40 percent of that group having paid
for avatar items from online services.
Over 10 million Korean adults visit game portals every
month, Pearl Research estimates, revealing that a common
strategy in Korea is the operation of large game portals
that provide a wide selection of games, including
massively-multiplayer online role-playing games (MMORPGs),
casual, and web board games all within one site.
Top game portals are identified as CJ Internet’s
Netmarble, NHN’s Hangame, and Neowiz’s Pmang and can
attract 500 000 to 1 million unique visitors a day.
Online Casino News courtesy of
InfoPowa
More news here.
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