SOFT GAMING A BIG HIT IN CHINA
4 July 2008
Spill group predicts continuing interest in a
massive market
The Dutch Spill Group's Asian soft gaming operation is
going from strength to strength in a market with huge
potenial, according to Spill Group Asia's CEO, Marc van
der Chijs, who also co-founded video sharing Web site
Tudou.com.
Interviewed this week by China Interfax, van der Chijs
said that despite regulatory challenges the huge
potential of China's game industry has attracted many
foreign companies.
China had 120 million online gamers as of the end of
2007 with online gaming industry revenues reaching RMB
9.36 billion ($1.29 billion) that year, up 57 percent on
an annual basis, according to a CNNIC report. The report
predicted that revenues of China's game industry will
hit RMB 13.02 billion ($1.79 billion) in 2008 and RMB
17.03 billion ($2.3 billion) in 2009.
Government policy requires that overseas online games
sites be operated in partnership with Chinese companies.
However, there is no such stipulation for
overseas-operated portals, which are simply required to
register a company in China and apply for an Internet
Content Provider (ICP) licence.
Van der Chijs's Spill Group, a Dutch company that owns
Flash game portals in around 20 countries, was one of
the earliest foreign game portals to enter China. In
January 2006, it opened its Chinese office in Shanghai
and, six months later, started to develop games for the
local market.
These have been picked up by two Chinese portals and
have also been translated into other languages for use
by Spill Group's portals in other countries. Currently,
Spill Group has two game portals in China: Game.com.cn
was established in 2006, while Xiaoyouxi.com was
acquired from a Chinese company in 2007.
"When we make a purchase, we take into account the
person that manages the website, as well as its
traffic," van der Chijs told Interfax. "A talented and
professional manager is one of the main reasons we will
choose to acquire a company."
Currently, Xiaoyouxi.com's average daily concurrent user
number exceeds 1 million, and is rising by 15 percent to
20 percent per month. Game.com.cn's average daily
concurrent user number, currently at 800 000, is also on
the rise.
Though the purchase of Xiaoyouxi.com has been a success,
van der Chijs said Spill Group has no further
acquisition plans in China for this year. "Instead, we
plan to cooperate with some mobile game companies and
launch mobile games in China," he said.
The company will continue to focus on Web games this
year. "Web games are one of the most interesting parts
of Internet and growing very fast with much potential.
They are the perfect kind of game for those wishing to
relax but who have limited time."
The two main user groups that Spill Group targets in
China are students and women over 30.
"There is a global trend that sees women playing more
games. They are also a key target for advertisers," van
der Chijs said.
Most of Spill Group's revenues in China come from
advertising. Van der Chijs is positive about the
country's online advertising sector, although it
currently lags behind television and other forms of
advertising. In 2007, television ads accounted for over
70 percent of the advertising sector's market share,
while online advertising accounted for just 3 percent,
according to figures from CTR Market Research provided
by Interfax.
"It won't take long for online ads to surpass TV ads in
China. The current problem is that most people in
China's advertising industry are not familiar with
Internet ads, but are familiar with TV ads. The same
thing happened in the United States and the United
Kingdom five or six years ago," van der Chijs said.
"It's getting easier to make advertisers use the
Internet in China. There is a lot of potential," he
added. He said most of those advertising via Spill
Group's China Web sites are electronics producers, games
companies and cosmetics companies.
As well as earning money through advertising, he said
games should look to selling virtual items to generate
revenue, rather than charging users to enter games.
The popularity of Web games has also attracted Internet
companies from other sectors. In April this year,
China's largest search engine, Baidu, launched
Youxi.baidu.com, a Web site dedicated to Web games, in
partnership with Shanda, Gogo.net and 51wan.
Spill Group was founded by Dutch entrepreneurs Peter
Driessen and Bennie Eeftink, and has become a major
player in the soft games business, operating 30 game
portals in 20 countries worldwide. It generates around
75 million visitors a month on a games inventory that
contains 3 500 online games of all genres; casual games,
skill games and download games.
Spill’s games are non-gambling, online games that can be
downloaded to own for payment. Genres include puzzle,
sport, racing, shooting, action and strategy games,
which can be played alone or with several players.
Online Casino News courtesy of
InfoPowa
More news here.
Top of page |
Home |
News |
Forum |
Webcast |
Vortran |
Accredited Casinos |
Evil Ones |
Pitch a Bitch |
Online Gambling Resources |
Poker
|
|