THE WEB 2.0 - BRINGING GAMES TO THE COMMUNITY
18 January 2008
Silicon Valley entrepreneur in the advance guard
of a growing trend
Catching the first wave of the trend toward Internet
community gaming interaction is high profile Silicon
Valley entrepreneur Mark Pincus (41), the New York Times
reports this week. Pincus has built a number of
successful Internet start-ups ahead of emerging trends
that include an early social networking site branded
Tribe.net, and has now unveiled his latest brainchild,
the Zynga Game Network.
Zynga is a company devoted to developing online games
that work on the pages of popular sites like Facebook
and MySpace, and Pincus has high hopes for the future
albeit from a small 27 employee San Francisco base. For
the past few months this group has been reinventing card
games like poker and blackjack and classic soft games
like Risk, Boggle and Battleship. The idea is that users
of social networks can add the games to their profile
pages and play with their friends online.
The games, particularly Zynga’s version of Texas Hold
’em poker, have already attracted hundreds of thousands
of regular users, the newspaper reports. The company and
others like it share a belief that Internet ventures can
be created on the back of the rapidly growing social
network phenomenom. In May last year, several of these
networks invited entrepreneurs to take advantage of
their large numbers of users and to keep the revenue
they generate from advertising.
In just one case, that of Facebook, over 7 000
applications have been introduced since the company
opened its doors to outside programmers, and more than
80 percent of its users have added at least one
application. Seasoned companies and small start-ups
alike are rapidly developing add-ons for Facebook and
other sites, including MySpace, which has promised to
follow the Facebook lead and open its service to
developers in the near future.
Casual games, which are easy to master and cheap and
enjoyable to play are also gaining in popularity and
form part of Zynga's forward plan, which has been backed
by $10 million in investment capital through the venture
capital company Union Square Ventures. Fred Wilson, a
partner at USV says: “People already love to play casual
games. But when you take a casual game and stick it
inside a social network, it becomes way more exciting.
This is like pouring gasoline on a fire.”
Other investors in Zynga include high-profile Silicon
Valley figures like Peter Thiel, a Facebook investor and
board member; Reid Hoffman, the founder of LinkedIn; and
Robert W. Pittman, the former chief operating officer of
America Online.
Facebook's founder, the 23-year-old Internet
entrepreneur Mark Zuckerberg is on to something big with
his concept of a "social graph" Pincus told the NY
Times: "The idea is that applications like games are
even more appealing, and spread more quickly through
networks, if friends, family and colleagues can share
the experiences," he said. “I’m not a game fanatic,”
avowed Pincus. "I generally don’t have time for games,
but it could be a really nice way to connect, for
example, with my niece.”
Pincus admits that none of Zynga’s game genres are
particularly rare. For example, there are scores of
versions of Texas Hold ’em on the Internet, and when
Zynga introduced its version in July there were already
several others on Facebook. But the company develops its
games specifically with the interactive features of
Facebook in mind. For example, users can invite their
friends to play, or see who is already playing and join
them in the middle of the game.
Zynga will have an embryo social website of its own
shortly; beginning this week, when users join one of its
games, they will have access to a universal lobby where
they can chat and interact with other users who are
playing other Zynga games on other social networks.
The company hopes to one day solicit traditional
advertisers, but for now it makes money by selling ads
to the creators of other applications who want to pull
in more users. Zynga charges an advertiser 50 cents
every time a Zynga player installs the advertiser’s
application. It offers players incentives to do so; for
example, blackjack players can get extra chips by
clicking on a link.
50 000 players already click on such links each day, and
Zynga is already breaking even despite having not yet
accessed its venture capital. The company has a dozen
games and is rolling out four to eight new ones a month,
boasts Pincus. All of them trail behind the popularity
of Scrabulous, a Scrabble clone that is one of the most
popular games on Facebook, with nearly half a million
active users.
Two brothers in India created the game but have since
become embroiled in a legal tussle with Hasbro, the toy
company that owns the Scrabble brand. Alerted by the
possibility of such confrontations, Pincus says he is
careful to respect the prior branding of others on his
versions of popular game genres.
The NY Times says that Evan Wilson, a senior research
analyst at Pacific Crest Securities, confirmed the
online game industry was rife with copycats, but this
does not generally pose a legal problem if the knockoffs
have different names and altered mechanics. And he
thinks that if companies like Zynga prove successful,
game giants like Electronic Arts, which owns the digital
license for Hasbro games, will move quickly to enter the
arena.
That is what Pincus is really counting on - his
company’s valuable real estate, at the top of the lists
of “most popular applications” on sites like Facebook,
could become an extremely valuable asset.
Online Casino News courtesy of
InfoPowa
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