WHAT HAPPENS IN VEGAS....
11 January 2008
Doesn't necessarily stay there!
When a Canadian team of problem gambling researchers
received a less than enthusiastic response to a request
for cooperation from Las Vegas gambling organisations,
it did the next best thing - taking a virtual Vegas to
its research centre for study, according to a report
this week in the Toronto newspaper The Globe and Mail.
Researchers at the University of Guelph laboratory are
undertaking a study commissioned by the Ontario Problem
Gambling Research Centre into the reasons why many
gamblers slip into a trance-like state and bet beyond
their means.
A 360-degree panoscope, which allows subjects to take a
virtual walk through 17 Las Vegas casinos, and a room
with eight programmable slot machines form the
University of Guelph's newest research laboratory,
designed to investigate the phenomenon.
"What is it about that interaction that contributes to
the onset of problem gambling? And by problem gambling
you're talking impaired control," said Rob Simpson, CEO
of the Ontario Problem Gambling Research Centre, an
autonomous body drawing on provincial money raised by
collecting 2 percent of all slot machine profits from
racetracks and charity casinos.
Karen Finlay, who heads the four-person team directing
the project, said the research is useful in pressing
governments and casinos to make changes that encourage
responsible gambling, and in helping counsellors who
treat problem gamblers to be better informed.
Online Casino News courtesy of
InfoPowa
More news here.
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