SECOND LIFE, ANYONE?
12 January 2007
IBM presents its latest consumer initiative
Computer giant IBM is attracting visitors to its exhibit
at the International Consumer Electronics Show with a
bold consumer initiative entitled "Second Life" - a
subscription-based, 3-D fantasy world devoted to
capitalism, described as a 21st century version of
Monopoly that generates real money for successful
players. More than 2.4 million people worldwide have
Second Life avatars.
IBM announced plans this week to build virtual stores
for Sears Holdings Corp. and Circuit City Stores Inc. in
the popular online world. The partnerships could help
IBM expand its consulting services to corporate clients
interested in the growing number of people who belong to
immersive online environments, also called the "3-D
Internet," reports Associated Press.
At one point Monday afternoon, 22 000 avatars were
logged onto Second Life, socialising by instant messages
or engaging in virtual pastimes such as flying, dancing,
gambling or watching adult videos, the news agency
claims.
At the "Sears Virtual Home," avatars of IBM architects
greeted guests with glasses of merlot and invitations to
sit in recliners and watch flat-screen televisions in a
fantasy home theater.
The idea is to help consumers see how Sears'
refrigerators, televisions, counter tops, garage doors,
storage cabinets and other products look in a 3-D
environment. Visitors can swap cabinets with counter
tops to determine which combination they like most, and
they may follow links to purchase items from the Sears'
main Web site.
Eventually, avatars will be able to type in precise room
dimensions and come up with design ideas and even
blueprints for kitchens, garages or home theaters.
In the Circuit City headquarters on Second Life, avatars
could get information on products sold in real stores
and configure couches and flat-screen televisions to see
what might look best in their real-world living room. A
"digital adviser" gave tips about moving the couch back
or forward depending on the size of the monitor.
But it was not all plain sailing for IBM's initiative -
on Monday, hundreds of avatars were naked and hairless
following a software glitch resulting from the overload
of so many users trying to participate at once. In
September, the San Francisco-based company that runs
Second Life, Linden Lab, warned that a security breach
may have exposed subscribers' data, including credit
card numbers and passwords.
IBM's chief technologist, Irving Wladawsky-Berger,
acknowledged that virtual-world business is in the
experimental stage.
Online Casino News courtesy of InfoPowa
More news here.
Top of page |
Home |
News |
Forum |
Webcast |
Vortran |
Accredited Casinos |
Evil Ones |
Pitch a Bitch |
Online Gambling Resources |
Poker
|