CANADIAN YOUTH BECOMING MORE INTERNET SAVVY
27 February 2009
But there are still areas of concern
A new independent survey of 1 065 children age 9-17
across Canada has revealed that too many of them still
engage in risky Internet behaviour - especially on
social networking sites.
Sponsored by Microsoft
Canada and carried out by Youthography, the study
provides insight into the way young people use the
Internet. The results show that while the Internet is an
overwhelmingly positive force in the lives of Canadian
youth and most of them are aware of potential dangers,
too many children and teens still engage in risky
behaviour while online.
For the most part, youth
rely on the Internet to communicate with friends and
family, research information for homework and play
games. They are concerned about Internet safety and more
than three-quarters of them are very careful about the
personal information they give out online.
A
positive revelation is that parents are becoming more
engaged in their children's online activities, compared
to previous findings, with 84 percent of respondents
saying they have had a discussion with their parents
about the potential dangers of risky online behaviour.
86 percent say their parents have taken measures to
ensure they are safe online, such as locating the
computer in visible locations like the family room or
kitchen, rather than in a child's room.
But the
survey identified a number of key areas where Canadian
youth continue to put themselves at risk, including:
Social Networking
* Youth post personal
information for public view, such as a profile picture
(39 percent), home town (16 percent), name of school (20
percent), relationship status (22 percent), and e-mail
address (21 percent) to social networking sites. Sharing
more than one of these pieces of data can allow
predators to easily uncover someone's real identity.
* 30 percent of youth have lied about their age on a
social networking site; 15 percent have pretended to be
someone they are not, and more than 30 percent have
accepted a friend request from a stranger.
Adult
Content and Sexual Behaviour
* 1 in 4 males use
search engines to find adult sexual content.
*
More than 20 percent of youth visit sites that have
pictures or videos showing violent acts, fighting, or
racist content.
Cyberbullying
* 40
percent of youth have been bullied online, up from
Microsoft's research in 2004 where 25 percent of
respondents reported being cyberbullied. 16 percent
admit to being the bully and of those, 50 percent say
they did it because they were bullied first.
*
In general, 67 percent believe others bully online
because they can do it without getting caught and 63
percent believe that the same kids who bully online
usually bully in person.
Online Gaming
*
1 in 5 of those who play games in online communities has
made contact (phone, email, in-person) with someone they
have only ever met online gaming.
* 1 in 4 youth
has been harassed when online gaming.
Online
Behaviour
* Forty-five percent of teens and 27
percent of 'tweens go to cyberspace to escape their
problems, avoid family, deal with stress, relieve
anxiety, deal with sadness or depression or feed their
online addiction.
* Youth, especially 'tweens
are concerned about online safety, more so than drugs,
alcohol, smoking, body image or sexually transmitted
diseases.
"This is Microsoft Canada's fourth
iteration of online safety research and we believe this
study offers one of the most comprehensive looks yet at
the online activities of Canadian youth including
gaming, cyberbullying and social networking," said Gavin
Thompson, Director of Corporate Citizenship, Microsoft
Canada.
"There are many encouraging results in
the research, including the fact that youth rank online
safety as a very important issue and that a majority of
youth are making smart choices online. Despite this good
news, many youth still engage in risky online behaviour.
Microsoft Canada has made online safety and security one
of our highest priorities and we recognize that as a
leader in our industry we have a responsibility to do
all we can to make it a safer place - especially for our
children."
"It is important for parents to be
involved in their children's lives, which includes their
on-line and videogame activities, as much as knowing
about their friends, sports, music lessons and other
things going on in their lives. It is also important to
educate youth about the positives and the pitfalls of
the cyberworld - but to do so, adults need to understand
it first and to see how it has influenced their own
activities, family values and work actions," said Dr.
Bruce Ballon, Head of the Adolescent Clinical Education
Service (ACES) for Problem Gambling, Gaming and Internet
Use at the Centre for Addiction and Mental Health
(CAMH).
Online Casino News Courtesy of
Infopowa
More news here.
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