READING AN ONLINE POKER OPPONENT
12 December 2008
User Centric examines online tells
The Chicago-based user experience consulting firm User
Centric took an interesting look at the question of
online poker tells and how to read these in an article
this week at
http://www.usercentric.com/about/news_item.php?m_id=4&s_id=4&id=198.
As psychologists and professionals in usability and user
interface design the company was curious to see if
additional behavioural cues can be gathered from an
online poker site's user interface (UI) aside from how
players use the betting buttons.
Is the rest of the UI purely for aesthetics or can
players obtain a "read" on opponents based on how they
use the various features on the site's UI, they asked?
The conclusion was that these elements can assist
players to assess online poker tells.
"In particular, avatars could be a valuable source of
information for players," the company suggests. "For
online poker companies, this might be an opportunity to
enhance the features and functions of avatars during
game play.
"In the gaming world, avatars are used as physical
representations in the virtual world. Avatars provide an
extra layer of entertainment for gamers and allow gamers
to embellish their gaming identities. It is not uncommon
for individuals to create avatars that draw on some of
their real-life physical traits."
However, gamers sometime create alter-egos or represent
themselves in ways that are otherwise not possible in
real life. In a recent paper by Hussain and Griffiths,
57 percent of gamers were found to have engaged in
gender swapping. Over two-thirds of females engaged in
gender swapping when creating avatars, it was claimed.
Reasons for gender swapping included different
opportunities afforded by choosing an opposite-gendered
avatar. The study also noted that females believed they
would encounter less online harassment when assuming a
male avatar. Overall, the authors' major conclusion was
that choosing an opposite-gender avatar may affect the
gamer's style of play and interaction with other gamers.
However, User Centric points out that the motives for
selecting an avatar in online poker games may be quite
different from those in other online games. Do players
select an avatar that suits their poker style (e.g.,
selecting an ATM machine because the player is a loose
player) or do players select avatars to induce opponents
to make incorrect assumptions about the player and their
style of play that equate to positive gains, whether it
be play chips or real money? From a strategic vantage
point, a poker player may select a specific type of
avatar to suggest a loose style of play when, in fact,
the player's style of play is tight and aggressive.
The article discusses various avatars with graphic
illustrations, and the development of emotional displays
introduced by major sites like Full Tilt Poker.com. It
concludes that while poker avatars may have been
traditionally thought of as a fun UI element, they also
introduce simulated tells and bluffs to the game, and
add richness to the online poker experience in ways that
can't be done in a real life environment. The authors
ask whether avatars could be developed further to
enhance the user experience, and opines that this is
possible.
"There is a clear opportunity for poker game developers
to provide additional avatar features and functions that
will appeal to both the novice and seasoned players,"
the authors state. "For example, future avatar
enhancements we hope to see included are:
* Additional emotions: Given the gamut of emotions we've
experienced at the poker table, one emotion that
immediately came to mind was the feeling of intense
nervousness. Perhaps avatars could show signs of
sweating or having a rapidly-beating heart.
* Stealth mode: After making a bet, players could change
their avatar to Stealth mode where the avatar puts on a
pair of sunglasses, a branded baseball cap, or perhaps
looks like Phil Laak in a hooded sweatshirt.
* The stare down: While waiting for an opponent to act
after a bet or raise, players can engage a stare down
feature. For example, the avatar's eyes could
incrementally increase in size.
* The headphones: We had an internal debate about this
suggestion, but it still has merit. What if an avatar
had headphones on to signify they were playing on
multiple tables? The headphones would symbolize the
sometimes frustrating experience in casinos when players
are too busy listening to their music to pay attention
to the game. Headphones would provide a visual cue about
a player's level of distraction, and since this
information is already available on poker sites, we
still think it is useful information for the other
players at the table. It still won't make delayed play
(due to multi-tabling) okay, but at least it allows
players to provide a possible reason for their delay.
* Chip stack organization: Provide players the option of
selecting from a variety of chip stack organization.
Players sometimes use their chip organization to provide
cues in the casino setting. At the online poker table,
players could choose to have a "messy" chip stack or a
very even symmetrical chip stack. Personally, we like to
stack our chips in one tall pile to intimidate our
opponents!
"These enhancements would appeal to the competitive
nature of poker players, and we believe that sites that
offer these kinds of features will attract both novice
and seasoned players. For the novice player, a more
interactive avatar simply adds to the overall
experience. While recreational poker players play to
win, there's also a "fun" component to playing. For the
seasoned player, any additional layer of information
that can be provided in a virtual environment helps
narrow the gap between online poker and poker in a
casino," the article concludes.
Online Casino News courtesy of
InfoPowa
More news here.
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