SECOND LIFE PUTS THE BRAKES ON (Update)
13 April 2007
Are the owners of this online phenomenon having
second thoughts?
The recent news story that Linden Labs had asked the FBI
to check the legality of its "Second Life" virtual world
gaming offerings (see previous InfoPowa report) achieved
massive mainstream and industry press coverage....but it
now appears that the owners of the Second Life
phenomenon may be applying the brakes.
According to a report in the reliable Poker News this
week, Linden Labs issued a change to its policies on
April 5th, stating that they would no longer "accept any
classified ads, place listings, or event listings that
appear to relate to simulated casino activity." Also on
April 5th, Palm Vegas.com Island, one of Second Life's
casinos announced that it would start banning US based
avatars from play.
Poker News reports that casinos have been a popular
featured activity in Second Life and the "simulated"
casinos, like their real world online counterparts, have
experienced growth. "Residents use the virtual world's
currency, the Linden dollar, to play a myriad of casino
games from blackjack to poker. Although not explicitly
stated, the ease of converting Linden dollars to US
dollars may have put Second Life's casinos into a deeper
shade of the legal gray zone relative to the last year's
passage of the UIGEA," the news site suggests.
As an American company, Second Life's caution in regard
to the legality of its gaming related virtual world is
understandable, but as Poker News rightly comments, the
biggest issue associated with any policy change isn't
online gambling related, it's philosophical. Second Life
prides itself on being the libertarian and capitalist
ideal, in which residents can buy and sell virtual
products and services, and B&M companies like IBM and
non-profits like the American Cancer Institute can buy
virtual islands of consumer influence.
"Part and parcel with its economic model is its
synergistic philosophical bent, where residents are
entrusted with personal responsibility and are allowed
both the openness and opportunity to exercise free will.
In its policy announcement, Second Life acknowledged
that one if its basic tenets is that "all Residents are
legally responsible for their own activities and
complying with the laws in the local jurisdiction in
which they reside" but that they made this decision
based on the "ambiguities of the issues" and would
continue to evaluate the situation."
Linden's official blog has over 500 posts in response to
its gaming related announcement. Posters have questioned
their rights as virtual world residents on the slippery
slope of regulated morality to the anathema of Big
Brother-esque virtual and real world policies.
If you're one of the 5 million Second Life "residents",
you can buy and sell virtual real estate, network with
and advertise to real clients, delve into virtual
swingers clubs and brothels, and attend Harvard
University lectures, Poker News points out. "However if
part of your virtual world utopia was participating in
online or simulated gambling, your fantasy may soon be
relegated from Second Life to the afterlife!"
Online Casino News courtesy of InfoPowa
More news here.
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