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Rome Casino Update
Hi Rusty,
I apologize that Patricia responded in the manner she did as this could definitely have been handled in a more productive way. I'm hoping you'll accept my apology on her behalf and perhaps you would be willing to offer some advice on what you think would make our slots better. I will be the first to admit that although our platform is definitely the quickest in the industry, our slots are currently not as elaborate as those you'll find at MGS. If this is what you're looking for then you'll find it will take us a few more months to have games at that level. We also have no current plans to create any co-branded games such as the likes of Crypto (Marvel) and MGS (Eidos Interactive). Please give us the benefit of the doubt as we're still quite new and are developing new games all the time. If you're still willing, please have a look at the games below as they have all been updated to include both free spins and bonus rounds. The slots work with a cash bonus system, not with multipliers. Feel free to try them with fun money with absolutely no risk: ü Dioblo ü Glamour ü Lucky Number ü Morpheus Dream ü Crazy Jungle We've also added a new Roulette variation if that is more your speed. If you're still not impressed with the games, any input or suggestions you could make would be greatly appreciated. Again, I apologize for the tone you were exposed to in our previous post. BR, Josh. Quote:
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Thanks Josh,
Your tone and attitude are appreciated.
__________________
Gambling... the ultimate in optimism. |
| The Following User Says Thank You to lots0 For This Useful Post: | ||
RomeCasino (16th November 2008) | ||
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Great response Josh, this kind of open attitude is what will help your operation grow and prosper in the long term...
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TheGamblingGurus.com ~ TGG's Recommended Casinos Playing Online Slots for 14 Years Now ~ RW _______
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| The Following User Says Thank You to RobWin For This Useful Post: | ||
RomeCasino (16th November 2008) | ||
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This is all great in theory, but I think the same question I have about any new casino might still be answered in all of these pages. Has anyone around here:
1) Played at Rom 2) Won 3) Gotten paid ?? |
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So far I've only smoked over their games and have not tried them in real mode yet but I believe I will give them a shot to test the waters !!
__________________
TheGamblingGurus.com ~ TGG's Recommended Casinos Playing Online Slots for 14 Years Now ~ RW _______
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I believe PokerAddict "Took the plunge" :)
That's a very fair question and I believe that PokerAddict has gambled, won and withdrawn successfully.
BR, Josh. |
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Quote:
It may seem unfair to some that forum members can use emotive language while Reps are expected to have considered and polite responses but that is balanced by the fact that forum members (gamblers) ultimately pay the Reps wages. Anyway your response is deserving of a more considered and helpful appraisal of your slots. Unfortunately it is difficult for me to comment on the impact of the updates as I did not play your slots before it was implemented. The reason I assumed there had not yet been an update was because the original complaints on the game-play were a lack of free spins and multipliers along with potentially high paying bonus rounds. I still see none of these in evidence. For example the first slot you mention is Dioblo. This game awards 1 free spin for 3 scatters and a maximum of 5 free spins for 5 scatters. This is poor game-play as no one is going to get excited about hitting 1 free spin. The only possible way this could work would be by offering the chance of huge multipliers but the free spins have no multiplier. I am guessing then that the update made the bonus round more difficult to win and increased the prizes awarded? I played 100 spins in free play in which time I won 1 free spin without multiplier and Zero bonus rounds. Now this is such a small sample that I can not make any conclusions about the frequency of feature rounds or variance of the slot so perhaps you can give the forum some information regarding this. 1) How many free spins are awarded per 100 games on average. 2) How many spins on average are bonus rounds awarded. 3) What is the range of wins and probabilities involved in bonus prizes. 4) Breakdown the payout percentage of base game, free spins and bonus. Trust me, I am not alone, when I say slots that offer a maximum of 5 free spins without a multiplier are just not going to compete with slots that do and that basically is all your competitors. The only chance you would have is to offer something completely different in your slots and not less of something we already have. That makes sense surely? The graphics and sound are fine but ultimately a game lives or dies on its game-play. Excite us! Finally there is another serious issue I have with these slots though this may not be so commonly held by other players. For me it is certainly a reason I would not play these slots in their current form. As far as I can tell the symbols are generated on the fly. That is instead of having virtual reels with a set symbol layout they are completely different each spin. This conflicts with what the player sees "spinning reels" and the natural result of this is distrust of the game. I am unsure if you are familiar with Grand Virtual software but they work around this problem by not depicting spinning reels and using reveals in many of their games. With virtual reels the player builds up a familiarity of how the game plays and with the help of some good graphic design this can encourage anthropomorphic tendencies in the player which is much desired if you are a slot designer. Another problem with this design is players have no idea or sense of being on a hot spell by favourable reel positions recurring. I think your slot designers know little or nothing about what makes a slot exciting and addictive to play. A final problem is that players can not see that the slot is playing randomly/correctly because they have no idea of the expected frequency of a symbol appearing as they do with set virtual reels. In summary it is my opinion that to attract players to your slots these design problems and game-play limitations need to be addressed. A simple guide would be to put 65% return into the base game and 30% into the feature games. You would want the feature to trigger around 150 spins on average. With these basics in mind you can start fine tuning depending on the variance you want. Most importantly feature rounds should have the potential to pay much better than the base game. It is OK to have high variance in the feature rounds as long as the potential is there and achievable. Of course all this is just my view and hopefully others will comment and agree or disagree with my opinion. All this for free, that is worth being polite for, right Reps
__________________
It is easier to accept a believable lie before an unbelievable truth Open your mind Last edited by Rusty; 17th November 2008 at 02:18 AM. |
| The Following 8 Users Say Thank You to Rusty For This Useful Post: | ||
chuchu59 (20th November 2008), jetset (17th November 2008), lauriejim (17th November 2008), mercy (18th November 2008), MissScarlett (21st November 2008), RobWin (17th November 2008), RomeCasino (17th November 2008), vinylweatherman (20th November 2008) | ||
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Thank you Rusty.
Rusty,
To say that you've floored me with your understanding of the machines is definitely an understatement. Without exaggeration, I'm still attempting to lift my chin up off the floor and I can absolutely promise you that this is going directly to development. Unfortunately, I don't have anywhere near your understanding of the mathematics behind the slots and so I will need to run your questions by development and see what they come back with. I am just a "suit" after all ![]() I'll try to answer your questions to the best of my ability for the time being though: Prior to this update, we had absolutely no bonus rounds or free spins of any kind. Now that they've been implemented, I hit the bonus game on Dioblo in usually less than 150 spins though I was playing with $3 a spin on all 13 lines. The game allows you to choose a door with a 50/50 chance to win a big cash prize or a small one. Some of the other slots have more elaborate games. The number of free spins does change though again, since this update is so recent, I will need to ask development what triggers the # of free spins you receive. I don't believe there are any multipliers as of yet. With regard to the symbol generation, I could be mistaken but I think if you try the Bingo slot, we've built something like what you've described. If you could check it out and let me know, I'd appreciate it. I think, for the most part, it's the most advanced slot we have at the moment. I'll be back with the answers to your questions once development gets back to me. I want to thank you again for your input here as I think it will help us a great deal in making the slots more fun for our players. In fact, I'm currently having a "custom" Rome slot built from the ground up. We've obviously taken many queues from Microgaming and Cryptologic but we'll need to come up with our own ideas lest we violate their respective intellectual property rights or patents. BR, Josh. Quote:
Last edited by RomeCasino; 17th November 2008 at 02:17 AM. Reason: grammar |
| The Following 6 Users Say Thank You to RomeCasino For This Useful Post: | ||
2young2care (17th November 2008), lauriejim (17th November 2008), Pinababy69 (17th November 2008), RobWin (17th November 2008), Rusty (17th November 2008), vinylweatherman (20th November 2008) | ||
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Quote:
__________________
" After All Tomorrow Is Another Day " |
| The Following User Says Thank You to lauriejim For This Useful Post: | ||
RomeCasino (17th November 2008) | ||
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