If you use The Double Up feature in Video Poker excessively you have a small player edge (around 0.5%) because of the Comp Points. This works at least in Playtech casinos. The drawback is you have an extreme high variance therefore it is not very practical. Here is a simulation:
Code:
import java.util.*;
public class VideoPokerDouble
{
public static void main(String [] args)
{
double dblBalance = 0.0;
double dblBet = 0.0;
double dblWagered = 0.0;
double dblDouble = 0.0;
double dblComp = 0.0;
Random rndZufall = new Random();
final int GAMES = 500000000 /* 0 */;
for(double i = 0; i < GAMES; i++)
{
dblBet = 1.0;
dblWagered += dblBet;
dblBalance -= dblBet;
int intJacksOrBetter = rndZufall.nextInt(100000001);
if(intJacksOrBetter < 2476)
dblDouble = 800.0;
if(intJacksOrBetter >= 2476 && intJacksOrBetter < 13407)
dblDouble = 50.0;
if(intJacksOrBetter >= 13407 && intJacksOrBetter < 249662)
dblDouble = 25.0;
if(intJacksOrBetter >= 249662 && intJacksOrBetter < 1400883)
dblDouble = 9.0;
if(intJacksOrBetter >= 1400883 && intJacksOrBetter < 2502334)
dblDouble = 6.0;
if(intJacksOrBetter >= 2502334 && intJacksOrBetter < 3625271)
dblDouble = 4.0;
if(intJacksOrBetter >= 3625271 && intJacksOrBetter < 11070141)
dblDouble = 3.0;
if(intJacksOrBetter >= 11070141 && intJacksOrBetter < 23998031)
dblDouble = 2.0;
if(intJacksOrBetter >= 23998031 && intJacksOrBetter < 45456534)
dblDouble = 1.0;
if(intJacksOrBetter >= 45456534)
dblDouble = 0.0;
dblComp = 1.0;
if(dblDouble > 0.0)
{
for(double j = 0; j < 20; j++)
{
dblComp += dblDouble;
int intKarte1 = rndZufall.nextInt(13);
int intKarte2 = rndZufall.nextInt(13);
if(intKarte1 == intKarte2)
{
}
else if(intKarte1 > intKarte2)
{
dblDouble *= 2.0;
}
else
{
dblDouble = 0.0;
break;
}
if(dblDouble > 1500.0)
{
break;
}
}
}
dblBalance += dblDouble;
dblBalance += (dblComp / 1000.0);
}
System.out.println("Player Edge: " + (100.0 / (dblWagered / dblBalance)) + " %");
}
}
Output is (it varies if you run it several times):
Code:
Player Edge: 0.6928962522347478 %
And of course some progressive games has a player edge, too.
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