
Originally Posted by
DogBoy001
This gives additional impact for 4 or 5 scatter triggers, but rather than advertise items such as this within the pay table we tend to leave these as "nice surprises" that players find.
Thanks for the clarification. I could accept your argument in case it would be guaranteed that a higher number of triggering symbols results in a "better" feature each and every time.
I understand that as long as getting the absolute top award on a 3 scatter trigger has non-zero probability, it can't work that way. But still I feel that the fact that you have a chance to hit a "poorer" feature on a higher number of scatters than one that you might get on 3 scatters is a bit counterintuitive.
I know no other example at other sw providers where you could get less with 4 scatters than with 3 scatters. I - don't know about other slot players - would rather prefer straightforward intervals, even if I would completely lose the chance to hit top award on 3 scatters. With the archery board example, for instance on the free spin shot, I would prefer to have for instance something like a board of 5,7,10,12,13,15,17,19,23,25, and 3 scatters would shot to 5-12, 4 scatters to 12-17 and 5 scatters to 17-25.
Green light is slightly different and ok, as it is understandable that a light is not always a feature trigger, it has to be green to become that. The increased "turning green" probability is only an extra, as having more lights (= more chance to turn to green) is already an incentive for more scatters in itself, just like in case of the lamps in Aladdin.
"Only your bad luck is visible -- your good luck often slips by unnoticed." Dan Harrington
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