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Thread: Slot Mechanics (Was: Fruit Frenzy Game glitch or frenzy?)

  1. #121
    DogBoy001 is offline Senior Member
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    Quote Originally Posted by gerilege View Post
    Dogboy, could you please do me a favor and answer a specific and a general question?
    The specific one. A few weeks ago I got 5 archery boards on Prince of Sherwood. In the first round I got 2xbet for the opponent, 5xbet for my player, and I got 15 or 20 spins at 3x. Does the hidden 'picking' probabilities change in this game when you trigger the feature by more than 3 boards? If yes, I believe it should be included in the help section. If not, then I think it's a design flow as why the boards are on the last two reels? I'm asking because most of the time I get 2x and 5x in the first round when I get 3 boards, and now I got 5 boards, but the award was the same. The only difference was that I was awarded more free spins.
    The general one. Is there any other games when the number of feature trigger symbols might implicitely relate to the feature awards, I mean Warlock's Spell could be an example.
    Heya,

    Yep, the probability schedules that are used to determine what the selected and opposing archers, as well as any subsequent shots in rounds 2 and 3, are different based on the number of scatters triggering the feature.

    On a 5 scatter trigger, for instance, there is almost no chance of not progressing and the average number of free games awarded is over 17, with an average multiplier of over 4.
    This gives additional impact for 4 or 5 scatter triggers, but rather than advertise items such as this within the pay table we tend to leave these as "nice surprises" that players find.

    As for other games that have higher non-advertised bonuses for 4 or 5 scatter triggers, there aren't that many, as the norm is to have the higher scatter prize which gives an apropriate reward in lieu of changing probabilities inside the feature itself (I say non-advertised because some games in the suite award an indicated higher number of free games for 4 or 5 scatters, while others like the White Diamond pick feature in Diamond Dozen or the extra picks in Aladdin's Treasure, Sunken Treasure or Mister Money are obvious benefits).

    In fact I think Green Light may be the only similar one. This one doesn't change the race probabilities, but the chance of Lights turning Green and triggering is increased greatly when 4 or 5 Lights appear.

    Something to look for in coming months though


    Woooof

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    gerilege (12th November 2008), Simmo! (14th November 2008)

  3. #122
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    gerilege is offline Meister Member
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    Quote Originally Posted by DogBoy001 View Post
    This gives additional impact for 4 or 5 scatter triggers, but rather than advertise items such as this within the pay table we tend to leave these as "nice surprises" that players find.
    Thanks for the clarification. I could accept your argument in case it would be guaranteed that a higher number of triggering symbols results in a "better" feature each and every time.
    I understand that as long as getting the absolute top award on a 3 scatter trigger has non-zero probability, it can't work that way. But still I feel that the fact that you have a chance to hit a "poorer" feature on a higher number of scatters than one that you might get on 3 scatters is a bit counterintuitive.
    I know no other example at other sw providers where you could get less with 4 scatters than with 3 scatters. I - don't know about other slot players - would rather prefer straightforward intervals, even if I would completely lose the chance to hit top award on 3 scatters. With the archery board example, for instance on the free spin shot, I would prefer to have for instance something like a board of 5,7,10,12,13,15,17,19,23,25, and 3 scatters would shot to 5-12, 4 scatters to 12-17 and 5 scatters to 17-25.

    Green light is slightly different and ok, as it is understandable that a light is not always a feature trigger, it has to be green to become that. The increased "turning green" probability is only an extra, as having more lights (= more chance to turn to green) is already an incentive for more scatters in itself, just like in case of the lamps in Aladdin.
    "Only your bad luck is visible -- your good luck often slips by unnoticed." Dan Harrington

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  5. #123
    DogBoy001 is offline Senior Member
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    Quote Originally Posted by gerilege View Post
    But still I feel that the fact that you have a chance to hit a "poorer" feature on a higher number of scatters than one that you might get on 3 scatters is a bit counterintuitive.
    I know no other example at other sw providers where you could get less with 4 scatters than with 3 scatters. I - don't know about other slot players - would rather prefer straightforward intervals, even if I would completely lose the chance to hit top award on 3 scatters.
    Heya,

    Looking back on it we might have done better to still have the chance to hit the top award on a 3 scatter trigger, but introduce nil chance of not progressing to round 2 and 3 for 4/5 scatters, and again have a nil chance of the minimum number of games and multiplier for higher trigger events.

    The overall RTP consumption probably wouldn't have been that high, so you're right in pointing out that the design probably wasn't 100% as good as it could have been.

    Certainly something we'll bear in mind with future feature design.

    Wooof

  6. #124
    Rusty is offline Banned User - repetitive flaming Achievements:
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    Question for DogBoy;

    How many symbols are there on the first reel in Diamond dozen?

  7. #125
    DogBoy001 is offline Senior Member
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    Quote Originally Posted by Rusty View Post
    Question for DogBoy;

    How many symbols are there on the first reel in Diamond dozen?
    Heya,

    30:

    Symbol: Reel 1
    White Diamond 1
    Blue Diamond 2
    Man 2
    Woman 2
    Ring 3
    Rose 2
    Purse 2
    A 2
    K 3
    Q 2
    J 3
    10 3
    9 3
    Total: 30


    Wooof

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