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| The Following User Says Thank You to kimss For This Useful Post: | ||
SlotsWizard (14th August 2007) | ||
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Weighted reels
This is fascinting stuff... It would be great to do a perfect analyisis of some of the high varince slots like isis, slots could be catagorized using a whole new scale.
Suicidal Variance Super Mega variance Super Variance High Medium Low Smooth I woulo also be interested to know the probabilities of hitting a 100,000 coin, 200,000 coin, 300,000+ coin win on the high variance slots like isis. Some thoughts on weigted reels. Firstly I grew up in the arcades of the UK and know all about games with a predetermined result. I just dont get the same feel from the 3 and 5 reel slots although I do totally agree the reels can appear weigthed. Lets say we assume the online versions use similar or the same mechanics to the real life slots to determine their out come (based on the fact a real life slot is essentially a computer in a box using hardware reels to display the outcome instead of an image on screen) and lets also take another giant leap and assume the slots are genuinely random. If a reel only has 30 symbols there are not that many total outcomes compared to a reel with 100's even 1000's of symbols, of course in a casino size is paramount and a slot with 6000+ symbols on the reel would not fit in very well. So in reality instead of the rng picking 1 in 30 it could actually be picking one in x number of hundreds/thousands with each symbol having a propotional fixed number of values to its reel. Blanks 2500 cheries 1500 single bar 1000 double bar 750 Triple bar 225 wild 25 So although the pick is random the reel appears weighted. Using them numbers the odds of hitting a wild on our hypothetical slot would be 240/1. This would also explain how it is possible to so often line up the JP on the above line, below line and every other line except the one that counts Would be interested to see what the simulator says running reels using this setup varying the number of true symbols and fixed values of the reel symbols to see if it cn come out with figures comparable to published paytables and payout % |
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Zoozie |
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That's why this thread is so brilliant! Suppose you have a 5 reel slot with 30 symbols on each. Each reel has just 1 jackpot symbol. The chance of getting all the jackpot symbols on a winline is:- 30 x 30 x 30 x 30 x 30 = 1 in 24,300,000 Then simply divide by the number of winlines; for example if it was a 15-line slot the odds would be 1 in 1,620,000 If one of the reels had 2 jackpot symbols, just divide the answer by 2; 1 in 810,000. When you start to comprehend the size of these figures you'll understand why there are so very few jackpot shots in the Winner Screenshots thread! You need to be very, very, very, very lucky!
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Would anyone object if I logged the reel data on Slotjunkies for reference? If you don't, PM me any reel layouts and I'll add them as they arrive. If you do, then don't
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Small update for you folks.
The reels we once cracked for Thunderstruck and Tally Ho 1 year ago were correct. The reels Kimss provided are identical. (Actually there 2 reel fragments was switched on reel 5, but this does not matter for payout and both choices was possible from the reel puzzles). Also we now know that Thunderstruck is the same that it was 1 year ago! I will work a little more on it and upload it later. HO HO HO is will be included and is a little interesting because it is a very low variance slot. Zoozie |
| The Following 3 Users Say Thank You to Zoozie For This Useful Post: | ||
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This is a little shocking news for meand I am disappointed MG did this short-cut which is against the slot-ethics for video slots. I have never played these simple 5 reels slots, but this weighting should be obvious. Ie. the middle reel has 1 wild and total 12 positions. So it should be visible 3/12=1/4 of the spins on each of these reels, and I do not think it is so. Also Kimss reported to me that he had a hard time hitting some positions on the reels, and maybe it was on these slots. Analyzing 5 Reel Drive , iterating through all combinations to calculate payout%. ************** Analysis complete ************* Seconds running:1.1 Number of iterations:248832 Total cost:248832 Total added wins:641848 Number of feature starts:0 Base payback(no free spins):2.579443158436214 Probability for getting a feature each spin:0.0 Average number of spins each feature with retriggers (calculated):0.0 Average number of win each feature(in bet size):0.0 Total payout (excact!)= 2.579443158436214~ 257.94% |
| The Following 4 Users Say Thank You to Zoozie For This Useful Post: | ||
gerilege (14th August 2007), kimss (15th August 2007), Rusty (19th August 2007), SlotsWizard (15th August 2007) | ||
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), and it was already over 100% point, plus the 78% from the scatter wins, already 178% at least, crazy. Tomorow I will add the wilds, so we can double-check our results, but 258% seems quite reasonable for me.Needless to say, I'm also very disappointed, because MG was consistently stating that their video slots did not use such tactics.
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It would be very interesting to see if they are weighted the same for free play.
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