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OK - I'm just about to play a poker tourney - so I'll start doing Tomb Raider while waiting for my go. (Advantage of having 2 PC's!)
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KK: And another one bites the dust... See Kasino News. Casinos: New ~ 15 Rivals ~ OK for USA. SB: Slots Stats & Facts: GV, WW, 3Dice, Rival, Wizard. |
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This is harder than I expected!
Got a bit stuck on reel 1 - nearly there though! Reel 2: Think I cracked it! Got chain of 28 symbols that link end to end! Reel 3: Made my head explode! There seems to be 4 Tigers which makes it very confusing. Have got 34 symbols so far, but I think I've gone wrong as I have 2 chains & the ends don't match! That's 3 hours already I'm taking a break!
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KK: And another one bites the dust... See Kasino News. Casinos: New ~ 15 Rivals ~ OK for USA. SB: Slots Stats & Facts: GV, WW, 3Dice, Rival, Wizard. |
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staff? I always called it "Thor's cock"
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I'm sure there's some math behind your reasoning. What is it? Cheers, SM |
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I actually emailed Microgaming to get the layouts but (unsurprisingly) never even got a reply.
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I have started the programming on the MG 5-reel slot simulator, making a design so each slot is a 'template' which means once the program is finished, you just need the make the slot-template to analyze another slot. But I still need a lot of work on it - just started.
This first version of the simulator will not be able to handle weigthed reels. Anyway the probabilities would be next to impossible to pry out of the slots unless you write down several 1000's of spins... So the first run of the program might show the idea is 'doomed' without using weights of the reels, as it could show a payout of 200% etc. because the model is too unrealistic. The program will be able to handle: 1) Scatters bonus 2) Wild/wild multiplier 3) Symbols can be flagged if they can be replaced by wild. (ie. some symbols can not be substituted by wild in cashville) 4) Number of lines played (actually this does not seem important when the reels are not weigthed. think about that...) Here are the problems I currently face: 1) Getting non free-spin bonus games like in cashville (scatters) or Wasabi-San(fishies) needs a paytable. A good (and only?) solution will to have hardcoded the average wins. (ie. for 3,4 or 5 fish for Wasabi-San). Actually I dont know if the number of scatters in cashville gives higher bonus rounds... never gotten 4 scatters there. So I need the average(bet multiplier) wins here for the slot template. If the average value is correct, the simulation will be 100% correct and not an approximation. 2) Value of the free spins. Ie. This is more difficult and I am open for ideas. Problem is ability to get retriggers for some games. I suggest free spins value is: freespins*bet*win-multiplier. So for thunderstuck this is 45*bet value. This estimate comes from using 100% payback and no-respins. The first assumption is an too high and the second too low. If someone can give the average value of free-spins (including re-spins) this will again be an excact and not an approximation. I think what I descripted here should cover everything. Games like 'Loaded' where you select spins/multiplier is actually identical to Thunderstuck. You just need the average wins. (it is obvious the avg. wins is identical wether you choose 12,16 og 24 spins) Anyone knows for sure that the reels are 'looped' in MG 5 reel slots? Zoozie Last edited by Zoozie; 23rd January 2006 at 11:48 AM. |
| The Following User Says Thank You to Zoozie For This Useful Post: | ||
Slotmachine (23rd January 2006) | ||
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Quote from the Wizard: "Multi-line slots, both with physical as well as video display reels usually do not have weighted reels. Otherwise the process is the same as above. In video display slots representations of actual reels are used, which can be quite large, 60 symbols or more." Quote:
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Thanks Zoozie, good stuff Cheers, SM |
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