
Originally Posted by
4 of a kind
I for one would rather pay taxes on winning years, then to have someone steal them.
First, I agree with this statement. (Given the two options, it's kind of hard not to.)
Second, when faced with this BLR Tech fiasco it is impossible to not cry out "Something must be done!"
Because this is my business, my livelihood, I do a lot of thinking about it. In the spirit of "Be careful what you wish for", here's what I've got at the moment.
Bureaucracy carries the negative connotation of "red tape" (excessive procedural requirements). I don't believe this is intrinsically true - there are efficient bureaucracies.
However ...
(The following are opinions, but at my age they are well informed opinions.)
1. Bureaucracies limit creativity. Anything not covered by existing procedures must be approved and written into these procedures. The larger the bureaucracy, the more resistance. The "Creative Party" needs energy, commitment, time, more commitment, and (usually) lots of money. (JStrike (Strike::Sapphire), P.V. (PlayerVerify), BetVoyager, et. al might have something to add here.)
2. Bureaucracies limit competition, for the same reasons as above, but also because an objective of a procedural-based infrastructure is to "level the playing field".
3. Bureaucracies prefer to deal with other bureaucracies. ("I'll have my people call your people.")
4. Bureaucracies create monopolies - the ultimate level playing field.
Because Galewind is a small company, with limited resources and no political connections, I am concerned about what place we might have in this bureaucratic future. Obviously we'd have no problem with any "transparency requirements". However, I suspect that, regardless of our reputation, quality, integrity, transparency and all of that, we would have no place in that future, for the reasons enumerated above. (I agree - the loss of Galewind means nothing to the Players. But it means something to Galewind.)
Taxes are needed to pay for the cost of creating and maintaining a control system. However, I think it would be naive to assume that any taxes would be capped at this level. Legalized online gambling is not being pursued to implement a break-even control system for the players, but as a way for the Government to make money.
It's a fair conclusion that any and all taxes will be passed on to the Player. 4 of a kind - Given your experience with B&M Casino's, you have a greater insight into how this tax thing might work than I (taxes on wins, deductions on losses, and like that). However, unless the taxes on wins are significantly greater than the deductions on losses, then the income doesn't cover the expense, and where is the Government's profit?
Further, gambling would be lumped in with the other "sin taxes" of smoking and drinking. Anyone who smokes or drinks is well aware of the direction, and magnitude, that the tax rate on these products has gone in the past few years. Taxes on gambling may start at 5%, but it doesn't take a crystal ball to speculate that this will quickly double, triple or quadruple.
Galewind has a documented 26-month RTP (with rebate) of 98.6%. This RTP has remained more or less constant (+/- 0.2%) for 7 years, and would otherwise remain constant for another 7 years and beyond. (That is, Player losses have not doubled, tripled or quadrupled over this time.)
How much would our post-taxes Return to Player be affected by all of this? 93%? 88%? At what point is the RTP so bad that the only ones playing are those with a gambling problem?
The UIGEA has made things worse, just as Prohibition did in the 1920s. This was not its intent, but there can be little doubt that this is the result.
Again, in light of BLR Tech, and dozens of similar issues that have arisen over the past year(s), "Something must be done!"
Given the amount of money involved, and the fact that those parties with power have already got the political game in full motion, something will be done. Given that player interests would place a poor third behind profit and taxes, I'd hope that the future is better than the present, and the past.
When the going gets weird, the weird turn Pro.
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