50/50
If it is still 2 random cards, rather than a 50/50 coin toss, then it does not hurt players, or change the variance. The only ones to suffer are the casinos!
As the cock-up over the displayed balance updating too soon, it has exposed that one player "myth" turns out to be true!
There has often been the feeling that at times the MG games seem stuck in a rut, and whatever decent hand the player gets, the dealer gets an even more extraordinary "fluke".
I find some sessions at BJ I actually get decent hands much of the time, but I constantly get a run of 20's pushed, a BJ pushed, then lose a few bad hands that were losers anyway (hard 15's etc), the problem is all the pushes instead of wins when I had the good hands. Long term, the payout is as it should be, but short term this constant bad run can bankrupt the deposit in no time.
I doubt that we will find any long term cheating, but I bet that soon we will find evidence that the software has been designed to streak for excitement value, perhaps by introducing short cuts that amplify the variance, and provide for positive feedback to keep a run going a bit longer than would be expected. The PWC analysis does not look for this, it works only on long term payback, and will not give any indication if any of these short cuts have been used elsewhere.
I have recently become puzzled as to how those new slots with 30 winlines still seem to manage the spells of 30 spins with absolutely nothing back, just like the 9 line ones. They are supposed to be low variance, and should not be giving such dry spells. It is making me wonder if these are also a case of the RNG determining the amount won and the software transmitting the appropriate stops to generate a win of that value. Oddly enough, this then looks like the even bets on roulette, where runs of 10 or so blacks or reds can happen as well as spells where they alternate. If the slots have 50% of stops producing any win, and 50% not, it looks like the win/not a win is running like a 50/50 coin toss, rather than separate RNs to calculate each reel's stop.
Empty Fruities Astern Capt'n
Back to port for unloading.
Full Sails - before we get raided ourselves.
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