Agreed with the downloaded data part but you are still streaming data when playing games, there is a lot of of stuff going on here including balance changes, screenshots of every play being recorded and logged in playcheck, loyalty points updates and a whole heap more, running 5 games in tabs is putting immense pressure on both network cards and memory.
Interesting you mentioned WoW, patch day would create many problems and no-one would guess that a majority of these problems were caused by network cards and the extra data they had to now cope with due to a content update patch, these cards were well within their workload maximum cap of say 1GB, but the patch and it`s contents would now push the incoming data over that figure and boom - a whole heap of problems created that the average player would incorrectly assess that the bugs/errors were down to the WoW devs and poor coding etc.
/cheers.
P.S.
I played WoW for many years (awesome game) and still play occasionally. Which just reminded me of something very funny and slight derail. Early one morning just two of us in the same guild were on, when out of the blue one of our girls logged on and stated this lol (I erased her name to protect her dignity)...
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. Which just reminded me of something very funny and slight derail. Early one morning just two of us in the same guild were on, when out of the blue one of our girls logged on and stated this lol (I erased her name to protect her dignity)...
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