
Originally Posted by
Jufo
I don't know why are mentioning Tomb Raider specifically but when it was the game used at Weekenders (prior Aug 2008) I used to do quite well on it. The low variance actually helped you to estimate the range where your score will end up and whether it was profitable to pay 5 x 20$ for the continues given the (estimated) distribution of scores.
The point I was trying to make is that if people used some kind of reasoning when it is in their interest to pay for the continues / re-buys, then not only would they do better in terms of money staked / prizes won but it would also it decrease the level of competition for other players, therefore increasing the value of the tournament for everyone.
Well, in those days things WERE better. You COULD estimate the ranges, and whether it was worth continuing, not now, when 1000 continues means it's a case of not knowing whether others will simply buy their way past you to the top, however well you calculate things. The weekender is STILL fairly reasonable, even though it now has 5 rebuys, as well as continues, it at least not next to INFINITE goes.
I used to do pretty well in the old weekender, but there were NO rebuys, and you KNEW that everybody ONLY had their continues, and it was easy to estimate from the scores of others what chance you had. The tournament software used to play considerably FASTER then as well, even though it was subject to the usual glitches of being unable to get in, or getting booted.
Empty Fruities Astern Capt'n
Back to port for unloading.
Full Sails - before we get raided ourselves.
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