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Thread: something wrong with gee gees slot microgaming(bug?)

  1. #21
    miranda_x's Avatar
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    vinyl regarding your last post, i only needed one nudge not two. it was the holded discoball on reel one and when reel 2 and 3 spinned i got a discobal on reel 3 and it was on reel 2 that the discoball was just above the payline so 1 nudge would be enough to give me 3 discoballs (if the discoball on reel 1 hadn't changed into a barr ofcourse )
    so i only needed one nudge and if i remember correclty i got two nudges.
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  2. #22
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    Quote Originally Posted by miranda_x View Post
    vinyl regarding your last post, i only needed one nudge not two. it was the holded discoball on reel one and when reel 2 and 3 spinned i got a discobal on reel 3 and it was on reel 2 that the discoball was just above the payline so 1 nudge would be enough to give me 3 discoballs (if the discoball on reel 1 hadn't changed into a barr ofcourse )
    so i only needed one nudge and if i remember correclty i got two nudges.
    OK, however, it does not change my feeling, and I would have explained on the same principle, except that I would have mentioned you only needed to nudge down one discoball. The "near miss" still applies, as you would still have ended up with two discoballs as far as the machine's workings were concerned, because it still forgot to carry your held discoball on reel one.

    Had you not been awarded nudges, I expect the held discoball would have remained in place, and you would have had one on reel three, and one above the line. This would still have been a "near miss", as you would not have been given a nudge. However this played out, that spin had zero chance of awarding the jackpot, as whatever routine was selected to process your "eye candy" on that spin would have ensured no win above the current "block" was available.

    The block is a little bit variable on each spin, I have seen this in my play, where you might get a higher offer, and then not see it again for another few features if you try for more, sadly for MGS though, an experienced Fruit Machine player like myself rumbled them within a WEEK of trying the game.
    The other AWP games are far less obvious, and tend to trickle out more in the way of forced line, or even feature, wins. These two, especially GeeGees, allow full use of the concept of "forcing", and are therefore more likely to reveal what is happening behind the scenes.

    In the real world too, there are Fruit Machines where "forcing" for a high feature is an excellent tactic, and there are others where "forcing" can be a bad idea, either because they are better programmed to look more random, or they do NOT have a "streak mode" programmed into them.

    The MGS machines are good, but not exact, replications of Fruit Machines. There are quite a few "hidden features" that almost ALL B&M Fruit Machines have, but the MGS offerings lack. The two most obvious are:-

    1) Get offered, and hold two like symbols on 2 consecutinve goes, and if you are offered the hold a third time, it is a guaranteed 3 of a kind win.

    2) Nudge 2 like symbols down, and then get offered a hold. Guaranteed 3 of a kind win of like symbols. Usually this is done by NOT holding when offered, and letting all three spin freely. Amateur players will HOLD the pair after a nudge, which is why experienced players can tell

    These two are pretty much universal, whatever brand of machine, but are completely absent with MGS offerings.

    The "hidden features" in MGS games are similar to some offered in B&M machines, but they are detailed in the help files, whereas in the real thing, players are left to find out for themselves through play, with the machines perhaps offering clues that something is on offer, without actually indicating what, and how you get it.

    The complex non random programming leaves these games more prone to error than truly random games, which is why you are more likely to see a glaring error in a game such as GeeGees, rather than a game such as Chief's Fortune
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    I dont think there is any problem with the way the pub fruits work, just a lack of explaination for the average player who may expect all machines to operate under a random basis.The pot based system used by the pub fruits, along with the blocks is a pretty fair representaion of how most of the real fruit machines operate in the uk . I have more of an issue with the supposed 100% random video fruits which IMHO are anything but.
    In my limited experience of jackpots on the MG pub fruits, the most common way of throwing them in is with 2 of the reels (any 2 ) stopping with the jackpot symbol on the winline and the 3rd stopping with jackpot symbol
    above the winline, then awarding the nudge to give the win.
    I dont ever recall holding 2 jackpot symbols and getting a nudge for the the
    third but it probably can happen.I would think that if the machine did intend
    to pay the jackpot in the case outlined in this thread and for some reason
    screwed up , that it would have been awarded within a few plays after the problem game as the pot would have a level equal or higher than the jackpot.

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    from VWM

    1) Get offered, and hold two like symbols on 2 consecutinve goes, and if you are offered the hold a third time, it is a guaranteed 3 of a kind win.

    One machine that does do every time is Track and field mouse, the machine which that was a partial clone of - Win spinner sometimes does but not always.

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    still waiting for the file
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  6. #26
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    look!!!!

    Hi miranda_x,

    At last we have an answer, or at least an answer that I am happy with!
    Firstly, the situation that you describe in your original post is exactly as it happened and the subsequent change in the display on Reel 1 from the held Discoball to a Bar (after the other two reels spun) should not have been presented to you by the software.
    Why there has been this 'mapping' issue with the symbols is not readily diagnosed but could be caused by any connection difficulties between you and our gaming servers.

    What is not in doubt is that you were a winner on this particular spin winning 2000x your .10 cents bet making that a princely sum of €200!

    Well done on the win and I have added this to your account together with a few chips (on the House) by way of thanks for your patience and understanding while we got this sorted.

    Take care and I hope this is all to your satisfaction
    Kind regards

    thank you 32red
    highest win on a casino so far: 400 € at buzzluck on the mystic dragon slot

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  8. #27
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    Quote Originally Posted by miranda_x View Post
    look!!!!

    Hi miranda_x,

    At last we have an answer, or at least an answer that I am happy with!
    Firstly, the situation that you describe in your original post is exactly as it happened and the subsequent change in the display on Reel 1 from the held Discoball to a Bar (after the other two reels spun) should not have been presented to you by the software.
    Why there has been this 'mapping' issue with the symbols is not readily diagnosed but could be caused by any connection difficulties between you and our gaming servers.

    What is not in doubt is that you were a winner on this particular spin winning 2000x your .10 cents bet making that a princely sum of €200!

    Well done on the win and I have added this to your account together with a few chips (on the House) by way of thanks for your patience and understanding while we got this sorted.

    Take care and I hope this is all to your satisfaction
    Kind regards

    thank you 32red

    Nice outcome, but I'm afraid 32Red have been fed some BS by Microgaming. This is MORE than merely a "mapping error" down to "connection difficulties". If this WERE a mere "connection" glitch, and remembering that the actual gaming itself takes place on the REMOTE server, you would have got the "mapping error", but the REMOTE SERVER would have CORRECTLY identified the held symbol as remaining a discoball, and credited the win.

    YOU would have seen this as DESPITE the symbol changing, you STILL won €200, and you would have seen it at the latest the next time you "refreshed your connection" to the casino, even if not at the end of the spin.
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    hippo925 (8th September 2009)

  10. #28
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    Quote Originally Posted by vinylweatherman View Post
    Nice outcome, but I'm afraid 32Red have been fed some BS by Microgaming. This is MORE than merely a "mapping error" down to "connection difficulties". If this WERE a mere "connection" glitch, and remembering that the actual gaming itself takes place on the REMOTE server, you would have got the "mapping error", but the REMOTE SERVER would have CORRECTLY identified the held symbol as remaining a discoball, and credited the win.

    YOU would have seen this as DESPITE the symbol changing, you STILL won €200, and you would have seen it at the latest the next time you "refreshed your connection" to the casino, even if not at the end of the spin.
    I understand what you are saying, the reasoning does NOT make sense because the remote server would have the correct outcome regardless of what you saw on your screen if there were some kind of connection or mapping error. It would still award the correct win even if what you saw on your screen didn't match, though you would expect it to be correct after "refreshing" the game state.

    The fact that the "correct" outcome was not initially awarded means something else is going on.

    But i love the way 32red handled the situation on their end! Most casinos WOULD NOT have handled it this way. Kudos to 32red for not dragging this on and making the player jump through hurdles by simply saying "tough luck, can't help you, malfunction voids all wins, etc"

    However, the questions about the software issue still remains.....

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    Jasminebed (8th September 2009)

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