If I look any closer - I'll get pinkeye.
A lot of thought has been put into the new 3Dice loyalty system, and a change of this magnitude is bound to cause some response. The majority of the feedback we've received so far is positive, and given some tweaking in the coming weeks I'm confident we can arrive at a solution that works for everyone.
This new system has been introduced to resolve some of the problems we saw on the previous system, and it's purpose is to make sure the same budget is spent more efficiently. The old system suffered from a number of artefacts. Most important one is that it was to prone to winner comping. A winning player would typically generate heaps of comp points, and thus get lots of bonuses. A less fortunate player however would not be able to generate comp points, and had to continue playing without bonuses.
Ideally that has to be the other way around, so the new system decouples this and will evaluate your play in multiple discrete blocks. This will reduce the importance of a 'winner spike' and favors regularity. Because of this we can spend the same budget in bonuses as before, but make sure that less of it goes back to the winners and more to the less fortunate players.
There are many parameters to this system, and we are tweaking those to make sure no players get left out. Also keep in mind that all of this does not change anything to the personal approach we have at 3Dice. If you feel uncertain about the new system, or have questions about your status, please do contact our support department. The will be happy to look into it and it is always possible that your profile is one of the few that the new system hasn't picked up yet.
Give us some time to make this work. It's been designed to be an improvement for all our players and I think we can make it work
Kindest Regards,
Enzo




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