After testing last weekend, I have discovered that there is a cap AT THE SERVER END, that causes the delays in spinning. It has nothing to do with "lots of people on all at once". The cap is set to 5 seconds, but often means it takes 7 seconds for each spin.
Further, this cap seems to have an on and off switch. I have a VERY FAST (and very expensive) PC, coupled with cable broadband. The lobby itself lets the cat out of the bag, as there is a couple of seconds at the start of the spin where the "waiting" row of lights cycle before they stop, shortly followed by the first reel stopping. When I DELIBERATELY slowed my spin rate, there was NO SERVER DELAY, but when I pressed "spin" as soon as the last reel stopped, I noticed the limiting throttle kick in.
Further time can be saved by using the "enter" key, which is "spin", rather than using the mouse click. The server delay is a recent addition, and seems to be in responce to user feedback, but rather than work to speed things up, they have worked their butts of to make it even SLOWER for the majority of players with decent PC setups, and give no improvement for those with dial-up.
There is NO REASON why a slow PC and Dial Up should slow things down. MG casinos were DESIGNED to work fast with dial-up (once downloaded of course), and these tournaments could theoretically run very much faster.
For a ball park figure, 1000+ spins per hour should easily be possible on Thunderstruck, crap PC, and dial-up (I've done it!). With a fast PC and broadband, it should be nearer 2000.
MG have never intended players to use all the allocated coins to start with, it was a designed impossibility. The fact that players WERE using all the coins had them scratching their heads, and now they have put the brakes on these highly tuned setups.
The ONLY fair way ouit is to speed the play up to the max, and have it dictated only by number of tournament chips. Fast play will make those long spells of naked spins seem less of a "rip off", and the ability to play all chips will leave all PC setups with a level playing field.
One thing also worth a mention is the ASTONISHING house edge of some of these tournaments. This is because rebuys seldom add to the prize pot, they are 100% "hold" for the casinos. 95% is a distant dream for many of these tournaments. The maths is easy. If the weekender attracts only 500 players, and 400 play out all the rebuys, this could mean a conservative estimate of 400 lots of $100 taken (assmumes all 400 got a free entry, and the other 100 entered on a free pass, but never used a buy in. Also assumes the remaining 400 bought in the max number of times as they stood a reasonable chance).
The take could therefore be $40,000, yet only $20,000 is paid out in prizes. This is a mere 50% payout. Some weekenders have had many more players than this, and the actual payout could be under 50%.
So far, no payout figures are available for these tournaments, but as for the rest of the games, they are sorely needed, or am I close with my calculations and MG would rather not mention the large profits involved on entry fees Vs prizes?
Empty Fruities Astern Capt'n
Back to port for unloading.
Full Sails - before we get raided ourselves.
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