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Thread: VP JoB multi-line simulator

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    Zoozie's Avatar
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    VP JoB multi-line simulator

    The content of this post has probably little interest for the mainstream gambler, so be warned, but I think it is theoretically interesting.

    I was interested in watching the variance(up/down-swings) when playing multi-line VP. Knowing the EV and variance did not really tell me what could happen. So basically I wanted to see what happened if you try to wager 10000$ at bet 2.5$ on 50-lines instead of wagering 10000$ at bet 0.5$ on 10-lines. (Some MG casinos now have coin size 0.01$ on 10-hand also). Running this simulation several times in a row gave me a good picture of what to expect. I recorded the minimum bankroll, maximum bankroll and the final bankroll of course. The minimum bankroll was also important because of the possibility of going bust before finishing. You can now play 1000-lines multihand poker or even higher if you like (for playmoney...).

    I made a JoB program playing optimal strategy (full pay table) for this and then running the tests. It is capable of 5000 hand-keeping decisions every second. It is fast because the optimal strategy is hard-coded (the 39 steps algorithm from WizardOfOdds) instead of calculating it in real time.

    The program is included as attachment in this post. Just unzip all files (it will create a new folder) and press the .bat file to start it. It is pure java, no adware or anything. You can edit this .bat file (use notepad etc.) and change the parameters and run the simulation again. Futher more is a little bonus program that decide what cards to hold that you can use from a dos-promt. The program is in java, so it can also be used from Mac/Linux. There is NO GUI, just a promt interface. It added the install path to system-path so I always have this program available in my dos-promt.

    Here is an example of a single simulation (10000 games, 10 lines, logging data every 1000 games). If bet-size is 0.5$ then this would be equal to 5000$ wagering. The bankroll is coin units, but it is also given in bet-units, which in this case would be 0.5$.


    C:\JoBSimulator>java poker.JoBSimulator 10000 10 1000
    Starting Jack or Better Video poker simulator. #games=10000,#number of lines=10,#loginterval=1000
    ---------------------------------------------------------------------------------------
    Iterations:1, running for 0.0 seconds
    Start hand:[A(s), 2(c), 7(d), J(h), 9(h)], Held[A(s), J(h)]
    Hand 1:[A(s), T(c), 4(c), J(h), Q(d)] win=0
    Hand 2:[8(d), A(s), 8(c), 4(c), J(h)] win=0
    Hand 3:[A(s), T(s), 7(s), 2(h), J(h)] win=0
    Hand 4:[A(s), 6(c), 2(s), J(h), 3(s)] win=0
    Hand 5:[Q(h), A(s), A(c), 7(h), J(h)] win=1
    Hand 6:[A(s), 6(c), 7(s), 2(h), J(h)] win=0
    Hand 7:[A(s), 3(d), 6(d), 2(s), J(h)] win=0
    Hand 8:[A(s), 2(d), 9(s), 8(s), J(h)] win=0
    Hand 9:[A(s), 6(d), 5(d), 6(h), J(h)] win=0
    Hand 10:[Q(h), A(s), A(c), 3(d), J(h)] win=1
    Added wins for hand=2
    Current bankroll:-8 (~ 0 units) after 1 games
    Maximum bankroll:0 (~ 0 units) after 0 games
    Minimum bankroll:-8 (~ 0 units) after 1 games
    Maximum win :2 (~ 0 units)
    Payout=0.2

    ---------------------------------------------------------------------------------------
    Iterations:1000, running for 1.5 seconds
    Start hand:[Q(s), K(h), 2(c), 3(h), A(h)], Held[K(h), A(h)]
    Hand 1:[J(s), K(h), 9(s), K(s), A(h)] win=1
    Hand 2:[4(h), K(h), T(h), 5(s), A(h)] win=0
    Hand 3:[J(s), K(h), 9(c), 6(h), A(h)] win=0
    Hand 4:[9(d), K(h), A(c), 8(s), A(h)] win=1
    Hand 5:[K(h), A(c), 3(d), 7(h), A(h)] win=1
    Hand 6:[K(h), 8(h), 7(h), 5(h), A(h)] win=6
    Hand 7:[K(h), 3(d), Q(c), A(h), J(d)] win=0
    Hand 8:[K(h), 6(d), 6(h), 2(s), A(h)] win=0
    Hand 9:[K(h), 3(d), 7(d), 4(c), A(h)] win=0
    Hand 10:[Q(h), K(d), K(h), 9(s), A(h)] win=1
    Added wins for hand=10
    Current bankroll:-102 (~ -10 units) after 1000 games
    Maximum bankroll:400 (~ 40 units) after 246 games
    Minimum bankroll:-118 (~ -11 units) after 993 games
    Maximum win :250 (~ 25 units)
    Payout=0.9898

    ---------------------------------------------------------------------------------------
    Iterations:2000, running for 2.9 seconds
    Start hand:[8(d), 3(d), 5(s), 5(h), 3(s)], Held[3(d), 5(s), 5(h), 3(s)]
    Hand 1:[3(d), 4(s), 5(s), 5(h), 3(s)] win=2
    Hand 2:[3(d), 5(s), 5(h), 2(h), 3(s)] win=2
    Hand 3:[Q(s), 3(d), 5(s), 5(h), 3(s)] win=2
    Hand 4:[3(d), 6(c), 5(s), 5(h), 3(s)] win=2
    Hand 5:[K(d), 3(d), 5(s), 5(h), 3(s)] win=2
    Hand 6:[3(d), 9(c), 5(s), 5(h), 3(s)] win=2
    Hand 7:[3(d), 5(s), 5(h), 9(h), 3(s)] win=2
    Hand 8:[7(c), 3(d), 5(s), 5(h), 3(s)] win=2
    Hand 9:[3(d), 5(s), 5(h), 3(s), J(d)] win=2
    Hand 10:[3(d), 5(s), 5(h), 2(s), 3(s)] win=2
    Added wins for hand=20
    Current bankroll:-135 (~ -13 units) after 2000 games
    Maximum bankroll:400 (~ 40 units) after 246 games
    Minimum bankroll:-165 (~ -16 units) after 1983 games
    Maximum win :250 (~ 25 units)
    Payout=0.99325

    ---------------------------------------------------------------------------------------
    Iterations:3000, running for 4.2 seconds
    Start hand:[A(s), 7(c), Q(c), 6(d), 2(h)], Held[A(s), Q(c)]
    Hand 1:[A(s), Q(c), 5(d), 7(s), 3(s)] win=0
    Hand 2:[A(s), 4(h), Q(c), A(h), 3(s)] win=1
    Hand 3:[A(s), 3(d), Q(c), 7(s), 3(s)] win=0
    Hand 4:[A(s), 4(h), 8(h), Q(c), 4(d)] win=0
    Hand 5:[A(s), 5(c), Q(c), 4(d), 5(d)] win=0
    Hand 6:[A(s), 5(c), K(c), Q(c), 5(d)] win=0
    Hand 7:[A(s), T(c), T(d), Q(c), 6(h)] win=0
    Hand 8:[6(s), A(s), 4(s), Q(c), 2(s)] win=0
    Hand 9:[Q(s), A(s), Q(c), 5(d), 5(h)] win=2
    Hand 10:[9(d), A(s), Q(c), 5(h), 9(h)] win=0
    Added wins for hand=3
    Current bankroll:-36 (~ -3 units) after 3000 games
    Maximum bankroll:400 (~ 40 units) after 246 games
    Minimum bankroll:-458 (~ -45 units) after 2155 games
    Maximum win :250 (~ 25 units)
    Payout=0.9988

    ---------------------------------------------------------------------------------------
    Iterations:4000, running for 5.6 seconds
    Start hand:[3(d), 6(c), K(c), 8(s), 6(h)], Held[6(c), 6(h)]
    Hand 1:[6(c), 9(c), 4(d), 6(h), 9(h)] win=2
    Hand 2:[8(d), 7(c), 6(c), T(d), 6(h)] win=0
    Hand 3:[2(d), 6(c), 4(c), 2(s), 6(h)] win=2
    Hand 4:[8(d), 6(c), 6(h), 3(s), J(d)] win=0
    Hand 5:[6(c), A(d), T(h), K(s), 6(h)] win=0
    Hand 6:[6(s), J(s), 6(c), 6(h), J(d)] win=9
    Hand 7:[6(c), 3(h), 9(s), 6(h), J(d)] win=0
    Hand 8:[A(c), 6(c), 6(d), 6(h), J(d)] win=3
    Hand 9:[J(s), 6(c), 2(c), 5(d), 6(h)] win=0
    Hand 10:[2(d), 5(c), 6(c), 7(s), 6(h)] win=0
    Added wins for hand=16
    Current bankroll:-324 (~ -32 units) after 4000 games
    Maximum bankroll:400 (~ 40 units) after 246 games
    Minimum bankroll:-458 (~ -45 units) after 2155 games
    Maximum win :250 (~ 25 units)
    Payout=0.9919

    ---------------------------------------------------------------------------------------
    Iterations:5000, running for 7.0 seconds
    Start hand:[A(d), 9(s), 5(d), K(s), 6(h)], Held[A(d), K(s)]
    Hand 1:[Q(s), 5(c), A(d), 4(d), K(s)] win=0
    Hand 2:[6(s), A(d), 8(s), K(s), A(h)] win=1
    Hand 3:[8(d), 8(h), 7(h), A(d), K(s)] win=0
    Hand 4:[8(h), A(d), 5(s), K(s), 4(c)] win=0
    Hand 5:[6(s), T(h), A(d), 2(c), K(s)] win=0
    Hand 6:[8(d), K(c), A(d), 3(h), K(s)] win=1
    Hand 7:[A(s), T(c), A(c), A(d), K(s)] win=3
    Hand 8:[5(c), A(d), 7(s), K(s), J(h)] win=0
    Hand 9:[T(s), A(d), 3(c), 7(s), K(s)] win=0
    Hand 10:[Q(h), 8(h), A(d), 3(h), K(s)] win=0
    Added wins for hand=5
    Current bankroll:-556 (~ -55 units) after 5000 games
    Maximum bankroll:400 (~ 40 units) after 246 games
    Minimum bankroll:-666 (~ -66 units) after 4888 games
    Maximum win :250 (~ 25 units)
    Payout=0.98888

    ---------------------------------------------------------------------------------------
    Iterations:6000, running for 8.6 seconds
    Start hand:[Q(h), T(s), Q(c), 4(c), 3(s)], Held[Q(h), Q(c)]
    Hand 1:[Q(h), 4(h), 8(h), T(h), Q(c)] win=1
    Hand 2:[Q(h), Q(c), 3(h), 8(s), 6(h)] win=1
    Hand 3:[Q(h), 4(h), 3(d), Q(c), 5(h)] win=1
    Hand 4:[Q(h), A(c), 7(h), 9(c), Q(c)] win=1
    Hand 5:[6(s), Q(h), A(d), 9(c), Q(c)] win=1
    Hand 6:[Q(h), K(c), Q(c), 7(s), 2(s)] win=1
    Hand 7:[J(s), Q(h), Q(c), 5(d), 8(s)] win=1
    Hand 8:[Q(s), 8(d), Q(h), 4(s), Q(c)] win=3
    Hand 9:[Q(h), T(c), 7(h), Q(c), 9(h)] win=1
    Hand 10:[Q(h), Q(c), 4(d), 7(s), 7(d)] win=2
    Added wins for hand=13
    Current bankroll:-741 (~ -74 units) after 6000 games
    Maximum bankroll:400 (~ 40 units) after 246 games
    Minimum bankroll:-994 (~ -99 units) after 5855 games
    Maximum win :250 (~ 25 units)
    Payout=0.98765

    ---------------------------------------------------------------------------------------
    Iterations:7000, running for 10.0 seconds
    Start hand:[Q(s), 4(h), 2(d), A(d), 3(h)], Held[Q(s), A(d)]
    Hand 1:[Q(s), 4(s), A(d), J(c), 2(s)] win=0
    Hand 2:[Q(s), A(s), T(h), A(d), 2(h)] win=1
    Hand 3:[9(d), Q(s), T(c), A(d), 7(d)] win=0
    Hand 4:[6(s), Q(s), K(h), A(d), 7(d)] win=0
    Hand 5:[Q(s), J(s), 7(c), 8(c), A(d)] win=0
    Hand 6:[6(s), Q(s), 4(s), A(d), 6(h)] win=0
    Hand 7:[Q(s), 3(d), 9(c), A(d), 3(s)] win=0
    Hand 8:[Q(s), T(s), A(d), 2(c), 7(d)] win=0
    Hand 9:[Q(s), A(d), 5(s), 3(c), 2(h)] win=0
    Hand 10:[Q(s), A(d), 4(d), 7(s), 3(s)] win=0
    Added wins for hand=1
    Current bankroll:-620 (~ -62 units) after 7000 games
    Maximum bankroll:400 (~ 40 units) after 246 games
    Minimum bankroll:-994 (~ -99 units) after 5855 games
    Maximum win :804 (~ 80 units)
    Payout=0.9911428571428571

    ---------------------------------------------------------------------------------------
    Iterations:8000, running for 11.4 seconds
    Start hand:[K(h), A(c), 7(h), T(h), J(d)], Held[K(h), A(c), T(h), J(d)]
    Hand 1:[K(h), 5(c), A(c), T(h), J(d)] win=0
    Hand 2:[K(h), A(c), T(h), 3(s), J(d)] win=0
    Hand 3:[K(h), A(c), T(h), 2(h), J(d)] win=0
    Hand 4:[J(s), K(h), A(c), T(h), J(d)] win=1
    Hand 5:[K(h), A(c), T(h), 3(c), J(d)] win=0
    Hand 6:[K(h), A(c), K(c), T(h), J(d)] win=1
    Hand 7:[K(h), 8(c), A(c), T(h), J(d)] win=0
    Hand 8:[K(h), A(c), T(h), 6(h), J(d)] win=0
    Hand 9:[K(h), A(c), T(h), 8(s), J(d)] win=0
    Hand 10:[K(h), A(c), T(h), A(h), J(d)] win=1
    Added wins for hand=3
    Current bankroll:-1118 (~ -111 units) after 8000 games
    Maximum bankroll:400 (~ 40 units) after 246 games
    Minimum bankroll:-1313 (~ -131 units) after 7849 games
    Maximum win :804 (~ 80 units)
    Payout=0.986025

    ---------------------------------------------------------------------------------------
    Iterations:9000, running for 12.7 seconds
    Start hand:[T(s), K(h), 2(d), Q(c), 9(s)], Held[K(h), Q(c)]
    Hand 1:[J(s), K(h), 6(c), Q(c), 2(h)] win=0
    Hand 2:[A(s), K(h), J(c), Q(c), Q(d)] win=1
    Hand 3:[K(h), 9(c), Q(c), K(s), 3(s)] win=1
    Hand 4:[K(h), 3(d), A(d), 3(c), Q(c)] win=0
    Hand 5:[8(d), K(h), 7(h), Q(c), J(d)] win=0
    Hand 6:[A(s), K(h), 4(s), Q(c), 3(s)] win=0
    Hand 7:[4(h), K(d), K(h), T(d), Q(c)] win=1
    Hand 8:[4(h), K(h), A(d), 5(s), Q(c)] win=0
    Hand 9:[6(s), K(h), J(c), Q(c), 2(s)] win=0
    Hand 10:[Q(s), Q(h), K(d), K(h), Q(c)] win=9
    Added wins for hand=12
    Current bankroll:-913 (~ -91 units) after 9000 games
    Maximum bankroll:400 (~ 40 units) after 246 games
    Minimum bankroll:-1325 (~ -132 units) after 8694 games
    Maximum win :804 (~ 80 units)
    Payout=0.9898555555555556

    ---------------------------------------------------------------------------------------
    Iterations:10000, running for 14.1 seconds
    Start hand:[A(s), K(c), T(d), 7(s), 2(s)], Held[A(s), K(c)]
    Hand 1:[A(s), 3(d), K(c), A(d), 6(d)] win=1
    Hand 2:[Q(h), A(s), T(s), K(c), J(h)] win=4
    Hand 3:[9(d), A(s), K(c), 3(c), A(h)] win=1
    Hand 4:[A(s), K(c), T(h), 2(c), 8(s)] win=0
    Hand 5:[A(s), K(c), 4(d), K(s), A(h)] win=2
    Hand 6:[Q(s), A(s), K(c), 5(d), A(h)] win=1
    Hand 7:[6(s), A(s), 6(c), K(c), A(d)] win=2
    Hand 8:[9(d), A(s), T(c), K(c), 3(s)] win=0
    Hand 9:[A(s), T(s), A(c), 5(c), K(c)] win=1
    Hand 10:[A(s), K(c), 4(d), 3(s), 9(h)] win=0
    Added wins for hand=12
    Current bankroll:-718 (~ -71 units) after 10000 games
    Maximum bankroll:400 (~ 40 units) after 246 games
    Minimum bankroll:-1325 (~ -132 units) after 8694 games
    Maximum win :804 (~ 80 units)
    Payout=0.99282

    ---------------------------------------------------------------------------------------
    Iterations:10000, running for 14.1 seconds
    Start hand:[A(s), K(c), T(d), 7(s), 2(s)], Held[A(s), K(c)]
    Hand 1:[A(s), 3(d), K(c), A(d), 6(d)] win=1
    Hand 2:[Q(h), A(s), T(s), K(c), J(h)] win=4
    Hand 3:[9(d), A(s), K(c), 3(c), A(h)] win=1
    Hand 4:[A(s), K(c), T(h), 2(c), 8(s)] win=0
    Hand 5:[A(s), K(c), 4(d), K(s), A(h)] win=2
    Hand 6:[Q(s), A(s), K(c), 5(d), A(h)] win=1
    Hand 7:[6(s), A(s), 6(c), K(c), A(d)] win=2
    Hand 8:[9(d), A(s), T(c), K(c), 3(s)] win=0
    Hand 9:[A(s), T(s), A(c), 5(c), K(c)] win=1
    Hand 10:[A(s), K(c), 4(d), 3(s), 9(h)] win=0
    Added wins for hand=12
    Current bankroll:-718 (~ -71 units) after 10000 games
    Maximum bankroll:400 (~ 40 units) after 246 games
    Minimum bankroll:-1325 (~ -132 units) after 8694 games
    Maximum win :804 (~ 80 units)
    Payout=0.99282
    C:\JoBSimulator>pause
    Press any key to continue . . .


    It can be seen the the result of the simulation (wagering 5000$) was -71 units which is equal to -71*0.5$=35.5$ in this case.

    Here is some examples of how to use the hand-decision program from a promt:
    C:\JoBSimulator>java poker.JoBHold 8c Tc Jd Kd Qc
    Start hand:[Q(c), K(d), J(d), T(c), 8(c)], Hold[Q(c), K(d), J(d), T(c)]

    C:\JoBSimulator>java poker.JoBHold 8c Tc Ad Kd Qc
    Start hand:[Q(c), K(d), A(d), T(c), 8(c)], Hold[K(d), A(d)]

    C:\JoBSimulator>java poker.JoBHold 8c Tc Ah Kd Qc
    Start hand:[K(d), Q(c), A(h), T(c), 8(c)], Hold[Q(c), T(c), 8(c)]


    Maybe someone else has interest in the program and I happy to share it. All source code also included (Java). It also includes the framework for my poker (Texas Hold'em) simulator if are into that. Just contact me if you have any questions.

    Zoozie
    Attached Files Attached Files
    Last edited by Zoozie; 14th August 2006 at 04:17 PM.

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    For real (well for fun really).

    Some while ago I carried out this simulation "for real" in a Ruby Fortune fun money account. This was in conjunction with a bonus at Jackpot Factory that did not allow BJ, but theory showed it might be worth some +EV if taken on the 50-Hand Jacks or Better, a game which many MG casinos exclude.
    I tabulated my results on an Excel spreadsheet, but the one thing I did find out was that even with a good deal of wagering the +EV is a lot less than the theoretical 99.54%
    I believe that this is due to the amount contributed to this by the very rare PAT hands of Straight and Royal flushes. With a 50-Hand game, these PAT deals are less likely to hit on that all important decision hand.
    I believe that 50 hands is too many for "doing a bonus", and that either single or 4 hand is best. The problem is that in most MG casinos these two games limit minimum coin to 0.25, but allow the 50 and 100 hand games at 0.01 coin. I believe that 4 hand at 0.01 would produce less variance than 50 hand at 0.01 coin, which is the opposite of what I had initially thought when the game first came out.

    Interestingly, does my run show results close to this simulator? This could be worth looking at to see how "random" the traditionally streaky MG software is.
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    Quote Originally Posted by vinylweatherman View Post
    I believe that 4 hand at 0.01 would produce less variance than 50 hand at 0.01 coin, which is the opposite of what I had initially thought when the game first came out.
    Interestingly, does my run show results close to this simulator? This could be worth looking at to see how "random" the traditionally streaky MG software is.
    4 hand at 0.01$ is indeed a lot better than 50 hands at 0.01$. But if the 4 hands was at 0.1$, what then? Of course variance calculations for this can be found on WizardOfOdds, but I wanted to see it in action.

    At the moment Roxy casino has 10 hands JoB at 0.01$ limit so it costs 0.50$ for maximum bet.

    Running my simulation for hours shows payout converge to 99.5% which basically just shows that the program holds the cards correct. This results shown on my simulator seems in perfect agreement with what I have seen on MG. I used 50-line JoB to clear wagering, so I have done alot of that.

    Zoozie

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    When playing VP I noticed that a good part of my RF's came when I held 3 cards. Actually I had suspected it would be when I held 4. But getting 3 to a RF is far more likely than getting 4 to a RF though you need to hit 2 cards instead of just 1 and this could make up for it.

    So I made the simulation (6M iterations,JoB optimal strategy) and actually it was the case. The statistical data is limited, but it does show the tendency. So now you know this also.


    Results:
    #number of cards held:#number of RF
    0 held:0
    1 held:2
    2 held:31
    3 held:55
    4 held:44
    5 held:12
    Iterations:6000000, running for 1480.2 seconds
    Current bankroll:-30727 (~ -30727 units) after 6000000 games
    Maximum bankroll:158 (~ 158 units) after 328394 games
    Minimum bankroll:-31300 (~ -31300 units) after 5915252 games
    Maximum win :800 (~ 800 units)
    Payout=0.9948788333333334

    Zoozie

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    I made the simulation run over night

    Iterations:173000000, running for 57957.4 seconds

    0 held:14 (0.35%)
    1 held:153 (3.78%)
    2 held:826 (20.4%)
    3 held:1670 (41.3%)
    4 held:1125 (27.8%)
    5 held:257 (6.35%)

    Zoozie

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    Very interesting Zoozie,

    I am not very good in statistics, but I expect that you would get most RF's when you held 4.

    Now I see that holding 2 is only a little worse than holding 4

    Do you have an explanation for this?

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    Zoozie's Avatar
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    Quote Originally Posted by retlaw View Post
    Very interesting Zoozie,
    Now I see that holding 2 is only a little worse than holding 4
    Do you have an explanation for this?
    I am counting the number of RF and then recording how many cards I held WHEN I hit the RF.

    You get 2 to a RF (which you hold according to optimal strategy) very often. A few of these do connect because you get so many chances though it is a hard to hit (1 to 12000 or something).
    Getting 4 to a RF is a rare start-hand though you connect much easier. (1 to 47)

    Zoozie

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    retlaw (23rd August 2006)

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    winbig is offline mmmm, Foxy.
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    Thanks :)

    Nice....this is sure to get me an A for all the java stuff in class this fall


    Just kidding, but nice program
    Operators: If you don't know what Transparency means, then here you go.....now how about practicing it?

    Transparency, as used in the humanities and in a social context more generally, implies openness, communication, and accountability. It is a metaphorical extension of the meaning a "transparent" object is one that can be seen through. ...

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    Quote Originally Posted by winbig View Post
    Nice....this is sure to get me an A for all the java stuff in class this fall
    Just kidding, but nice program
    Source code included, use it as you wish. I tried to make the code for the 36 step algorithm very easy to read. (Making use of Set's (HashSet) and using set-operations like containsAll(cards), getNumberOfAKind(CardValue.ACE), getNumberOfASuit(CardSuit.CLUBS), getSpread(cards) on the set of cards)
    etc.

    Zoozie
    Last edited by Zoozie; 23rd August 2006 at 02:37 PM.

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