Hi Gremmy,
I'm afraid the Viper suite isn't compatable with iPhone/iPad, and yes, each Official App only contains one game at the moment.
An alternative is our iPhone site which has 11 of our most popular games. You can find this here.
Cheers
Mark
![]() |
![]() |
Hi Gremmy,
I'm afraid the Viper suite isn't compatable with iPhone/iPad, and yes, each Official App only contains one game at the moment.
An alternative is our iPhone site which has 11 of our most popular games. You can find this here.
Cheers
Mark
Gremmyboy (12th April 2011)
Okay, let's talk for real.
Frankly, smart money right now is on Android, which is starting to make serious gains against Apple's market share; and many of us believe that Apple is going to cave to pressure to allow AIR/Flex/Flash apps and web plugins in the next 6-12 months. Which will blow the gaming market on iPhone wide open. So developing a native iOS client app in Objective-C, the iPhone's native app language, which would cost anywhere from $50k for a simple poker client to $300-500k+ for a casino suite, is looking less and less attractive. Unless, of course, you have a lock on being the only gaming app allowed in the app store. In which case, it'd be like your dead uncle willed you a fuckin gold mine. In which case, nice move, but it's got nothing to do with software quality and everything to do with greasing wheels.
You can't get pre-approval for an app to the app store until it's written...at least according to Apple. That means you spend the money, you write tons and tons of code, you make your app...then you submit it and if Apple rejects it from the store, you have no one to appeal to. I'd be curious to know whether 32Red took a total flyer on it and sank a day's gross gaming revs into writing an iPhone app, without knowing whether it would be approved (and knowing that many before had been rejected), or whether there was a bit of back-channel diplomacy going on... like, maybe they sourced Steve Jobs a new stomach. Either way it would make for a pretty interesting story that hopefully will be written someday =)
The mobile market for gaming software will be wildly in play and up for grabs for the next 2-3 years, and especially so when the US comes back into the fold. That's great news for players and for startup companies alike.
Speaking of the mobile gaming industry, Android is taking its big step on 2012, with them having almost half of of the mobile gaming share in the market..
If I am not mistaken, it's 49% ...
Mobile gaming and gambling is really fast developing over time.. And I am happy I will just be needing my mobile communications device to play my game. What could it be called then? "Mobile gaming device"? Mobile gambling device"? Whatever..![]()
Can't find it anymore but there was also some kind of iPad specially invented for Hard Rock Hotel's where people could gamble on... Argh gonna search it... since the Panda Update I only find BS sites at Google lol...
Quality Link Exchange Partners wanted!
As jstrike pointed out, Android will eventually start eating into market share of apple devices, but actual future casinos which will succeed would be the ones playable on windows Android apple and blackberry (in short all kind of devices). The best solution is having a online casino on mobile site accessible form all devices. All Slots Mobile Casino is one such site that is playable from many smartphone devices.
Ive picked myself up an Acer tablet. Finally a tablet with some nice connectivity options
Has there been any progress on the android front from progressive casinos to provide gamiing apps
I've user a couple of sites using my Android phone, found them a bit basic, but like everyone's aware its a fairly new technology but from what I've seen so far would be worth the wait.
For some reason though the mobile sites I've used 32 red spring to mind make you withdraw using the pc site and you cant withdraw from your phone app for some reason?
Bookmarks