UK AWPs/fruit machines - emulated on your PC (no catch!)

Remembering back, these machines seemed a magnet for lost, lonely and sad or uneducated individuals, and I actually used to feel sorry for many I encountered on my visits. I was working so had money, plus profits (mostly) from my play and these people just waited itching for their next payday, whether from a poor job or more usually a giro, whereupon they would spunk said funds in a few hours or less. They repeated this futility week after week, month after month. I would safely assume that most revenue in arcades came from a hard core of addicts.

Before I finally 'got wise' to AWPs in the middle of the £15 era (my most profitable phase was the £15/£25 jackpot era), I was a sad addict when it came to AWPs. From first playing a 777 Heaven in a pub in about 1991 (£4.80 token jackpot :D) right through the £6, £8, £10 and then a chunk of the £15 eras, I absolutely didn't have a clue, and got hammered time after time after time. (Looking back now I realise I was just going round filling the machines up for the clued-up players to empty.)

As such, when I did get my act together and start to make a decent wedge playing AWPs, I was all too aware of what it was like to be on the other side of the fence - therefore I would always try to give a heads-up to folks if I'd just hammered a machine or I knew it wasn't going to pay, I just didn't have it in me to sit there and watch someone get leathered, as I knew from my own past how much it could sting. (This wasn't always the case mind, there were a few local twats who I wouldn't give the time of day to, I was happy to watch them get shredded.)

It was funny sometimes though, with machines like Psycho Cash Beast and clones, whereby the method was to deliberately knock back jackpots time and time again, until the machine tipped over a certain point of 'happiness' (bonus starting at Taxi or higher on feature entry IIRC, along with something else that I forget) - folks would give 'advice' about how I was missing jackpots and suchlike, and I'd be like 'Oh right I see'.

Then you finally drop it onto the streak and it pays £100 or more and the same people are like, 'OK, what happened there....'
 
Before I finally 'got wise' to AWPs in the middle of the £15 era (my most profitable phase was the £15/£25 jackpot era), I was a sad addict when it came to AWPs. From first playing a 777 Heaven in a pub in about 1991 (£4.80 token jackpot :D) right through the £6, £8, £10 and then a chunk of the £15 eras, I absolutely didn't have a clue, and got hammered time after time after time. (Looking back now I realise I was just going round filling the machines up for the clued-up players to empty.)

As such, when I did get my act together and start to make a decent wedge playing AWPs, I was all too aware of what it was like to be on the other side of the fence - therefore I would always try to give a heads-up to folks if I'd just hammered a machine or I knew it wasn't going to pay, I just didn't have it in me to sit there and watch someone get leathered, as I knew from my own past how much it could sting. (This wasn't always the case mind, there were a few local twats who I wouldn't give the time of day to, I was happy to watch them get shredded.)

It was funny sometimes though, with machines like Psycho Cash Beast and clones, whereby the method was to deliberately knock back jackpots time and time again, until the machine tipped over a certain point of 'happiness' (bonus starting at Taxi or higher on feature entry IIRC, along with something else that I forget) - folks would give 'advice' about how I was missing jackpots and suchlike, and I'd be like 'Oh right I see'.

Then you finally drop it onto the streak and it pays £100 or more and the same people are like, 'OK, what happened there....'

I suspect that paragraph sums up how we all started. Me no different. Do you remember the Project 7th. heaven a 10p 1/2 credit trick?:)
 
I suspect that paragraph sums up how we all started. Me no different. Do you remember the Project 7th. heaven a 10p 1/2 credit trick?:)

I never knew about it at the time, it was only when the fruit machine emulation scene took off in 2001 (which brought together loads of players both past and present, from the pros to the addicts) and we all started talking about these older machines that I learned about stuff like that.

Another one I never knew about back in the day was JPMs and their 'numbering', although I did get some mileage out of it on end of line Roller Coasters and Indiana Jones etc on £10/£15 upgrades in the arcades.
 
I never knew about it at the time, it was only when the fruit machine emulation scene took off in 2001 (which brought together loads of players both past and present, from the pros to the addicts) and we all started talking about these older machines that I learned about stuff like that.

Another one I never knew about back in the day was JPMs and their 'numbering', although I did get some mileage out of it on end of line Roller Coasters and Indiana Jones etc on £10/£15 upgrades in the arcades.

I never got on with JPM's and never bothered with their 'numbering' although I was aware of it. The annoying noises they made and especially that bloody rollercoaster which I hated...I liked the old Maygays like DeadEnders and Coronation Street. Andy Capp was another I played and found good fun. You could have a good session on those.:)
 
I liked the old Maygays like DeadEnders and Coronation Street. Andy Capp was another I played and found good fun. You could have a good session on those.:)

All emulated :)

deadend.jpg

corrie.jpg

andy.jpg
 
I never figured why the old arcade lo-techs were never emulated.

Which ones? Some technologies (Electrocoin's for example, who did most of the basic BAR-X type machines) were never emulated. (Or at least, not in a publicly available emulator.)

I still keep up with the fruit machine emulation scene, and indeed still play the emulators on a regular basis :)
 
Which ones? Some technologies (Electrocoin's for example, who did most of the basic BAR-X type machines) were never emulated. (Or at least, not in a publicly available emulator.)

I still keep up with the fruit machine emulation scene, and indeed still play the emulators on a regular basis :)

Well Electrocoin provided most lo-tech games so that rules many out. What about Projects? Any emulators there?
 
Project's tech (Proconn) got added in MFME V3.0, which was the last public release of the emulator. Depending on when you bought your CD off eBay, it may not have been available at the time. (A full FME collection currently runs to just shy of 4.5GB, and only just fits on a DVD.)

ROMs are a bit thin on the ground for the tech, but a fair few of the classics have been done :)

heaven.JPG

gamelist.JPG
 
Project's tech (Proconn) got added in MFME V3.0, which was the last public release of the emulator. Depending on when you bought your CD off eBay, it may not have been available at the time. (A full FME collection currently runs to just shy of 4.5GB, and only just fits on a DVD.)

ROMs are a bit thin on the ground for the tech, but a fair few of the classics have been done :)

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Are all those downloadable now? If so I'd like to have a go at them. The only thing I noticed on these emulators is that they didn't skank you like the real slots; you couldn't seem to lose on them.
 
Before I finally 'got wise' to AWPs in the middle of the £15 era (my most profitable phase was the £15/£25 jackpot era), I was a sad addict when it came to AWPs. From first playing a 777 Heaven in a pub in about 1991 (£4.80 token jackpot :D) right through the £6, £8, £10 and then a chunk of the £15 eras, I absolutely didn't have a clue, and got hammered time after time after time. (Looking back now I realise I was just going round filling the machines up for the clued-up players to empty.)

As such, when I did get my act together and start to make a decent wedge playing AWPs, I was all too aware of what it was like to be on the other side of the fence - therefore I would always try to give a heads-up to folks if I'd just hammered a machine or I knew it wasn't going to pay, I just didn't have it in me to sit there and watch someone get leathered, as I knew from my own past how much it could sting. (This wasn't always the case mind, there were a few local twats who I wouldn't give the time of day to, I was happy to watch them get shredded.)

It was funny sometimes though, with machines like Psycho Cash Beast and clones, whereby the method was to deliberately knock back jackpots time and time again, until the machine tipped over a certain point of 'happiness' (bonus starting at Taxi or higher on feature entry IIRC, along with something else that I forget) - folks would give 'advice' about how I was missing jackpots and suchlike, and I'd be like 'Oh right I see'.

Then you finally drop it onto the streak and it pays £100 or more and the same people are like, 'OK, what happened there....'


Thanks:D

I really liked the start of the 20p stake. It was more about the skill of the individual player, particularly when selecting those "skill climb" features and sucking the value out of the machine this way, rather than the brute force method that came along later. It seems the machines were well played in those days, and I got banned from quite a few places after getting spotted "doing a skill climb". I noticed they adjusted the speed according to how "happy" the machine was. By being able to get it even when very fast (machine not happy), it was possible to make a steady profit, albeit slowly.

I also liked the streaks with some of the games without skill features. It was easy to spot a Barcrest about to go, as it would be backing, and then would lose a few hi/lo gambles on "dead cert" numbers about a fiver before it opened itself up for the streak. Many players would quit when they got a 12 off 11 a couple of times on the trot, swearing under their breath. I would be on the machine in an instant, because this almost always meant the streak was less than a tenner away, and could go for £20 to £30 with some afters.

Best of all were the ACE machines, as they would not just give a very concise "set piece" streak for around £20 to £30, but would give a fair few jackpots afterwards, as well as a few before. I noticed they loved to pay tokens when happy, so finding one "backing" was not necessarily a good sign. They were also riddled with emptiers, so much so that even the rechips had new emptiers.

I just couldn't work them out fast enough, perhaps because I had a full time job and could not spend as much time playing as the "pro" (or addict), so didn't spot them till they became more widely known.

I was given the Payrise emptier by one of the regulars (not a "pro", he was always broke) in exchange for a lift to the next services. Not often you make £1000 for a 60 mile fare:D

I played the services mainly because I was routinely getting banned from arcades, and I thought a ban from the services unlikely because the staff there have no direct interest in the machines (often run as a concession). It was one occasions where the "jobsworth" attitude suited the player, as shop staff were not interested in looking for "pro" players to ban as one would find in an arcade.

I did, however, spot a "suit" watching me as I did a Payrise for a second time at Southwaite services, a new £6 version they put in to replace the £4.80 one I rinsed on the way north a couple of days prior. That lead to both being permanently switched off, even though I managed to "kill" the empty in time to stop the machine running dry. It didn't work on the other because of a token jam, so I could have had another £100 in tokens:mad:

I managed to work out the Rat Pack emptier, but when I tried it, I had to fetch more coins from the car. On my return, the engineer had the machine open. I asked what was wrong as it seemed OK 5 minutes ago, and he showed me a "chip" and said he had replaced it due to "problems with one of the features". I was mad as hell, but didn't want to show it:mad::mad: I had even had to pay the toll as this was the new "private" M6, somewhere I didn't expect to find so many "players".

It is a shame the AWP industry got greedy and went for much higher stakes and higher jackpots, changing the scene completely from "amusement" to "hardcore gambling". Even on 20p and especially the later 30p, I was asked for help by coach travellers who couldn't seem to get the game working. When I told them the cause was that it was no longer 10p/20p a play, they seemed shocked, and lost interest in playing.

I consider 1995 to be the year the "golden age" ended, and it became nearly all about forcing and insider information. Coupled with this, many casual players deserted the machines, and it became "pro vs pro".

I don't know what it's like now, but from the few services I have popped into recently, one would need a HUGE bankroll, and a liking for Noel Edmonds or £500 jackpot machines. One thing that would have been great in the earlier times is the "reverse note changers" I have seen cropping up, where players no longer have to waddle around with £200 (even £500) in coins after getting lucky (or knowing the emptier). Having that many coins was a dead giveaway that you were a "Player". It could also make you a target, and I did get robbed once (bastard got 5 years though, so I heard, grassed up by a staff member who helped me at the time, when he thought it was safe to venture back again).

Now if I went "on tour", I would wonder what I am missing out on with the online casinos.

I will have to do the old tour again, if only for a relaunch of my website. I designed it to be different from the usual affiliate sites by covering the old Motorway AWP scene as well as the modern online scene.

Now, what would be REALLY neat would be for webcams in the services gaming areas to go online like the traffic cameras, then "sharking" could be done remotely:D
 
Are all those downloadable now? If so I'd like to have a go at them. The only thing I noticed on these emulators is that they didn't skank you like the real slots; you couldn't seem to lose on them.


If you drop me a PM with an address dunover, I'll burn out a DVD for you and stick it in the post (I did the same for VWM and would be happy to do so for any other CM member).

Your other option is to sign up over at fruit-emu, which is by far the best online resource for FME downloads -
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As for the emulated machines playing nicer than their real world equivalents, what the layout designers often do is pump the machine full of cash before they release it, so that when you start playing it's in a really happy state and ready to pay a fortune out.

Each individual machine tracks its progress with a RAM file (which emulates the real machine's battery-backed RAM chip), so that it remembers where it's up to from one session to the next. (This is also why you can't run emulated machines from a CD/DVD, because it has no way of saving the RAM file back to the disc at the end of the session, so it'll be in a permanently happy state every time you start it up.)

The emulation is 100% accurate, the machines behave exactly like their real world equivalents.

If want to play a machine in a crap mood, download the Giant Gems file I linked to a few posts back, that'll be blocking at £2 like a bastard for quite a while :D
 
Yes, the 1991-96 period was certainly the 'golden' 5 years in my view. The thing to remember is stake as you alluded to. 20p a go for a £4.80 j/p was a24x stake j/p and the average wage then was about £6 per hour. You got 30 spins per hour's wages. Now the stakes are 50p and thus you get about 18 -20 spins per hour's wages. It has thus become an expensive occupation in real terms with jackpots very rare now due to their 140x stake ratio. Many 'players' became hopelessly broke and lost to addiction they couldn't afford; there were casualties. I remember buying stuff from addicts at ridiculous prices, often making more from doing that than from playing. It was sad and one day several years ago, walking from the bus to one of my target sites, I just carried on walking past, saying to myself 'f*** this, I've had enough'. I have never been in an arcade or played an AWP since. I missed the money but felt better I was breathing fresh air than being surrounded by desperate and unhappy people. That was when jackpots were £25.

One thing I loved was the old BWB? Red Hot Poker video game.....so predictable but fun.

Fortunately most arcades seem to be closing or dying now as online gaming takes over. I go to a service station on the way to football and the 'amusements' section is nearly always empty. Occasionally there'll be one sad tired looking person playing them in the manner of a dirty-raincoater outside a school. One day someone will collect these slots and have a retro-arcade like a museum piece.:)

That all said, being honest, I'm still down on all slot playing, both online and real over my lifetime. I dread to think of those who didn't have any advantages like us.

You said the scene is for 'hard core gambling' now. I'll go a step further and say it's solely for addicts and those very few who still force out value on the Bearded Bastard series of slots you see in pubs. Anyone else who hasn't played before wouldn't have a clue how to play a pub slot, so they invariably don't.

No more golden eras ahead I'm afraid.:(
 
Yes, the 1991-96 period was certainly the 'golden' 5 years in my view. The thing to remember is stake as you alluded to. 20p a go for a £4.80 j/p was a24x stake j/p and the average wage then was about £6 per hour. You got 30 spins per hour's wages. Now the stakes are 50p and thus you get about 18 -20 spins per hour's wages. It has thus become an expensive occupation in real terms with jackpots very rare now due to their 140x stake ratio. Many 'players' became hopelessly broke and lost to addiction they couldn't afford; there were casualties. I remember buying stuff from addicts at ridiculous prices, often making more from doing that than from playing. It was sad and one day several years ago, walking from the bus to one of my target sites, I just carried on walking past, saying to myself 'f*** this, I've had enough'. I have never been in an arcade or played an AWP since. I missed the money but felt better I was breathing fresh air than being surrounded by desperate and unhappy people. That was when jackpots were £25.

One thing I loved was the old BWB? Red Hot Poker video game.....so predictable but fun.

Fortunately most arcades seem to be closing or dying now as online gaming takes over. I go to a service station on the way to football and the 'amusements' section is nearly always empty. Occasionally there'll be one sad tired looking person playing them in the manner of a dirty-raincoater outside a school. One day someone will collect these slots and have a retro-arcade like a museum piece.:)

That all said, being honest, I'm still down on all slot playing, both online and real over my lifetime. I dread to think of those who didn't have any advantages like us.

You said the scene is for 'hard core gambling' now. I'll go a step further and say it's solely for addicts and those very few who still force out value on the Bearded Bastard series of slots you see in pubs. Anyone else who hasn't played before wouldn't have a clue how to play a pub slot, so they invariably don't.

No more golden eras ahead I'm afraid.:(


Not so sure. We had the era of "easy bonus beating" when the online industry first got going. This has been killed stone dead now, but I am seeing a few cases where "manipulators", even "emptiers" have arisen online. Careless coding is not the sole preserve of the Barcrest AWP;)

I did once say, years ago, that if an online AWP was ever launched that used a compensated arrangement rather than true randomness, it would be potentially vulnerable to the same exploits as the land based AWPs are. Given how often casinos have cried "malfunction voids play", and other game related errors, it appears careless coding is just as rife online as in the AWP industry. It is only because operators can audit gameplay before the player can walk off with the money that such things have not become a big problem. With the land AWP, the first sign of an emptier is a string of empty machines, the money already having walked. Online, some of the money at least can still be grabbed back if the operator catches on that a certain game is paying more than it should, and manages to find the bug in time.
 
ChopleyIOM, My step son have installed few slot from aristocrat, if intrerested i can send you original aristocrat slots with emulator, it contains everything in software, its with every information about RTP ,how much % the gambling function have paid out and etc and of course you can play like real.

list of games :

50 lions, atlantis, indian dreaming, orchid magic plus 15+ other slots

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What a brilliant thread, took me right back there fella's, I started going out in the pubs in 1991 and remember doing really well on the quiz machines, always been a film and tv buff and they were so easy back then...on the way home the pizza shop had an "Every Second Counts" in there £20 jackpot and it was very easy to win the jackpot every time...sadly they are a complete joke with impossible questions and chance now...

...those screenshots of the fruit machines also took me back, great times back then when you actually had a chance, not like now with there £100 jackpot guzzlers!
 
I just thought I'd give this thread a bump, since we've got a fair few new members since I started it, and there's been quite a bit of interest in general about the nature of random games versus compensated games, and it doesn't get any more compensated than a UK AWP!

Here's a new game to play as well, a funky (officially licensed) Austin Powers AWP.

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do you have a download for this on an emulator i cant find it anywhere
 
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