Treasure Ireland

Marie2473

Dormant account
Joined
Oct 2, 2008
Location
Sweden
I have seen some really nice wins on this in the screenshots section however, I have tried it a few times and I am never able to make a win.
How much here is skills and could someone please teach me =)
 
I have seen some really nice wins on this in the screenshots section however, I have tried it a few times and I am never able to make a win.
How much here is skills and could someone please teach me =)

1) It's a UK Fruit Machine style game
2) It isn't random, past events influence future events.
3) If you refuse features, you will generally be offered better ones as you play on.
4) It can be "forced" to pay the TI feature (a UK Fruit Machine playing method).
5) Outcomes can vary wildly, sometimes it will pay more than it takes in, sometimes you can "force" for ages and it takes in FAR more than it eventually pays out - sometimes "forcing" the real thing fails.

The game is very much like the UK Fruit Machine, and UK players should have little trouble understanding it. Players who have never played a UK style fruit machine may have problems.

Firstly, consider all you know about standard casino slots - then forget it all:D

Past play affects future play, it is a learning process, and should be tried on low stakes at first. Get a feel for what each feature is likely to offer, it varies, but normally in a narrow range.

As well as normal play, it sometimes goes into a "super streak" mode, where the features pay far more than would be expected. There are a few signs to look out for that might indicate that you are about to get one of these "super streaks", namely the offering of high value reel wins, anything 20x and above, especially when you get a sequence of them. Next feature game should suddenly start to offer much more than previously, this is often a good time to take one of these features, as it is likely to play "super streak" rather than "normal".

Most of my big screenshots on this game have been from "super streak" modes, which tend to pay 1000x or more of the stake per spin.

There have been a number of threads discussing this game, you could search them and look for other gems of information;)
 
3) If you refuse features, you will generally be offered better ones as you play on.


When I tried it I kept getting shipped off to treasure ireland (three maps) however i always ended up on lost.. do you mean I can turn this off?
 
3) If you refuse features, you will generally be offered better ones as you play on.


When I tried it I kept getting shipped off to treasure ireland (three maps) however i always ended up on lost.. do you mean I can turn this off?

No, if you play on till you hit "lost", the next time you get the feature you stand a greater chance of being offered something better.

You will see this in UK Fruit Machines that use RTP stabilisation. They will only offer what they are due to pay out, and will always kill off a feature rather than offer something that would put current running RTP too high.

MGS has replicated this RTP stabilisation through, it seems, allowing a "pot" to build, a bit like a hidden progressive, where the only indication of it's size is the highest feature offered before hitting a "lost".

From my play, it seems this pot takes a contribution from the cost of each spin, and reel wins make a further contribution (making the game more complicated to unravel). A sequence of large reel wins seems to inject a large contribution to this pot, and following such a sequence I have noticed the next feature offers considerably more.

When this pot reaches 500x bet, you are likely to see 500x cash offered, or the feature "Treasure Irelend" might be hit.
You may get 500x and then "lose", but the pot value is still there, you will soon hit the top feature if you play on, or you can take lower features for a few games and extract about 500x your stake.

The game is best played when it is "lively", offering nudges frequently, and reel wins and features. When "dead", much of your money is going to the house, and not the pot. This money is probably used to boost the pots of other players, which does seem to be a random process.

The 50K "pot" I had at 32Red must have come from somewhere, probably from other players of the AWP games.

Overall, I would expect whatever system MGS are using to return 95% - in line with other slot games, and far better than the 70% to 74% seen on B & M UK Fruit Machines.
 
Well you have actually succeded in making me more confused *haha* Nah just kidding - actually i get some of it now.
still that "nudge" thing I still dont get, however I am guessing that practice makes perfect *hehe*

I played one of these when i was in a pub in england - didnt get anything then either but I won some kind of jackpot and I remember all people in the pub got pissed of at me - a swedish girl took all their money that they had built into it *haha*
However they accepted it when they all got a beer =)


Thanks for explaining... i will try it some more in fun mode and then have a go at a low stake... and see what happens!
 
I actually tried this game for my first time today(before reading this thread) and I was totally confused. It seems like a fun game when you understand the rules. For example I got a feature and on the left screen a 10 was highlighted and I thought I won 10 euros but instead it was 10 freespins which paid 60 euros so that was a nice surprise.
 

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